Here are a few that I'm particularly proud of:
Third Eye September 2008
Solid rocket action. There's fluidity here if you look for it but not much depth.
Isolation Desolation September 2008
Drones 'n jumping. May take some time to get right but I've posted demos showing how it's done.
Out Hud July 2008
Careful jumping here, or you'll fall and have to restart. It's not that long but requires some neat control.
Gardenia June 2008
There are some serious close calls in this map. What do you think it looks like? I can see a ghost!
Perception March 2006
Careful jumping required. There's no pressure here but if you're too hasty things won't go so smoothly
Lowride August 2005
Jump between the drones there and back
Parallel May 2005
Race the drone to the end! Can be completed if you don't beat the drone, but then where's the challenge?