More info on their blog.

Moderator: Oleary15




Cheez wrote:Pretty sure this gold is unobtainable

I don't think the far left one is, though. :|bugz wrote:Cheez wrote:Pretty sure this gold is unobtainableIt's obtainable (spoiler)

Confirmed that it is possible to get all of that gold using bugz's method, except it is extremely hard... I got it jumping really close to the angled tile, but man, that seems to be the hardest piece in the game, and I suspect highscorers will have some problems getting that piece consistently...Cheez wrote:I don't think the far left one is, though. :|bugz wrote:Cheez wrote:Pretty sure this gold is unobtainableIt's obtainable (spoiler)
ska wrote:I'm going to repeat a couple of things raif said, so sorry in advance
Aside from the bugs that were made public in the release, here are my own thoughts.
pros:
improved bounceblocks (I think consistency is more important than the buggy old ones, and double jumps are still possible
wall jumping on one ways. :D
one way glitch removed
great levels
gauss turrets seems more consistent, although I found it a little harder which is good imo.
No "bad" maps.
NO FUCKING STUTTERING!
cons:
you don't die on mines embedded at the bottom of two 1 tiles (45 degree angle) (forget the level, sorry)
no thwump boosts while it moves up OR sideways which may be more correct in pure physics terms, but then again, most people I know can't jump up five times their own height ;).
die from enemies after completion (I like that you can land on one ways now though after completion.)
sound from gold everything lags a little.
gold is not always collected on overlap, especially when clumped or moving fast.
Not really any 'puzzle maps' or much enemy variety.
I think there was only one trap door in the whole game that I could recall... Not necessarily a bad thing though.. just.. odd.
One of the levels which was completely symmetrical except for one tile which kind of irked the OCD side of me.. think it was around the mid 40s.
Lot of recycled 1.4 maps, don't mind seeing them again, especially when modified such as the beautifully reworked 99-4
Thanks for the great game Mare and Raigan. Looking forward to the proper release and happy 2013!!


Completed N and NReality.
106 N v1.4 highscores.
I used to maintain 1000 NReality Level Top20 Highscores - Ranked 0th
Former Owner of Episode 169, way back when.
I've taken 10 Metanet 0ths. 6 of them lasted <2 days. I don't have any of them anymore. >:(
Third Place in BLUR 4 highscore.
Not highscoring anymore until v2.
EddyMataGallos is an alien.


Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.
Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
• 0th Place on Metanet 0th Rankings with 443 0ths.
• 0th Place on Metanet Top20 Rankings with 599 Scores.
• 0th Place on Metanet Top10 Rankings with 599 Scores.
• 1st Place on Metanet Top5 Rankings with 595 Scores.
• 0th Place on Metanet Level 0th Rankings with 361 0ths.
• 0th Place on Metanet Episode 0th Rankings with 82 0ths.
• 0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
• 0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
• 0th Place on Metanet Total Point Rankings with 11669 Points.
• 0th Place in NReality 0th Rankings with 235 0ths.
• 0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)
{Info as of 01/Feb/2015} The info may be outdated.
Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score
Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12
Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to trance for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
Thanks to llabesab for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Traveleravi for dedicating this map to me
Thanks to 123leonidas321 for dedicating this map to me
Thanks to the23 for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Uniden for dedicating this map to me
Thanks to Ors_II for dedicating this map to me
Thanks to Sunset for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Leonhard for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Daggafork for dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to blue_rocks for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to Armaghan_Ali for dedicating this map to me
Thanks to RandomDigits/SpartaX18 for dedicating this map to me
Sorry if Im missing any ded.

Thanks to leo.




Glad I'm not the only one who is irked by this...zoasBE wrote: - The closed door looks that are not aligned with the tiles.



999_Springs wrote:Seekers/lasers/chainguns/trap doors/normal doors: Notable by their lack of presence almost everywhere. That's fine if M&R are having trouble coding them, but I'd like to see much more of these in the actual release.
I think you guys in this thread should take a long step back before you blame M&R for this. We're about the only audience left for 1.4, but we're not anywhere near being the only possible audience for 2.0.raigan wrote:We tried to make the difficulty curve more like N+ rather than 1.4, so that it's (hopefully) more approachable for new players.
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