Hugely fun map is coming, playtester/critic needed

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby Evil_Sire » 2008.10.10 (14:44)

I need a critic and a playtester, because i'm making a map that I find immensely fun.

IT IS UNDER CONSTRUCTION, SO DONT GRUMBLE ABOUT AESTHETICS, I WILL DO THEM AFTER THE GAMEPLAY IS STELLAR.

I don't want an uber playtester, or an above average player like me (I can do it), I need someone of average N skills so that I know if the map will be recieved well on NUMA (where most players are average).

I need a critic also, to tell me places it can be improved, need touching up a little bit, better placement etc.

WHEN I RELEASE THE MAP, IT WILL BE A DED TO THE CRITIC AND PLAYTESTER (or if same person a ded to them)


Also note: More than one of each is welcome, it helps to have a wide range of people judging my map, then I get more feedback.

The map shall be released after my ban (if i have finished it by then)




Cheap edit pun (but serious): Feel free to edit if you see things that need improving

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Postby runningninja » 2008.10.10 (15:25)

I'll be playtester., and perhaps critic.
EDIT:

I made some gameplay edits, and edited out the clustering and made it more abstract.
As for the map, the diffuculty is fine, and I added some things that would help with the map's gameplay and aestheics.
Last edited by runningninja on 2008.10.10 (15:46), edited 2 times in total.
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Postby Evil_Sire » 2008.10.10 (15:28)

O.K

You don't need to say it you know, you can just post what you think.

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Postby blackson » 2008.10.10 (20:48)



I didn't like it.

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Postby Zora_S_Kenneth » 2008.10.11 (03:36)

So what if I am an uber N player?

I will specifically not grumble about the aesthetics. I understand they are being worked on. Aside from that:

This map starts out as a fun, action-y rocket and mine dodger with some little puzzle thrown in. But just as things are getting fun, you throw in a requirement for to find a hidden switch which most people don't like. To make that bit a tad easier, I ditched the hidden switch for a more visible switch. I also added a 3-laser turret-drone in the lower corner to replace running ninja's chaingun drone. Aside from that, I made it a little less cluttered, and didn't change all that much.



Aside from that and aesthetics, it's quite pleasing.
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Postby ChaoStar » 2008.10.11 (23:38)

I'll critique. the mine clouds were not needed, and could be replaced by something more simple, and deadly. the minejumper part was not good, because the rocket interfered and it does not do well with the tileset and interferes with the overall fun of the level. The top section with the gauss and mines was horribly done, it felt too contained and frantic (?) the laser didnt do much and was overall annoying. the zapdrone... I dont know what the point of it was. obviously it was not well thought out or playtested enough.
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