Clonk Rage.

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Postby Snuggletummy » 2009.02.24 (08:48)

This is taken from the original forum, and it felt like Dexter's Laboratory, you know, the episode where he ventures to the old portion of his lab only to be thwarted by his older creations? Yeah, we've all seen it. Anyway, back on topic, I'm going to quote this directly from myself, so...erm... yeah, I'm lazy, new pictures though.

Clonk games are fun. Play Endeavour for the tutorials. Use Rage to play the game properly.

Short because I have typed out a long post for this twice and both times Opera closed somehow (By annoying keyshortcuts or whatever)

Description ripped from site:
Clonk is an entertaining, action-packed game of strategy, tactics, and skill. It can be played by a single player, with up to four players on one computer, or any number of players in local networks or via internet.

The game is played in realtime rounds in which each player controls his hardy crew of clonks in order to either mine resources and build up a base or eliminate the opponent's crew.

Run-time generated or predefined landscapes feature everything from hills, mountains, lakes, deserts, arctic wastelands to volcanic rocks, islands floating in mid-air or suboceanic terrain. This guarantees a neverending variety of scenarios.


Experience changing weather conditions with rain, snow, thunderstorms, as well as tectonics and hectic animal activity. A unique physics engine allows rain, flowing water, crumbling earth, snow drifts, lakes of lava...

Build new structures using materials you have created in complex production chains. Extend your base and prepare for battle by developing new weapons and tactics.

There is an almost unlimited number of options to customize the game. Experienced players can create their own scenarios and set individual game goals to create new mission objectives.

More advanced players can go even further. Clonk features a powerful and very flexible scripting language with full technical documentation. Want even more? For programmers the full source code of the current official version is publicly available.


Clonk is a strongly community based game. There are thousands of players in Germany and around the world who meet, play, edit, develop, and extend this game every day and have filled the 12-year-history of this project with unceasing activity.

Clonk is international: through community contributions, the language base of the game (more than 20,000 words) has been translated into ten different languages.

The most up-to-date version of Clonk is shareware. You can test the game for free. Extended scenarios or editing features are available with a registration.

Previous versions of the game are freeware and offer a convenient entry (and months of playing fun) at no cost.

Now, like the old forum, I said that was boring, as, the only thing this makes a game related topic, in my opinion, is a bunch of pictures. Also, because I'm too lazy to read what I just pasted up top, Luminaflare and I have the game, which means that if we host servers, usually me, you all can play the full game with me. Also, there's a mod called Hazard which is on their mod site, but you have to have the full game to register there which is really stupid, normally people with the demo can't play mods, but like I said before, play with LF or I and you can play them. I've uploaded it to FileFront too, and I'll give it to you, and yes, it's perfectly legal considering Hazard doesn't cost money, and I'm not claiming it as my own.

Erm...tangent.. pictures.

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Those two are mine and GamingWolf's bases fused into one. The buildings with magenta flags, and the magenta guys are me, GW is green,

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That is Hazard, notice the graphics? Anyway, as you can see, my Clonk's name is Duke Nukem, as, you can name your Clonks, think Worms, but with buildings and not turn based.

I bet you're anxious to play right? Of course you are, so, here's the site. Clonk

The Hazard mod? If you really want to play it with me, PM me or something, as, Filefront takes all my uploads down, as I don't have an account, so my stuff only stays there for like a week. See you..erm.. in game.
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Cracked.com wrote:All video-game characters are in fact made of cotton candy. This theory, and only this theory, can explain the cat-like hydrophobia shared universally by their kind. How else are we to believe that Frogger, a frog, is killed instantly on contact with water?

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Postby faemir » 2009.02.25 (00:19)

I should play this game again, I only played it for a few minutes but those few minutes were fun-packed. Linux version ftw :)
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