do you play your NUMA levels in debug or userlevels

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which?

debug
24
65%
userlevels
13
35%
 
Total votes: 37

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Postby Radium » 2010.05.24 (02:25)

i play in debug for convenience
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Postby Mustardude » 2010.05.24 (02:27)

Nreality userlevels is my preference, mainly because you can easily submit your highscores.
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Postby otters~1 » 2010.05.24 (02:36)

Debug. Never use Nreality, so I have no reason to be in userlevels.

I play packs in userlevels.
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Postby Scrivener » 2010.05.24 (02:43)

debug, unless i'm in nreality for some reason, like if i was going to be playing some nreality maps anyway. i generally don't map in nreality, because i have a tendency to get a blank flash player with "your flash player may have been running with an abnormally speed" displaying where my beautiful map used to be.
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Postby Rose » 2010.05.24 (02:45)

I play my NUMA levels in my userlevels, since they are there along with all the countless maps I haven't submitted.

I play NUMA levels on NReality because of the highscore submission system and the fact that you only have to press {spacebar} instead of ~ R tab tab 1 P with caps lock on.

For anything else, though, I use N. userlevels for packs, and obviously debug for mapping :p I never map in NReality. Too many horror stories about Flash crashing, which has never happened to me in N.
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Postby Nexx » 2010.05.24 (05:46)

NReality userlevels.

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Postby Seneschal » 2010.05.24 (09:00)

Nreality userlevels. Much less hassle, plus it has an inbuilt highscoring system :)

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Postby origami_alligator » 2010.05.24 (10:36)

debug is original and nostalgic.
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Postby rocket_thumped » 2010.05.24 (11:26)

debug of course.
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Postby toasters » 2010.05.24 (12:23)

Debug. Packs of course go into userleves.
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Postby nevershine » 2010.05.24 (16:48)

debug mode. Sometimes I tend to put all my favourites in my .txt file or something like that. Packs go into userlevels as well.
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Postby heatwave » 2010.05.24 (18:19)

Radium wrote:i play in debug for convenience
I play in userlevels for convenience. o_O
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Postby Pheidippides » 2010.05.24 (21:30)

I agree with heatwave that Userlevels is more convenient, but only in the long run - say, if you're looking to make a fast demo. There's no denying that pressing the Spacebar between plays is way easier than ~ + R + 1 + CapsLk + P + CapsLk, no matter how good you are at the latter.

And yet, I use debug (even when recording demos) because it makes loading the level faster. In my defense, this is because I don't often see myself trying to make a fast demo.
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Postby Radium » 2010.05.24 (23:35)

heatwave wrote:
Radium wrote:i play in debug for convenience
I play in userlevels for convenience. o_O
hmm.. i just feel more natural in debug.

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Postby 29403 » 2010.05.24 (23:41)

I used debug mode.
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Postby Tunco » 2010.05.25 (18:18)

debug more just because it takes more than a minute (or less) to play my map in userlevels.
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Postby epigone » 2010.05.26 (15:20)

Always in debug. It's great especially since I suck and I can just respawn after I die without having to start over.
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Postby Kablizzy » 2010.05.26 (21:29)

I play my jazz in Ned.
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Postby Pikman » 2010.05.26 (22:25)

\ ctrl a ctrl v l capslock 1 p

(Debug, for the advantage of being available in both N and NReality.)

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Postby maya » 2010.06.03 (14:12)

I play all my maps in debug; so much easier. Plus, I've got use to Home + \ + r + p.
I play NUMA maps and mappacks in nreality userlevels though.
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Postby koipen » 2010.06.11 (18:50)

Userlevels.

Way easier, and I can return to maps whenever I want. I generally don't want to download maps which are done after single run. Exceptions are really good races. I even test my levels in userllevels, the hassle to retry the level is too big to me. Especially considering the types of maps I like to play.

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Postby Rose » 2010.06.12 (22:26)

koipen wrote:Userlevels.

Way easier, and I can return to maps whenever I want. I generally don't want to download maps which are done after single run. Exceptions are really good races. I even test my levels in userllevels, the hassle to retry the level is too big to me. Especially considering the types of maps I like to play.
So you make the whole map before ever playtesting it? o_O

I do another playtest for nearly every object or tile I add or subtract.
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Postby koipen » 2010.06.12 (22:50)

MAXXXON wrote: So you make the whole map before ever playtesting it? o_O

I do another playtest for nearly every object or tile I add or subtract.
I usually build the map, playtest, then edit and repeat this cycle until I'm satisfied. DDAs are exception.

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Postby Kablizzy » 2010.06.13 (01:46)

MAXXXON wrote:So you make the whole map before ever playtesting it? o_O
Most of my casual mapping is done this way. I still make them in debug, but I almost never have to playtest maps.

Same thing with maps on NUMA. I don't actually *play* maps anymore - I just look at them and see how they would play and rate them accordingly.
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Postby Donfuy » 2010.06.13 (02:56)

Play NUMA levels on NReality, since I just have to put the number and voilá

Play mappacks in userlevels, obviously. One n_v14/Nreality folder per mappack (being nreality or n_v14 is random)
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