The Melting Pot - A Public Collab: Map 13 Under Development

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby sheganican » 2009.01.31 (00:24)

can i withdraw a dib? i just cant find anything to do to this.


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Postby heatwave » 2009.01.31 (03:15)

O_O

I guess. That's kind of why you shouldn't call dibs before you see what the map data looks like, and you decide that you can work with it.
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Postby 大見解 » 2009.01.31 (15:43)

well, that means it's me up now

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Postby RandomDigits » 2009.01.31 (18:33)

Sounds interesting. I'd like to give it a try...
Who's next? (slightly confused)
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Postby 大見解 » 2009.01.31 (19:06)

heatwave wrote: No more dibs until that list plays through.
And right now, DarkAndroid needs to go. eganic has withdrewn, so I went. After DA will be Pikman
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Postby seven_two » 2009.02.01 (03:06)

5. Darkandroid
6. Pikman
7. seven_two

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Postby Darkandroid » 2009.02.03 (05:27)

i'll get to work on it when i get home tomorrow

done and done.
tried to match the style.
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Postby heatwave » 2009.02.04 (02:16)

Good stuff, guys! I've been PM'ing the people in line letting them know it's their turn, since otherwise, I imagine this process would take a lot longer (people forgetting etc.)

So from now on, if there are people in line after you, PM them once you're done with the data, so I don't have to keep checking back here and PM'ing people myself.
Ideally, this whole thing should be able to stand on it's own.
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Postby toasters » 2009.02.04 (02:36)

Dibs after seven_two.
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Postby Pikman » 2009.02.04 (02:40)

Few quick edits. C'mon, it's 9:40 PM.

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Postby seven_two » 2009.02.04 (13:12)



I am sorry about the enormous change in aesthetics, but this is how I stay relevant. I tried my best to preserve your ideas so that they are not redundant. I hope I am not too hard to work with. A note about my hidden doors: they are my ideas for switch placement. Completely optional.

Edit: Changes to gauss placement and manual editing for the launchpad to enable smooth movement.

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Postby heatwave » 2009.02.04 (16:57)

Hey, I just realized,

You guys are forgeting about the contributors list!
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Postby toasters » 2009.02.04 (21:36)

The top needs to be worked on a bit, but the bottom feels pretty much done IMO.

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Postby 大見解 » 2009.02.04 (23:16)

contributors: heatwave, daikenkai, toasters, Darkandroid, Pikman, seven_two



Is that launchpad supposed to do that?
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Postby heatwave » 2009.02.05 (00:05)

Thanks, Daikenkai.
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Postby seven_two » 2009.02.05 (12:08)

Sorry about the launchpad bug. Here's a quick fix:



Alternatively if anyone has already been working on it, just place the launchpad one c-snap higher and change !2^x,y,0,-1 to !2^x,y,0,-0.96.

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Postby toasters » 2009.02.05 (12:52)

I actually thought that the weak jump pad was purposely done, it was kinda cool having to jump on it..
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Postby heatwave » 2009.02.06 (02:05)

Contributors: heatwave, daikenkai, toasters, Darkandroid, Pikman, seven_two

Just a minor edition.
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Postby 大見解 » 2009.02.06 (11:13)

Contributors: heatwave, daikenkai, toasters, Darkandroid, Pikman, seven_two

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Postby MattKestrel » 2009.02.06 (16:16)

Does anyone mind if I withdraw on the same grounds as eganic? I just can't get this to work, and tbh I don't like where the project's going either?
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Postby heatwave » 2009.02.06 (18:19)

No harm done in withdrawing your dibs. I'm just puzzled as to why this is so hard for people. Just add something to the map.

And what do you mean you don't like where the project is going?
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Postby MattKestrel » 2009.02.06 (19:49)

Well, mostly because the map doesn't need adding too; it's pretty long imo, and anything I add would only be at the detriment of the pacing. And I'm not sure about this, but prevent people from deleting stuff is pretty offputting (although I'm not sure to the degree of this in the collab)

If it's helpful, this is the point where I was the most satisfied with the collab.



And if anyone cares, here's what I did to that version.

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Postby 大見解 » 2009.02.06 (23:11)



uhhhh...... combineD?
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Postby heatwave » 2009.02.07 (00:08)

GTM:
the nitty gritty wrote:This system continues until either:
a. The potential contributor can't think of anything to add, or
b. The potential contributor decides that the map is best left as is, and anything that he/she might add would detract from the gameplay/atmosphere, restrict the playability, etc.
If you post dibs but decide that a. or b. is true, then that's it. You would then edit your post saying so, and then I'd post the finished map.

You are right about not being able to delete anything. I only added that in an attempt to prevent people from completely writing over other people's ideas. But I suppose in a normal collab, that just might happen.

Ok. I changed the rules a bit:
• DO NOT alter what is already in the map, you are simply adding on to it.

to this:
• DON'T be a jerk and erase everything the last person did. If you feel it will improve the map, you may refine the original map to your tastes.
Fair? I'd like to keep The Melting Pot very open to change. If you think you have a better way of running this, please, post your suggestions!
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Postby sheganican » 2009.02.07 (02:56)

i was just goofing around to see how far the map got, and check out this bounceblock jump o_O
works with the latest update.



and so it goes, and so it goes, and so will you soon i suppose.
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