I've been thinking about lasers...

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby Yoshimo » 2008.11.26 (01:47)

And I thought, what if they could be better for closed spaces? The moral, I mae cool quickfire lasers with nreality. They make better unsustained weoponry, even though that defeats having a laser, it's still pretty cool.




And a bit better...



Both are possible.
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Postby Condog » 2008.11.26 (03:04)

*moved to N Mapping*
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Postby beethoveN » 2008.11.26 (03:31)

hey, I'm bad at nreality but is it possible to make those lasers fire quicker without delay?
If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
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Postby Rikaninja » 2008.11.26 (08:37)

Yes it does beethoveN. Fast shooting lasers will be great in small spaces. That would be great, I'll try that, thanks for making this thread!
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Postby beethoveN » 2008.11.26 (17:20)

but how?
If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare

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Postby NicNac14 » 2008.11.26 (17:55)

laserPrefireDelay
default = 30; determines the amount of time the drone will spend charging
laserPostfireDelay
default = 40; determines how long the drone will pause after firing
laserRate
default = 80; determines how long the drone will fire

these three factors apply...
the smaller the number the shorter...

does that help?
otherwise go here..mods
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Postby Rikaninja » 2008.11.27 (05:08)

Nice mini tutorial NicNac. That's a simple and easy way to do it. I'm defintely going to use that in my NReality maps now. Thanks!

And I'm going to try something similar with Chainguns.
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