Another Tanner Game Jam Game (Better Than The Last One)

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Postby Tanner » 2012.04.03 (23:25)

http://tannerrogalsky.github.com/blog/2 ... yjam-2012/

This past weekend, I participated in Molyjam where I make a game based (loosely) on the tweet, “You play a hole, you must move around an environment making certain elements fall into correct targets at the right time.” It sort of evolved from that into a two person game.

One person plays Man. Man’s goal is to collect lamps to get point. Only man can collect lamps. The other person plays the Djinn. The Djinn’s goal is to make Man fall. When man falls, the player’s switch roles (but not keyboard positions!). Both players can collect power ups. Power ups let the man double jump and let the Djinn make more holes.

Downloads:

Windows
Mac
Source
Linux users should download the source and the appropriate Love2D binary for their distro. Compiling Love2D from source is also really easy on Linux but I feel like you’re sort of making your life harder than it needs to be.

Let me know if there are any problems with the downloads or, you know, if anything is really cool.
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'rret donc d'niaser 'vec mon sirop d'erable, calis, si j't'r'vois icitte j'pellerais la police, tu l'veras l'criss de poutine de cul t'auras en prison, tabarnak

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Postby otters~1 » 2012.04.04 (07:43)

I just spent a few minutes fucking around with this. I was playing both roles at once so I didn't get a sense for how balanced and competitive each player is (kneejerk is that the djinn can easily strand the man, but not-so-easily finish him off, but I don't know). I loved the setup, gameplay and simple but effective graphics. I also loved the multi-level platforms, got a kick out of it the first time I fell. Wish the game didn't start automatically after about two seconds by the way -- not sure if that's a problem on my end, user error or whatever.

Anyway, hopefully I'll get someone to play with me later on to get a feel for the competitiveness. (Also this way I'll get a little farther into the levels; playing by yourself is all well and good for trying it out, but it's not conducive to progressing particularly far.)

Completely different but more ... polished, I guess, than your last game. Really great job.

PS: if you become like Geti and your last five posts are five different games you've made in the last 18 months I'm going to get annoyed.
the dusk the dawn the earth the sea

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Postby Tanner » 2012.04.04 (12:02)

Thanks for checking it out!

Yeah, things I would have changed had time limits allowed are not jumping into the game automatically but having a "press whatever to continue" message flash. I would have also made the character switch less disorienting and maybe make it happen less often and set it up to use gamepads optionally which would solve the two players on one keyboard dilemma. There are also small graphical bugs with the jump animation.

I think I did a really good job on the gameplay, though. It's really fast and I think it's really well balanced.

And there's another gamejam in May that I will definitely be attending so you can look forward to being annoyed.
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'rret donc d'niaser 'vec mon sirop d'erable, calis, si j't'r'vois icitte j'pellerais la police, tu l'veras l'criss de poutine de cul t'auras en prison, tabarnak

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Postby otters~1 » 2012.04.04 (17:57)

Awesome. Glad game programming is going so well for you!
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