One way and floor Glitch (DS version)

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Postby Meta Ing » 2008.12.30 (19:18)

I found this glitch a while ago when messing around in the level editor in the DS version of N+. First, create a few tiles. (preferrably a straight, horizontal line or a block) Then, put a oneway directly on top of the tiles, (not above or below) solid side facing up, and leave at least a half tile space to the right of the oneway. (Make sure that the oneway is over one tile, and not between two whole tiles) Finally, play the level and walk over the floor with the oneway on it. You should soon notice that when you do, the ninja will turn to the left* and begin to sink into the ground and jump out. Mess around with this a little and you should go inside of the tiles.

To see the full effect of this, I reccomend creating a large block of solid tiles, (the kind that would be called "e tiles" in the PC version) and putting a one way like I described above somewhere in the middle. When you fall into the tiles, just move and jump around a bit.

*This is assuming you were walking from the left. If you were walking from the right, then you'll just stay facing right and sink into the tiles.
Last edited by Meta Ing on 2009.01.03 (15:32), edited 1 time in total.
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Izzy and TRO - #n-highscores: <@Izzy> Where'd those frames come from? | <TRO> meta's ninja runs faster | <@Izzy> He stole TFK'S?!
Life247 - #n-highscores: Grrr, you're too perfect Meta.
Pryocheese - this map: of course you'd figure out how to cheat anti-cheat methods
Kablizzy: Click
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Postby nnn » 2008.12.30 (21:32)

Doesn't work (PSP). Damn. I want to go inside of the tiles. D:
English isn't my mother tounge, sorry for any mistakes.

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Postby Izzy » 2008.12.30 (21:41)

One-ways are seriously fracked up on DS. The have corners! O_0
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Postby Meta Ing » 2008.12.30 (22:26)

Izzy wrote:The have corners! O_0
I'm beginning to think that that's why the glitch occurs; because when the glitch occurs, the ninja tips over some invisible corner, possibly created by the one way being directly on top of the tile.
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Quotes (Click to open):

Izzy and TRO - #n-highscores: <@Izzy> Where'd those frames come from? | <TRO> meta's ninja runs faster | <@Izzy> He stole TFK'S?!
Life247 - #n-highscores: Grrr, you're too perfect Meta.
Pryocheese - this map: of course you'd figure out how to cheat anti-cheat methods
Kablizzy: Click
kkstrong: I fully expect him to sig that.

TOO BAD!

AKA Xsczo on n++, discord, and twitch

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Postby alex » 2009.01.02 (18:59)

can't get it to work...could you post a picture or video or something?

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Postby Mr__X » 2009.01.02 (19:05)

Yeah, I made a level that shows this glitch. It also happens when you put a oneway a half a tile space under a block, then jump onto it. You can also corner jump through oneways too!
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Postby Meta Ing » 2009.01.02 (19:40)

alex wrote:can't get it to work...could you post a picture or video or something?
I would, but I have no way of getting a clear, distinguishable picture. =/

Maybe someone else can, though. Just know that this may not work 100% of the time, so play around with it until you get it.
Image
Quotes (Click to open):

Izzy and TRO - #n-highscores: <@Izzy> Where'd those frames come from? | <TRO> meta's ninja runs faster | <@Izzy> He stole TFK'S?!
Life247 - #n-highscores: Grrr, you're too perfect Meta.
Pryocheese - this map: of course you'd figure out how to cheat anti-cheat methods
Kablizzy: Click
kkstrong: I fully expect him to sig that.

TOO BAD!

AKA Xsczo on n++, discord, and twitch

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Postby alex » 2009.01.05 (23:36)

I got it to work. when you're wa;king to the RIGHT the space needs to be to the left. thats why it wouldn't work for me, my space was on the right

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Postby Universezero » 2009.01.14 (23:22)

It worked for me too, but I'd already found a foolproof way to do it which I just posted.
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