Programming language choice
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- Beyond a Perfect Math Score
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- Bayking
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If you have experience in Object-Oriented programming, you might want to consider Flash. It's similar to Java, and lets you create visual things very quickly. You can use both vectors and bitmaps, but it is limited in that you can't receive input from joysticks or gamepads, and writing to and reading from external files can be kind of tricky.
There's lots of great languages out there. C++ is a common language for programming games, but I would say Flash is probably a good place to start, or if you don't have much programming experience, you might want to start with something easier like Game Maker.
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)

Exüberance on WoW

- Lifer
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Adam Savage: "I reject your reality and substitute my own!"
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- Ice Cold
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If you are prepared to spend a few hours learning the basics of programming you'll want something a bit more logical, structured and better documented. Torque Game builder is very nice, but isn't that popular so you'll have trouble asking for help. Flash is very high-level so it's slow but is excellent at rendering vectors and has a lot of programming constructs that are very useful (like nested "movieclips"). There are some limitations like not being able to do file IO, but this can all be overcome by a flash wrapper of the likes of SWF studio. It's also multiplatform and can be embedded on a web page.
If you want to delve into real programming and graphics, C++ with DX/OpenGL is probably your best bet right now. It's very popular and has a lot of stuff written for it, and it's fast. Java is multiplatform and can be embedded online, but I don't have much to say about it because I've never really used it. Avoid BASIC variants like the plague.
I hear Raigan recommends processing, but I have no experience with that.
EDIT: I should also mention that flash is expensive, and GM, Java and C++/OGL are completely free (but you pay for special features in GM)
- Bayking
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EDIT: I should also mention that flash is expensive, and GM, Java and C++/OGL are completely free (but you pay for special features in GM)
Yeah, that's a good point too. GM is technically free, but you can't do anything usefull without upgrading for $20. As for Flash... well It's a programming language, vector drawing program, and animation in one, so it's pretty expensive. Plus they increase the price every version even though the barely add anything (with some notable exceptions- when they added AS 2 and AS 3... actually come to think of it Flash isn't that bad for updates. They actually add pretty useful stuff. Fireworks, on the other hand. No clue what they added in the new version. Didn't have the trial version long enough to find anything different from the last 2 versions.)
If you know all about pointers and memory and stuff, you should go for C++
If you've got some imperitive programming knowledge, but you've never done anything really major, I'd go for Flash
If I asked you what polymorphism is, and you responded a spell that turns people into sheep, I'd go with Game Maker.
Comic Activity-O-Meter: (how often I'm updating my comic)
NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)

Exüberance on WoW

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- Plus (Size) Member
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- Lifer
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Processing
It is java based so it can use java code as well (teaches you a higher level language too, which is a plus).

Tycho: "I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time."
Adam Savage: "I reject your reality and substitute my own!"
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- Beyond a Perfect Math Score
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- Global Mod
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Well, it's interpreted, which means that in order for people to play your game, they have to download the interpreter. Other than that, it should work well enough; I don't know much about it to be honest.Luminaflare wrote:Euphoria seems tempting. Opinions on it?
- Retrofuturist
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No, there are ways of compiling code that would otherwise be interpreted.scythe33 wrote:Well, it's interpreted, which means that in order for people to play your game, they have to download the interpreter. Other than that, it should work well enough; I don't know much about it to be honest.Luminaflare wrote:Euphoria seems tempting. Opinions on it?
I mean, it basically bundles a mini-interpreter, unpacks the code, and interprets it, but it all looks and functions like a compiled binary.

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- Plus (Size) Member
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That said, I still think it's definitely worth learning Euphoria. It does a good job of making certain challenging stuff much more accessible, so you can learn how to do it in other languages (probably 90% of my knowledge of Windows GUI programming came from dissecting David Cuny's win32lib for Euphoria).
- Albany, New York
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