The Melting Pot - A Public Collab: Map 13 Under Development

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby Yoshimo » 2009.05.31 (21:30)

It looked a bit funny with the lower middle passage out. I had to make some huge comprimises to get this in working order. Seek and hit the trapdoor swtiches, you can't win without.

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Postby OneSevenNine » 2009.05.31 (23:06)

Well, The trapdoor thing especially has exactly the same purpose as locked doors would, but it looks a little silly to me (and what's the point of all those locked doors next to the exit?).

Anyway, here's my edit. I kept most of the things you added, but I edited out the trapdoor part mostly for aesthetic reasons and because it didn't make that big of a difference gameplay-wise to replace them with locked doors. I kept all the extra keys and also that strand of mines to the left of the start; that one's a big change in the flow of the map, which I didn't like at first, but after playing through it a few times I think it's an improvement.



So, can I submit this now?
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Postby heatwave » 2009.06.01 (22:32)

Yeah, go for it.
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Postby Yoshimo » 2009.06.02 (00:51)

That was one bull**** edit 179. Until we get to the next map, I'm out of this ****zone.



Have a good one.

EDIT: As fate would have it, I'm back. Whoop.
Last edited by Yoshimo on 2009.06.03 (21:58), edited 1 time in total.
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Postby heatwave » 2009.06.03 (00:36)

I don't quite understand why you insist on having the launch pad hovering in the air, but you have to understand that people might not always think your addition is a good idea.

Not only that, but you then have to accept that, and trust the other group members, and try to move on.

The entire group's ideas are collectively more important than your own. That includes your ideas, or course. But that also means that if the rest of the group likes the map one way and you like it another way, your maturity should tell you to back off and not force your idea on the map, i.e:

"I had to make some huge comprimises to get this in working order..."

"That was one bullshit edit..."
Just keep in mind that you don't have the last say on things.
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Postby Yoshimo » 2009.06.03 (21:57)

Huh. Seems I've left the trapdoors out. Fixed:



The launchpad floating is a set distance above the ground so that when you hit the trap door switch, it glitvhes you real high. Here's a demo:

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Postby OneSevenNine » 2009.06.07 (03:26)

Bionic:

I understand what the trapdoors are for; I removed them because in my opinion they just look bad, and replacing the locked doors that were there with the whole trap-door thing didn't change the gameplay that much but altered the aesthetics. Also, you don't even need the trapdoors to get up to the door, which doesn't affect the gameplay because of the door already there but just feels sloppy and silly.

I mean, yeah, the whole thing works, but it's not really necessary at all, and I can't think of any reason to have replaced the simple locked-door system. My apologies if I somehow offended you by reverting it back in that last edit.

I'll just submit this one for now, I guess.

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Postby sheganican » 2009.06.07 (03:36)

dibsify



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Postby OneSevenNine » 2009.06.07 (14:42)

dibsh

Last edited by OneSevenNine on 2009.06.07 (14:51), edited 1 time in total.
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Postby My_Cereal_Mario » 2009.06.07 (14:49)

Can I call dibs for after 179 :/

Last edited by My_Cereal_Mario on 2009.06.07 (19:07), edited 2 times in total.

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Postby Radium » 2009.06.07 (14:55)

YAR



EDIT - 400TH POST
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Postby My_Cereal_Mario » 2009.06.07 (15:04)

This could be problematic...
@OneSevenNine:
Who's do we use? We both edited at same time, and I called dibs while he was editing, but I don't think he called dibs. Does that mean we use mine?

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Postby OneSevenNine » 2009.06.07 (15:35)

Erm. I don't know what the policy is when you edit without calling dibs. I guess we use yours.

Edit: yeah, according to the first post we go to yours.
(Map contributions submitted without prior warning/notice (e.g. a dibs post) will be ignored.)
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Postby unoriginal name » 2009.06.07 (19:30)

Dibs.


I really didn't like the start, so I changed it a bunch. If I missed something about it, feel free to return it to the way it was.

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Postby My_Cereal_Mario » 2009.06.07 (19:40)

dibssss

Umm...

@suprememaster: We were using mine as Radium didnt dib :/

Like i said... Problematic :/

So Nao me edit again :3

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Postby bufar » 2009.06.07 (20:59)

Dibs.

Admittedly, I kinda half-assed it.
Last edited by bufar on 2009.06.16 (23:24), edited 1 time in total.
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Postby sheganican » 2009.06.07 (22:27)

i liked gloomps better.. problematic :|


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Postby OneSevenNine » 2009.06.07 (23:32)

dibs.

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Postby Radium » 2009.06.08 (03:14)

What the.. dibs?
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Postby Yoshimo » 2009.06.08 (04:24)

Meh. I don't really see this map going anywhere, but I will contribute anyways.

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Postby heatwave » 2009.06.14 (15:09)

Dibs.
Just a whole bunch of little aesthetical stuff, plus I spruced up the beginning part with the drone.

Play before you hate.

Wait, Radium, did you call dibs? did Bionic skip you?
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Postby Radium » 2009.06.14 (17:02)

No worries heatwave.

dibs

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Postby Yoshimo » 2009.06.15 (00:59)



'Tis getting pretty sweet by now. Yeah, I altered it a TON. You can revert a bit if you want. Also, nice work on the glitch tile.
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Postby Radium » 2009.06.15 (01:09)

biocrio

WAY too many mines.. ;_;
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Postby Yoshimo » 2009.06.15 (17:54)

So? Edit them out. It's up to you.
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