do you play your NUMA levels in debug or userlevels
- Hawaii Five-Oh
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Debug. Never use Nreality, so I have no reason to be in userlevels.
I play packs in userlevels.
I play packs in userlevels.
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- On the Psychic Highway
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debug, unless i'm in nreality for some reason, like if i was going to be playing some nreality maps anyway. i generally don't map in nreality, because i have a tendency to get a blank flash player with "your flash player may have been running with an abnormally speed" displaying where my beautiful map used to be.

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I play my NUMA levels in my userlevels, since they are there along with all the countless maps I haven't submitted.
I play NUMA levels on NReality because of the highscore submission system and the fact that you only have to press {spacebar} instead of ~ R tab tab 1 P with caps lock on.
For anything else, though, I use N. userlevels for packs, and obviously debug for mapping :p I never map in NReality. Too many horror stories about Flash crashing, which has never happened to me in N.
I play NUMA levels on NReality because of the highscore submission system and the fact that you only have to press {spacebar} instead of ~ R tab tab 1 P with caps lock on.
For anything else, though, I use N. userlevels for packs, and obviously debug for mapping :p I never map in NReality. Too many horror stories about Flash crashing, which has never happened to me in N.

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NReality userlevels.
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Nreality userlevels. Much less hassle, plus it has an inbuilt highscoring system :)
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debug is original and nostalgic.

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- Jedi Pimp
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Debug. Packs of course go into userleves.
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I play in userlevels for convenience. o_ORadium wrote:i play in debug for convenience

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- Phei Phei Pho Phum
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I agree with heatwave that Userlevels is more convenient, but only in the long run - say, if you're looking to make a fast demo. There's no denying that pressing the Spacebar between plays is way easier than ~ + R + 1 + CapsLk + P + CapsLk, no matter how good you are at the latter.
And yet, I use debug (even when recording demos) because it makes loading the level faster. In my defense, this is because I don't often see myself trying to make a fast demo.
And yet, I use debug (even when recording demos) because it makes loading the level faster. In my defense, this is because I don't often see myself trying to make a fast demo.
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I used debug mode.

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debug more just because it takes more than a minute (or less) to play my map in userlevels.

- Intel 80486
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Always in debug. It's great especially since I suck and I can just respawn after I die without having to start over.
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I play my jazz in Ned.

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
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\ ctrl a ctrl v l capslock 1 p
(Debug, for the advantage of being available in both N and NReality.)
(Debug, for the advantage of being available in both N and NReality.)
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I play all my maps in debug; so much easier. Plus, I've got use to Home + \ + r + p.
I play NUMA maps and mappacks in nreality userlevels though.
I play NUMA maps and mappacks in nreality userlevels though.



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- Maxwell Smart
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Userlevels.
Way easier, and I can return to maps whenever I want. I generally don't want to download maps which are done after single run. Exceptions are really good races. I even test my levels in userllevels, the hassle to retry the level is too big to me. Especially considering the types of maps I like to play.
Way easier, and I can return to maps whenever I want. I generally don't want to download maps which are done after single run. Exceptions are really good races. I even test my levels in userllevels, the hassle to retry the level is too big to me. Especially considering the types of maps I like to play.
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So you make the whole map before ever playtesting it? o_Okoipen wrote:Userlevels.
Way easier, and I can return to maps whenever I want. I generally don't want to download maps which are done after single run. Exceptions are really good races. I even test my levels in userllevels, the hassle to retry the level is too big to me. Especially considering the types of maps I like to play.
I do another playtest for nearly every object or tile I add or subtract.

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- Maxwell Smart
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I usually build the map, playtest, then edit and repeat this cycle until I'm satisfied. DDAs are exception.MAXXXON wrote: So you make the whole map before ever playtesting it? o_O
I do another playtest for nearly every object or tile I add or subtract.
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- Unsavory Conquistador of the Western Front
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Most of my casual mapping is done this way. I still make them in debug, but I almost never have to playtest maps.MAXXXON wrote:So you make the whole map before ever playtesting it? o_O
Same thing with maps on NUMA. I don't actually *play* maps anymore - I just look at them and see how they would play and rate them accordingly.

vankusss wrote:What 'more time' means?
I'm going to buy some ham.
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Play NUMA levels on NReality, since I just have to put the number and voilá
Play mappacks in userlevels, obviously. One n_v14/Nreality folder per mappack (being nreality or n_v14 is random)
Play mappacks in userlevels, obviously. One n_v14/Nreality folder per mappack (being nreality or n_v14 is random)

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