Teleporter

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby metallica94 » 2009.02.11 (08:19)

Dose anyone know about glitch "teleporter" in N_14. If you don't know what i'm talking about, play the userlevel pac-n, here it is-(i know it's not made by me, but i'm doing this for question and forum sake)[border=][/border]


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Postby EdoI » 2009.02.11 (11:42)

That's as old as the Bible.

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Postby blackbelmoral » 2009.02.11 (14:06)

and probably more people know how to do it then the number of people who daily read the bible.
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Postby EdoI » 2009.02.11 (15:26)

Definitely. Anyway metallica92, I'll just quote myself what I've wrote once on some topic:
EdoI wrote:
I wrote:1. Go to Ned.
2. Make a random launch pad.
You'll see code (if you're creating launch pad that shoots up):

2^100,100,0,-1
launch pad^x coordinate,y coordinate,x acceleration,y acceleration

if the coordinates were 100,100

3. If you want to make a teleporter make acceleration values bigger (in this case -1 is smaller than -2).
4. Experiment. Maybe you'll learn the best by yourself.

I hope I was helpful.
and then Slayr wrote:hey uum EdoI can u explain that teleporter thing in more depth i didn't really understand the whole x y x y blah blah blah thing.
OK. Solid tiles aren't apsolutely solid. That means that you can't pass through it unless you hit it hard (fast) enough. If you go with enough speed, you'll penentrate without damage.

x speed - horizontal speed
y speed - vertical speed

1 is default speed.

Look at this:



You'll notice 2^372,576,0,-3

That -3 is vertical acceleration. As I said, default is 1, so 3 is 3x more than normal. Above there is one more launch pad. This one gets ninja back down, because if I didn't put ninja would go off the screen. To find out where to put this launch pad, you have to open it in Ned, turn Caps lock down and watch frame by frame (by pressing left mouse). The SECOND frame where you see ninja is the location where the second launch pad should be.

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Postby EdoI » 2009.02.11 (15:27)

Unfortunately posted the same thing twice, deleted this post to ocuppate less space.
Last edited by EdoI on 2009.02.11 (16:33), edited 1 time in total.

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Postby heatwave » 2009.02.11 (15:35)

Trust me, just about every person on the forums knows about teleporters. Search "teleporters" on NUMA, you'll find loads of maps that others have made. You've barely scratched the surface when it comes to glitches.
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Postby EdoI » 2009.02.11 (15:50)

You know, once I tried to do this, and you can check it out - if someone finds it useful I'll try to go on with it.


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