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"No objectid for object" Error

Posted: 2010.04.30 (17:50)
by EddyMataGallos
Well, i can“t upload a map because NUMA says me this:

Image

What's that? How can i fix that?

Oh, and forgot to say that i made the level with NED Plus [http://metanet.2.forumer.com/index.php?showtopic=19303]
First time i do that :)

Re: "No objectid for object" Error

Posted: 2010.04.30 (18:03)
by lord_day
NUMA says that when you don't have at least one object in your map. I'm assuming then that you are just submitting a tileset? If so, submit it with an object present anywhere in the map. If you don't want the object to be visible, hide it in some tiles!

Re: "No objectid for object" Error

Posted: 2010.04.30 (19:08)
by EddyMataGallos
Yeah, that could be the reason, but my map has got objects (mines, the ninja, door, switch..)

Re: "No objectid for object" Error

Posted: 2010.04.30 (19:32)
by lord_day
Please post the data then so we can look at it.

Re: "No objectid for object" Error

Posted: 2010.04.30 (19:44)
by otters~1
Usually something as simple as re-copy/pasting works for me.

Re: "No objectid for object" Error

Posted: 2010.04.30 (19:44)
by EddyMataGallos
ghoulash wrote:Usually something as simple as re-copy/pasting works for me.
I've tried that, and i've tried also clicking again into the submit map button and doing all again, but nothing... the same error.
lord_day wrote:Please post the data then so we can look at it.
Of course:

Code: Select all

$Simple 5#EddyMataGallos#Simple#01000000000000000000111010000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000111000000000000000000001110000000000000000000011100000000000000000000:1100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;110000000000000000000011100000000000000000000111|5^36,36!11^756,492,756,492!12^30,504!12^54,504!12^78,504!12^102,504!12^126,504!12^150,504!12^174,504!12^198,504!12^222,504!12^246,504!12^270,504!12^294,504!12^318,504!12^342,504!12^366,504!12^390,504!12^414,504!12^438,504!12^462,504!12^486,504!12^510,504!12^534,504!12^558,504!12^582,504!12^624,528!12^624,546!12^624,564!12^636,576!12^654,576!12^672,576!12^690,576!12^696,564!12^696,546!12^696,528!12^594,504!#

Re: "No objectid for object" Error

Posted: 2010.04.30 (21:43)
by otters~1
Might try getting rid of that very last exclamation point.

Re: "No objectid for object" Error

Posted: 2010.04.30 (22:27)
by EddyMataGallos
ghoulash wrote:Might try getting rid of that very last exclamation point.
Yeah! It works! Thank you so much ghoulash.

Re: "No objectid for object" Error

Posted: 2010.04.30 (23:12)
by blackson
While we're on the topic, why is this rule in place?

Re: "No objectid for object" Error

Posted: 2010.05.01 (02:12)
by sidke
Blackson wrote:While we're on the topic, why is this rule in place?
to prevent faulty level data from being submitted

Re: "No objectid for object" Error

Posted: 2010.05.01 (23:29)
by blackson
makinera wrote:
Blackson wrote:While we're on the topic, why is this rule in place?
to prevent faulty level data from being submitted
What's wrong with a tileset?

Re: "No objectid for object" Error

Posted: 2010.05.02 (18:17)
by origami_alligator
Blackson wrote:
makinera wrote:
Blackson wrote:While we're on the topic, why is this rule in place?
to prevent faulty level data from being submitted
What's wrong with a tileset?
I imagine it was easier to code something which checked every map for faulty object data than it was to code something which recognized tilesets and code something which recognized faulty object data.