You are a drone, KILL!

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Postby everythingfromatoz » 2009.01.10 (19:55)

LINK
My first game ever! And first time using gamemaker.
Ever wanted to be a drone? Think the drone? Well heres this game!
screenshot for some peeps:
Also, I threw in my second ever pivot animation!
Attachments
menu.PNG
Menu screen
Last edited by everythingfromatoz on 2009.01.11 (13:56), edited 1 time in total.
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Postby EdoI » 2009.01.11 (16:10)

I was using GM for a month and I made one game. Then I stopped for a year and now I'm using it again. I'm still in learning phase so I don't know how to work in 3D, but since you're using GM Lite you couldn't even if you want to. I work in GML so if you need some help, you can ask me some stuff. You're using drag&drop? Try using horizontal/vertical speed instead of move fixed option. That will make your motion smooth. Feel free to ask anything but don't forget that I'm still learning.

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Postby everythingfromatoz » 2009.01.11 (17:47)

Thank you! I'll keep that in mind!
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Postby Exüberance » 2009.01.11 (23:09)

EdoI wrote:I was using GM for a month and I made one game. Then I stopped for a year and now I'm using it again. I'm still in learning phase so I don't know how to work in 3D, but since you're using GM Lite you couldn't even if you want to. I work in GML so if you need some help, you can ask me some stuff. You're using drag&drop? Try using horizontal/vertical speed instead of move fixed option. That will make your motion smooth. Feel free to ask anything but don't forget that I'm still learning.
Using the motion tool should be no different than adjusting it's coordinates. All the motion thing is, is really a built in "class" (if GM had classes, it would be one) that adjusts co-ordinates every fram based on the set variables speed and direction. Ever since I started using GML instead of the drag-and-drpo (so pretty everything exept half of a game) I've just manually changed co-ordinates every frame based on my own _speed and _direction variables.

*sigh& GM would be so much awesommer if it supported classes and objects. Instead you have to use only static functions and pass pointers to them. Actually, you just past integers to them that have nothign to do with memory locations. Oh well, I guess it IS a learning language, not a high-level OOP language. Too bad it's not both :D (though it does pretty well)
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Postby everythingfromatoz » 2009.01.11 (23:28)

What about my GAME!?!?!
=]
Oie.
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Postby EdoI » 2009.01.12 (13:19)

everythingfromatoz wrote:What about my GAME!?!?!
=]
Oie.
Well, drones don't get killed by mines :)

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Postby everythingfromatoz » 2009.01.12 (13:36)

I know. But what else is there?
=]
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Postby EdoI » 2009.01.12 (22:30)

Few pixels around the (every) mine is little lighter than the background of your game. You know, there is a 'Transparent' checkbox. It shall be turned on. That way any pixel that is like the first pixel(that is left-down) won't be visible.

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Postby everythingfromatoz » 2009.01.12 (23:38)

Yea, the transparency wasn't working.
=[
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Postby heatwave » 2009.01.14 (22:16)

everythingfromatoz wrote:I know. But what else is there?
=]
I would have taken this in the direction of a puzzle. Mines shouldn't kill drones, however, normal doors, locked and trap doors should impede the drone, making it harder to catch/kill the ninja.
spoiler

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Postby Exüberance » 2009.01.15 (04:15)

everythingfromatoz wrote:Yea, the transparency wasn't working.
=[
The bottom-left pixel must be the same colour as the background. This is how it determines what the background is. Also the background must be ONE solid fill, not a jpeg'd textury semi-solid colour.

Another possible cause is that it MIGHT not allow transparency in the free versino if that's what you;re using.
ExüberNewsFeed: Exuberance is mostly <AFF> (Away From Forums) for a while, though I may still participate in epic contests/threads. When I return, I shall bring several comic updates (enough to finish season 1) and hopefully 1 or 2 games- at least one of which is N-related
Comic Activity-O-Meter: (how often I'm updating my comic)
(Click here to see what each level and half-level means in terms of updates per time period)

NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

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Postby isaacx » 2009.01.15 (14:01)

Exüberance wrote: Another possible cause is that it MIGHT not allow transparency in the free versino if that's what you;re using.
No it does, i've made about a couple dozen crappy games until i quit about 3 months ago
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Postby blackbelmoral » 2009.01.19 (19:34)

you forgot to add a loading bar picture
you forgot to add a homing turbo
you forgot to have an animation change depending on direction
drones can go through mines
drones cant go through doors
you forgot to make the
YAR HAR!
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Postby unoriginal name » 2009.01.21 (20:03)

blackbelmoral wrote:you forgot to add a loading bar picture
you forgot to add a homing turbo
you forgot to have an animation change depending on direction
drones can go through mines
drones cant go through doors
you forgot to make the
last words.

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Postby Donfuy » 2009.01.21 (20:37)

blackbelmoral wrote:you forgot to have an animation change depending on direction
This.

And diagonal movement.



AND I GOT SPAMMED WITH TEXT BOXES.

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Postby everythingfromatoz » 2009.01.26 (23:35)

Yea.
It's blah.
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Postby Superpok » 2009.02.10 (03:23)

the game would be hard enough even without mines, you could record variying levels of speed for the ninja

and you should also change the drone's picture cuz normal drones don't do this

i have used gamemaker and made a basic maze game...
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Postby RedSham » 2009.02.24 (23:59)

I've worked with this program for about a day, so I can't be too helpful, but...

I'm pretty sure that there's a command that changes a sprites animation frame, so you could use that to rotate the eye, each sprite frame having a different direction.
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Postby Zephyr » 2009.02.25 (19:58)

Wont work for some reason
I have GM...and ive never used it.
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spoiler

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[13:50:29] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:50:53] <Zeph> omfg 1950s jazz :D
[13:50:57] <WorldCupE> ZEPH
[13:51:01] <WorldCupE> WHAT
[13:51:11] <WorldCupE> hpw
[13:51:12] <WorldCupE> how
[13:51:12] <Zeph> everyone wears out halfway through the match
[13:51:15] <WorldCupE> ._.
[13:51:17] <WorldCupE> you
[13:51:19] <WorldCupE> aren't
[13:51:20] <WorldCupE> here
[13:51:24] <WorldCupikaze> I think the broadcasters lowered the volume for certain frequencies
[13:51:35] <WorldCupikaze> WOAH
[13:51:38] <WorldCupikaze> STOP IT ZEPH
[13:51:46] <WorldCupE> he's in #n
[13:51:49] <WorldCupE> but not here
[13:51:58] <Zeph> that nz guy wasn't fouled
[13:52:05] <WorldCupikaze> DUBBLE YOO. TEE. EFF.
[13:52:05] <WorldCupikaze> STOPIT
[13:52:29] <WorldCupE> I don't think Zeph can read what we say
[13:52:38] <WorldCupikaze> No
[13:52:41] <WorldCupikaze> But it still happens
[13:52:46] <WorldCupE> xD
[13:52:47] <Zeph> holy shot I'm vibrating to 1950s relaxing jazz
[13:52:58] <WorldCupE> ZEPH
[13:53:01] <WorldCupE> CAN YOYU HEAR ME
[13:53:20] <WorldCupE> donfuy
[13:53:23] <WorldCupE> have you seen this
[13:53:35] <Donfuy> i can't
[13:53:43] <WorldCupE> can't what
[13:53:47] <WorldCupE> Zeph isn't here
[13:53:48] <WorldCupikaze> WHAT's GOING ON
[13:53:51] <WorldCupE> but is speaking
[13:53:51] <WorldCupE> D:
[13:53:58] <Donfuy> can't see what huh?
[13:54:06] <WorldCupikaze> IT'S THE APOCALYPSE
[13:54:10] <Donfuy> where's zeph o_o
[13:54:18] <WorldCupE> precisely
[13:54:21] <WorldCupikaze> Exactly
[13:55:21] <WorldCupikaze> call wide
[13:55:24] <Zeph> Pooh
[13:55:28] <WorldCupikaze> EH?
[13:55:37] <WorldCupikaze> OOOOOOOOoh
[13:55:38] <Zeph> amazing slide tackle saves day
[13:55:48] <WorldCupikaze> WHY ARE YOU TALKING YOU AREN'T HERE
[13:56:53] <WorldCupikaze> call wide
[13:57:02] -->| Zeph ([email protected]) has joined #Worldcup

[13:32:33] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:32:43] <WorldCupE> ZEPH D:<
[13:32:44] <Zeph> fucking irc app
[13:32:47] <WorldCupE> O_O
[13:32:50] -->| Zeph ([email protected]) has joined #Worldcup

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Postby Lenny » 2009.02.27 (12:13)

You know, this is actually pretty cool. Well done.

For constructive criticism... diagonal movement, and no stop-start movement would be great. Also, maybe restart the demo level as opposed to having a message box, because then it doesn't allow movement and all sorts of things happen.

Also, bit pixel-y, an it would be cool if the drone turned depending on which way you were going (and he can't really be homing, can he?).
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