The Melting Pot - A Public Collab: Map 13 Under Development
- The 700 Club
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It looked a bit funny with the lower middle passage out. I had to make some huge comprimises to get this in working order. Seek and hit the trapdoor swtiches, you can't win without.

- RoboBarber
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Well, The trapdoor thing especially has exactly the same purpose as locked doors would, but it looks a little silly to me (and what's the point of all those locked doors next to the exit?).
Anyway, here's my edit. I kept most of the things you added, but I edited out the trapdoor part mostly for aesthetic reasons and because it didn't make that big of a difference gameplay-wise to replace them with locked doors. I kept all the extra keys and also that strand of mines to the left of the start; that one's a big change in the flow of the map, which I didn't like at first, but after playing through it a few times I think it's an improvement.
So, can I submit this now?
Anyway, here's my edit. I kept most of the things you added, but I edited out the trapdoor part mostly for aesthetic reasons and because it didn't make that big of a difference gameplay-wise to replace them with locked doors. I kept all the extra keys and also that strand of mines to the left of the start; that one's a big change in the flow of the map, which I didn't like at first, but after playing through it a few times I think it's an improvement.
So, can I submit this now?
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
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Yeah, go for it.

Part of this community since 2007. — Play Subvein
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That was one bull**** edit 179. Until we get to the next map, I'm out of this ****zone.
Have a good one.
EDIT: As fate would have it, I'm back. Whoop.
Have a good one.
EDIT: As fate would have it, I'm back. Whoop.
Last edited by Yoshimo on 2009.06.03 (21:58), edited 1 time in total.

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I don't quite understand why you insist on having the launch pad hovering in the air, but you have to understand that people might not always think your addition is a good idea.
Not only that, but you then have to accept that, and trust the other group members, and try to move on.
The entire group's ideas are collectively more important than your own. That includes your ideas, or course. But that also means that if the rest of the group likes the map one way and you like it another way, your maturity should tell you to back off and not force your idea on the map, i.e:
Not only that, but you then have to accept that, and trust the other group members, and try to move on.
The entire group's ideas are collectively more important than your own. That includes your ideas, or course. But that also means that if the rest of the group likes the map one way and you like it another way, your maturity should tell you to back off and not force your idea on the map, i.e:
Just keep in mind that you don't have the last say on things."I had to make some huge comprimises to get this in working order..."
"That was one bullshit edit..."

Part of this community since 2007. — Play Subvein
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Huh. Seems I've left the trapdoors out. Fixed:
The launchpad floating is a set distance above the ground so that when you hit the trap door switch, it glitvhes you real high. Here's a demo:
The launchpad floating is a set distance above the ground so that when you hit the trap door switch, it glitvhes you real high. Here's a demo:

- RoboBarber
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Bionic:
I understand what the trapdoors are for; I removed them because in my opinion they just look bad, and replacing the locked doors that were there with the whole trap-door thing didn't change the gameplay that much but altered the aesthetics. Also, you don't even need the trapdoors to get up to the door, which doesn't affect the gameplay because of the door already there but just feels sloppy and silly.
I mean, yeah, the whole thing works, but it's not really necessary at all, and I can't think of any reason to have replaced the simple locked-door system. My apologies if I somehow offended you by reverting it back in that last edit.
I'll just submit this one for now, I guess.

Let's keep this train a-moving.
I understand what the trapdoors are for; I removed them because in my opinion they just look bad, and replacing the locked doors that were there with the whole trap-door thing didn't change the gameplay that much but altered the aesthetics. Also, you don't even need the trapdoors to get up to the door, which doesn't affect the gameplay because of the door already there but just feels sloppy and silly.
I mean, yeah, the whole thing works, but it's not really necessary at all, and I can't think of any reason to have replaced the simple locked-door system. My apologies if I somehow offended you by reverting it back in that last edit.
I'll just submit this one for now, I guess.
Let's keep this train a-moving.
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
- Spoil-Sport
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dibsify
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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dibsh
Last edited by OneSevenNine on 2009.06.07 (14:51), edited 1 time in total.
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
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Can I call dibs for after 179 :/
Last edited by My_Cereal_Mario on 2009.06.07 (19:07), edited 2 times in total.
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- Quarks
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This could be problematic...
@OneSevenNine:
Who's do we use? We both edited at same time, and I called dibs while he was editing, but I don't think he called dibs. Does that mean we use mine?
@OneSevenNine:
Who's do we use? We both edited at same time, and I called dibs while he was editing, but I don't think he called dibs. Does that mean we use mine?
- RoboBarber
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Erm. I don't know what the policy is when you edit without calling dibs. I guess we use yours.
Edit: yeah, according to the first post we go to yours.
Edit: yeah, according to the first post we go to yours.
(Map contributions submitted without prior warning/notice (e.g. a dibs post) will be ignored.)
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
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- Global Mod
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Dibs.
I really didn't like the start, so I changed it a bunch. If I missed something about it, feel free to return it to the way it was.
I really didn't like the start, so I changed it a bunch. If I missed something about it, feel free to return it to the way it was.
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- Quarks
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dibssss
Umm...
@suprememaster: We were using mine as Radium didnt dib :/
Like i said... Problematic :/
So Nao me edit again :3
Umm...
@suprememaster: We were using mine as Radium didnt dib :/
Like i said... Problematic :/
So Nao me edit again :3
- Albany, New York
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Dibs.
Admittedly, I kinda half-assed it.
Admittedly, I kinda half-assed it.
Last edited by bufar on 2009.06.16 (23:24), edited 1 time in total.

- Spoil-Sport
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i liked gloomps better.. problematic :|
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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dibs.
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
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Meh. I don't really see this map going anywhere, but I will contribute anyways.

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Dibs.
Just a whole bunch of little aesthetical stuff, plus I spruced up the beginning part with the drone.
Play before you hate.
Wait, Radium, did you call dibs? did Bionic skip you?
Just a whole bunch of little aesthetical stuff, plus I spruced up the beginning part with the drone.
Play before you hate.
Wait, Radium, did you call dibs? did Bionic skip you?

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'Tis getting pretty sweet by now. Yeah, I altered it a TON. You can revert a bit if you want. Also, nice work on the glitch tile.

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So? Edit them out. It's up to you.

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