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Postby Condog » 2009.04.04 (09:40)

mattk210 wrote:hmm.. I find that doing that makes it inconvenient to play on someone else's wii, or to play melee. Being able to easily press the stick lightly is also helpful for some other things like some of IC's infinites.
Sorry i dont quite understand this. Are you saying having tap jump off makes it hard to do those things? And that tap jump on makes it easier to do ic cgs?
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Postby SkyRay » 2009.04.04 (10:02)

I pretty much fully disagree with you, i don't play on many others wii's, and i'd imagine not that many do either.
Most people usually have a group of friends that they will go over to play at their house, where they can have a name set up with tap jump off..
Even at tourney's, you simply set up your name before hand if you'd like. Its not really much of an inconvenience, especially if it is going to make you a better brawl player. Personally, for pit and toon link, i like to use tap jump occasionally, even though i always use Y for jump, for some 'combos' it makes it easier to use tap jump, on the other hand, trying to do any combos with ZSS i find it ridiculously irritating to have tap jump on.

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Postby Condog » 2009.04.04 (11:22)

SkyRay wrote:Even at tourney's, you simply set up your name before hand if you'd like. Its not really much of an inconvenience, especially if it is going to make you a better brawl player. Personally, for pit and toon link, i like to use tap jump occasionally, even though i always use Y for jump, for some 'combos' it makes it easier to use tap jump, on the other hand, trying to do any combos with ZSS i find it ridiculously irritating to have tap jump on.
Yeah, nobody minds that you want to customise your controls. Liek i have R and Y set to grab to help with ICs grabs, and tap-jump off to help with up tilts. And there is this one guy at the tourneys i go to who has different controls for each of his characters, so he changes all the time and no body minds. And anyway, its the same set of people who bring their wiis (me included) to the tourney anyway, so chances are if you've been before your name will already be in most wiis there.
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Postby Donfuy » 2009.04.04 (18:44)

I can't have the tap jump off, because I play with the Wiimote only. And I've been trying to get used to the Classic controller BUT DAMN! THE STICK IS NOT PRECISE! WHY CAN'T I MOVE WITH THE PAD IN THE CLASSIC CONTROLLER??? ARGHAGHAGHGH

Seriously, my finger gets really tired and misses a lot with the stick.


And I'm so used to click on the B to shield and then 2 to grab (or, to grab when running, pressing simply A).

One thing the Classic Controller is cool for is to tilt menus :D
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Postby SkyRay » 2009.04.04 (21:09)

Do you use this.
Or are you talking about the gamecube controller?

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Postby mattk210 » 2009.04.04 (22:06)

well, it's just personal preference, but when you get used to having tap jump off it becomes difficult for me to make light motions because I move the stick fully for each action. So when I want to walk as an ice climber without throwing with the other, it's difficult to do it instinctively. Also I play Melee more than Brawl and since the controls are otherwise basically identical, having a difference like that is annoying.

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Postby Donfuy » 2009.04.05 (01:34)

SkyRay wrote:Do you use this.
Or are you talking about the gamecube controller?
I have the Classic Controller, the first one you posted.


And I should use it. I started to learn Capt. Falcon at the same time I started to learn the Classic Controller, so that I only knew to play Falcon with it, but I ended up realizing that even after the many fucking matches I had with it (a lot really, a LOT), the Wiimote was much easier to work with (again, the precision problem).

But yes, that leads to the handicap of not being able to do an up-tilt, at all (only if you jump one time and then uptilt) =S
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Postby SkyRay » 2009.04.08 (01:49)

Sounds like you need yourself one of them GameCube Controllers.

You played melee right?
I honestly think its the easiest controller to use

lol (:

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Postby Donfuy » 2009.04.08 (02:02)

SkyRay wrote:Sounds like you need yourself one of them GameCube Controllers.

You played melee right?
I honestly think its the easiest controller to use

lol (:
You still can't move the guy with the D-Pad, can you?

If not, there's no advantages, only disadvantages.


And no, I never played Melee.
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Postby Condog » 2009.04.08 (10:07)

Gamecube controller is better than any other controller. You have more options for control, plus cstick smashers are faster. Also, ICs are win with gamecube controller. :D CGs and desyncs ftw!
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Postby spudzalot » 2009.04.08 (14:23)

Why would you want to move with the d-pad? That limits your movement so much. Honestly the game cume controller is definitely the easiest. It has so many extra button (such as to jump buttons and two shield buttons) so you can just replace the extras with other controls and find something that works for you. Also c-stick is sooooooo useful.
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Postby Donfuy » 2009.04.08 (15:34)

spudzalot wrote:Why would you want to move with the d-pad? That limits your movement so much. Honestly the game cume controller is definitely the easiest. It has so many extra button (such as to jump buttons and two shield buttons) so you can just replace the extras with other controls and find something that works for you. Also c-stick is sooooooo useful.
As far as I know, the classic as the same/more buttons. And /how/ does moving with the d-pad limit my movement? I can still move in all directions xD

What you're saying is that by using the d-pad, I lose the ability to assign important functions to it, isn't it?


And yes, I'm trying to customize the Classic Controller, but it's hard to get used to jump with another button other that the up, and jumping with Kirby, using the stick is PAINFUL. (push,push,push,push)

And yes, the Classic Controller does have a "C-Stick", it defaults as smashes, too.
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Postby SkyRay » 2009.04.08 (20:07)

I thought you were irritated by the placement of the control stick, which would bug me if I were using the classic controller, try to get my hands on a gamecube controller from somewhere so you could try it out. Just about everybody that plays smash bros. in tourney's or anywhere uses one, simply because its the most functional and sensible controller out there.

I'm not even sure if you can customize the pad, me and spudz only have them set to taunts, and to restricting your movement, i think he's right.

Short-hopping and some other more simple directional controls could be more difficult to try to perform.

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Postby spudzalot » 2009.04.09 (13:31)

Donfuy wrote:
spudzalot wrote:Why would you want to move with the d-pad? That limits your movement so much. Honestly the game cume controller is definitely the easiest. It has so many extra button (such as to jump buttons and two shield buttons) so you can just replace the extras with other controls and find something that works for you. Also c-stick is sooooooo useful.
As far as I know, the classic as the same/more buttons. And /how/ does moving with the d-pad limit my movement? I can still move in all directions xD
Are you able to move diagonally with it. I thought that you would only be able to move four directions because there are only four buttons. If that is the case then yes that is limiting like half of your movement options.
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Postby SkyRay » 2009.04.09 (15:18)

Imagine me trying to recover with pikachu with a pad, bahaha.
There are 8 movements, sort of like the control stick, but it would be harder to know exactly if you are pushing that direction, because you would need to be holding down both up and right, or left and up, or whatever, to go that direction.

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Postby spudzalot » 2009.04.09 (17:54)

SkyRay wrote:Imagine me trying to recover with pikachu with a pad, bahaha.
There are 8 movements, sort of like the control stick, but it would be harder to know exactly if you are pushing that direction, because you would need to be holding down both up and right, or left and up, or whatever, to go that direction.
Which seems like a huge pain when you can just hold diagonally with a control stick. :]

See what we are saying?
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Postby Condog » 2009.04.10 (02:28)

Plus, with pikas recovery you only need to turn the control stick 35 degrees for it to register a new direction, opening up more options that the 8 avaliable on the dpad.
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Postby Cheez » 2009.04.11 (20:43)

I might post my FC... but I dunno.
Only if you guys want me to.
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Postby SkyRay » 2009.04.12 (04:39)

MyCheezKilledYours wrote:I might post my FC... but I dunno.
Only if you guys want me to.
If you'd like to play against others, then post it.

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Postby Cheez » 2009.04.12 (20:21)

Name: Garth

FC: 0087-2916-3829

Stages: Final Destination, Battlefield, Smashville, Yoshi's Island, Delfino Plaza, Lylat Cruise, Melee Yoshi's Island, either Pokemon Stadium, and Corneria will work.

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Postby mattk210 » 2009.04.13 (07:30)

pokemon stadium 2 and melee Yoshi's island are rather puzzling additions to that otherwise conservative stage list. Why them and not, say, brinstar, castle siege, orpheon or norfair?

There used to be a very good sonic player in my area who played with the dpad of the wiimote. I agree you have less options, but if you prefer the wiimote you're not more disadvantaged than someone playing with a bad character. I occasionally play with it just because it's more convenient to play with a controller that every wii owner will have.

Anyone still playing melee? Brawl kind of got old for me, and with Dolphin emulator running smash perfectly I feel online play may be possible soon.

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Postby Donfuy » 2009.04.13 (13:38)

spudzalot wrote:
Donfuy wrote:
spudzalot wrote:Why would you want to move with the d-pad? That limits your movement so much. Honestly the game cume controller is definitely the easiest. It has so many extra button (such as to jump buttons and two shield buttons) so you can just replace the extras with other controls and find something that works for you. Also c-stick is sooooooo useful.
As far as I know, the classic as the same/more buttons. And /how/ does moving with the d-pad limit my movement? I can still move in all directions xD
Are you able to move diagonally with it. I thought that you would only be able to move four directions because there are only four buttons. If that is the case then yes that is limiting like half of your movement options.
Haha, that would be sooo stupid.
SkyRay wrote:Imagine me trying to recover with pikachu with a pad, bahaha.
There are 8 movements, sort of like the control stick, but it would be harder to know exactly if you are pushing that direction, because you would need to be holding down both up and right, or left and up, or whatever, to go that direction.
It's harder on the stick for guys who aren't used to it, like me. YOU HAVE TO MOVE YOUR FINGER MORE. In the d-pad, your finger is always... in the same place, no mistakes.


And I see what you guys are saying... and I've tried hard to convert myself to it... but god, I lose to my brother with it, with Kirby. Then I switch to the Wiimote... and I win 3-0, or with 2 lifes in stock (my brother has a great combo with Fox, and by now, he knows almost every combos and attacks, so its a matter of see who fails - he fails more - Kirby has one huge smash foot)
mattk210 wrote:pokemon stadium 2 and melee Yoshi's island are rather puzzling additions to that otherwise conservative stage list. Why them and not, say, brinstar, castle siege, orpheon or norfair?

There used to be a very good sonic player in my area who played with the dpad of the wiimote. I agree you have less options, but if you prefer the wiimote you're not more disadvantaged than someone playing with a bad character. I occasionally play with it just because it's more convenient to play with a controller that every wii owner will have.

Anyone still playing melee? Brawl kind of got old for me, and with Dolphin emulator running smash perfectly I feel online play may be possible soon.
I never played Melee, what are the differences in terms of speed (comparing to SSB and SSBB) and attacks?
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Postby Cheez » 2009.04.13 (17:05)

mattk210 wrote:pokemon stadium 2 and melee Yoshi's island are rather puzzling additions to that otherwise conservative stage list. Why them and not, say, brinstar, castle siege, orpheon or norfair?

There used to be a very good sonic player in my area who played with the dpad of the wiimote. I agree you have less options, but if you prefer the wiimote you're not more disadvantaged than someone playing with a bad character. I occasionally play with it just because it's more convenient to play with a controller that every wii owner will have.

Anyone still playing melee? Brawl kind of got old for me, and with Dolphin emulator running smash perfectly I feel online play may be possible soon.
Brinstar, Castle Siege, Orpheon, and Norfair all have events that can /easily/ turn the tables. Pokemon Stadium can, with the Flying stage, but otherwise I just like to play on it. Melee Yoshi's Island doesn't have anything than can put a player at a disadvantage, now that jumping even spins the blocks.
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Postby Condog » 2009.04.14 (00:03)

Donfuy wrote:And I see what you guys are saying... and I've tried hard to convert myself to it... but god, I lose to my brother with it, with Kirby. Then I switch to the Wiimote... and I win 3-0, or with 2 lifes in stock (my brother has a great combo with Fox, and by now, he knows almost every combos and attacks, so its a matter of see who fails - he fails more - Kirby has one huge smash foot)
It was the same with me when i was changing from the wiimote/nunchuck to gamecube controller. But the thing to realise, is that even if you suck with the gc controller now, using it gives you more potential skill in the future. You have to start at the bottom, and work your way up again, but it is totally worth it for the c-stick.
Donfuy wrote:I never played Melee, what are the differences in terms of speed (comparing to SSB and SSBB) and attacks?
Melee is a different game. Things are much, much faster paced.
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Postby mattk210 » 2009.04.14 (00:36)

Donfuy wrote:I never played Melee, what are the differences in terms of speed (comparing to SSB and SSBB) and attacks?
melee is faster, more combo-based and more technical. The key differences are:
* less characters, but some characters that are not in brawl. Slightly different movesets for some characters, and many moves have different properties
* less stages in melee, but many melee stages are not in brawl. I prefer the brawl selection but prefer melee's final destination.
* more detailed visuals and better music in brawl
* you can't modify controls except for toggling rumble
* different 1 player modes and items, but who cares
* In general, better character balance in melee (debated, but an objective look at the character spread of results suggests this)
* there's a lot more hitstun so you can follow up an attack with another to chain them together (combos)
* there's shieldstun so shielding is a risk/reward type mechanic rather than a riskless get-me-out-of-trouble move
* there's less lag, less freeze-frames and faster fall speed (so it's much faster)
* airdodges make you helpless (except for tethers) but push you in a direction for recovery or whatever
* tethers can grab any surface, and are unaffected by edgehogging
* you don't magnet onto a ledge when you up-b past it, you need to time it to grab the ledge at the end of your recovery
* you can't grab the ledge when facing the other direction
* the c-stick always smashes when on the ground, regardless of control stick direction
* there are several differences in mechanics: there's no footstooling, glide tossing or clinging to walls and there's techniques that let you drop during a jump with some characters called doublejump canceling,a technique that cancels lag, a technique to edgehog while rolling even when not physically on the edge and a technique to slide along the ground called wavedashing.
* The buffering mechanic (that allows you to press a button before the move can execute and the game will execute it for you at the first opportunity), does not exist in melee
* stale moves (doing the same move over and over), has a damage reduction in melee rather than a knockback reduction

after playing brawl you may find some aspects somewhat restricting, too fast or too powerful, but as condog said, they're different games and should be treated as such.

mycheez: if you're ok with yoshi's island you're obviously ok with walk-off edges, so what's wrong with castle siege? (one of my favourites actually).


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