Agreed.Turtle wrote:No. Anonymity was a good thing about being able to bitesize. At least for me.behappyy wrote:I think bitesizing would be good again but It would be nice if you could see who bitesized it.
AltArc
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- Hawaii Five-Oh
- Posts: 919
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- The number of Electoral College votes needed to be President of the US.
- Posts: 282
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- Admin
- Posts: 2332
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- NUMA Profile: http://www.nmaps.net/user/Aidiera :3
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put it on hold until Archnid figures out what he's adding. maybe you could take over NUMA for him.Gforce wrote:Okay... now that Arachnid is back and planning on one-upping NUMA again, I'm debating whether or not I should even continue working on AltArc at all. Should I keep going in the current direction, or change the direction to focus more upon things like mappacks, collabs, and other sorts of special maps? Or should I just shut it down entirely?

//--^.^--\\
\\.:.^.:.//
- Damn You're Fine
- Posts: 384
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- NUMA Profile: http://nmaps.net/user/littleviking001
- MBTI Type: INTP
- Location: Southern California
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The last Metroid is in captivity. The galaxy is at peace...
- Mr. Glass
- Posts: 2019
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- NUMA Profile: http://nmaps.net/user/astheoceansblue
- MBTI Type: ENTP
- Location: up down left right start A start
I honestly think you should focus on features that are unlikely to be implemented on NUMA but would run along side/integrate with the current system.Gforce wrote:Okay... now that Arachnid is back and planning on one-upping NUMA again, I'm debating whether or not I should even continue working on AltArc at all. Should I keep going in the current direction, or change the direction to focus more upon things like mappacks, collabs, and other sorts of special maps? Or should I just shut it down entirely?
Things such as:
Episode submissions.
Map pack submissions.
Stats pages (for those who like top rated etc..)
Bitesize or similar.
etc...
It would could also be a very useful tool to test new with the potential to transfer them to NUMA should they be effective and wanted.
You certainly shouldn't stop work on this completely.

n
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- Remembering Hoxygen
- Posts: 972
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- NUMA Profile: http://nmaps.net/user/rikaninja
- Location: The darkness beyond hell.

- Walking on Broken Glass
- Posts: 232
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- Beyond a Perfect Math Score
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- Location: California, USA
On to my post: Well, GForce, I suppose there's 2 ways you could go from here.
On the one hand, you could do as atob suggested, sort of making a NUMA companion site. It could host things like mappacks, but not single maps. (Which Unreality might be able to utilize, btw.) You could keep track of bitesizing or other stats, if somehow Arachnid could grant you access to the site's stats. Etc.
On the other hand, you could continue as you planned, creating an alternate site with all the bells and whistles.
On that other thread, I (somewhat implicitly) threw out the suggestion of going back to a PHP-based site. Honestly, a NUMA where you can't sort is just annoying. But back to AltArc, I can't really recommend one course over the other. I'm not sure what to think about this news.
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- The number of Electoral College votes needed to be President of the US.
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- The number of Electoral College votes needed to be President of the US.
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I was thinking much simpler, i.e. users vote on how difficult a map is, and if you beat a map, you earn a certain number of points based upon the difficulty.BE_nSPIRED wrote:?a difficulty modifier,
would that be like you get a rating on how fast you agd or speedrun then the difficulty increases say you have a handicap of 50 frames and you have to try and get the same rating
that could work, but it would be hard to implement
- Remembering Hoxygen
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- Bayking
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- Can't Touch This
- Posts: 346
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I second that. Then add in views under the search, like ascending/descending.behappyy wrote:I think that the people and the author should be able to see how views a map has had.
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Sigs!
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- Walking on Broken Glass
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- Bayking
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Oh yeah I didn't think of that. I wouldn't really care though.//Zander wrote:now. If an altarc is made, will we be able to view all our old maps? or will we have to resub them? there's no point having half your crap on ones site and the other on a different site.

- Yet Another Harshad
- Posts: 480
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- Location: Mah house.
As for AltArc, I think that the main thing you need to do is connect it as much as possible to NUMA. As in, have an option to submit maps to both at once, have the option to transfer maps over, etc.
So far, you've done spectacularly, and you're living up to all my expectations as I opened this thread.
*applause*

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- The number of Electoral College votes needed to be President of the US.
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Anyway, I had a bit of an epiphany about what to do with AltArc: One can now filter maps by date, so rather than viewing the top-rated maps of all time, you can view the top maps in the last 24 hours, week, month, or year (in addition to 'eternity'). This could lead to innovative map filtering, such as viewing the oldest maps in a year, which would show you maps from exactly 365 days ago, or being able to compare the top maps from one day to another. It's going to be really cool.
I've also introduced some BBCode into the system ([ b/i/u ]), so map descriptions and (once implemented) comments can have some text formatting. URLs automatically transform into clickable links, so there will be no need for the [ url ] tag.
- Beyond a Perfect Math Score
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Awesome! ^_^ It's taken a ridiculously long time for that feature to finally get implemented.Gforce wrote:Thanks for the support, everyone. ^_^
Anyway, I had a bit of an epiphany about what to do with AltArc: One can now filter maps by date, so rather than viewing the top-rated maps of all time, you can view the top maps in the last 24 hours, week, month, or year (in addition to 'eternity').
- Yet Another Harshad
- Posts: 471
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Although if maps are carried over, accounts will have to be too (And the ratings, comments, etc)
Now if you can manage all that, you got my full support

Orange- N cannot be spoken, or even thought about in my household. If my parents ever found out that I have played N since the cleansing, my life would be ruined. I keep the game in a multi-passworded .rar on a USB flash drive inside a locked boron alloy container that requires two keys to open (I keep one under the 64th hammer in my piano, and the other one in a small section of removable ceiling in the corner of the attic) hidden in a wall compartment lined with aluminium foil to prevent sonar detection behind my 375 kg cupboard, which is bolted to the floor - the only way to reach it is to abseil outside the fourth floor window and use a screwdriver to unfasten the screws holding the secret brick in place on the opposite side of the wall, but the screwdriver must be a specific type like the one I own, since if any other screwdriver comes into contact with the screws, the entire building will explode, as will a seperate charge placed inside the boron alloy container, rendering the USB useless. Even once the container is retrieved, attemping to open it without the arming pin in place (which is kept inside the battery compartment of my Maglite) will cause the water reservoirs lining the container to burst and react with the caesium lining, causing the container to burst into flames - the only way to prevent this is to use the arming pins to shut off the reservoirs with a sliding steel door. The USB itself contains an accelerometer linked to an explosive charge, meaning that if the USB detects its own movement speed as being greater than 5 cm/s, it will explode - any person attempting to steal it would have to move at a uselessly slow speed. Once plugged into a computer, the USB will upload a ghost virus onto it, leaving no traces. Only the right password can deactivate this virus, and if it is left on the computer for more than six hours, it will format all drives.
As you can see, I take my N playing very seriously.
Guiseppi- I'd much rather watch animals get boned in the ass.
Yanni- If it's glad, it's not rape.
Tsukatu- I refuse to use throw-away bags for such a frequent purpose as buying groceries. Instead, I've collected the hair of my two pet dogs and have woven them together into an all-natural, 100% environmentally friendly bag that I bring with me everywhere. And when I buy products that come in glass and plastic containers, I track down the company that packages them and ship back their containers so that they don't take up space in landfills.
Yeah, I use plastic.
Tsukatu- I hear Ebony Online is great, too. Cum save your princess, my lord!
Ska- UR MUM LIKE IS SPICY
Ska- why d i get the feeling what i typed will end up in the quote depository; or worse: someone's sig.
KinGAleX- I did it on the couch a little while ago.
Zeph- I got too pissed at the knife in the end so I just broke the wood on my knee
[13:50:29] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:50:53] <Zeph> omfg 1950s jazz
[13:50:57] <WorldCupE> ZEPH
[13:51:01] <WorldCupE> WHAT
[13:51:11] <WorldCupE> hpw
[13:51:12] <WorldCupE> how
[13:51:12] <Zeph> everyone wears out halfway through the match
[13:51:15] <WorldCupE> ._.
[13:51:17] <WorldCupE> you
[13:51:19] <WorldCupE> aren't
[13:51:20] <WorldCupE> here
[13:51:24] <WorldCupikaze> I think the broadcasters lowered the volume for certain frequencies
[13:51:35] <WorldCupikaze> WOAH
[13:51:38] <WorldCupikaze> STOP IT ZEPH
[13:51:46] <WorldCupE> he's in #n
[13:51:49] <WorldCupE> but not here
[13:51:58] <Zeph> that nz guy wasn't fouled
[13:52:05] <WorldCupikaze> DUBBLE YOO. TEE. EFF.
[13:52:05] <WorldCupikaze> STOPIT
[13:52:29] <WorldCupE> I don't think Zeph can read what we say
[13:52:38] <WorldCupikaze> No
[13:52:41] <WorldCupikaze> But it still happens
[13:52:46] <WorldCupE> xD
[13:52:47] <Zeph> holy shot I'm vibrating to 1950s relaxing jazz
[13:52:58] <WorldCupE> ZEPH
[13:53:01] <WorldCupE> CAN YOYU HEAR ME
[13:53:20] <WorldCupE> donfuy
[13:53:23] <WorldCupE> have you seen this
[13:53:35] <Donfuy> i can't
[13:53:43] <WorldCupE> can't what
[13:53:47] <WorldCupE> Zeph isn't here
[13:53:48] <WorldCupikaze> WHAT's GOING ON
[13:53:51] <WorldCupE> but is speaking
[13:53:51] <WorldCupE> D:
[13:53:58] <Donfuy> can't see what huh?
[13:54:06] <WorldCupikaze> IT'S THE APOCALYPSE
[13:54:10] <Donfuy> where's zeph o_o
[13:54:18] <WorldCupE> precisely
[13:54:21] <WorldCupikaze> Exactly
[13:55:21] <WorldCupikaze> call wide
[13:55:24] <Zeph> Pooh
[13:55:28] <WorldCupikaze> EH?
[13:55:37] <WorldCupikaze> OOOOOOOOoh
[13:55:38] <Zeph> amazing slide tackle saves day
[13:55:48] <WorldCupikaze> WHY ARE YOU TALKING YOU AREN'T HERE
[13:56:53] <WorldCupikaze> call wide
[13:57:02] -->| Zeph ([email protected]) has joined #Worldcup
[13:32:33] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:32:43] <WorldCupE> ZEPH D:<
[13:32:44] <Zeph> fucking irc app
[13:32:47] <WorldCupE> O_O
[13:32:50] -->| Zeph ([email protected]) has joined #Worldcup
- Yet Another Harshad
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- MBTI Type: ENFP
- Location: Mah house.

- Boeing Boeing Bone!
- Posts: 755
- Joined: 2008.12.23 (05:44)
Gforce wrote:Again, something like that would come down to someone's biased opinion... which isn't really a terrible thing, but somebody could make very good maps and not be recognized as an "experienced mapper", which would be unfair.Radium wrote:I'm all for a new NUMA. And I'm also all for atob taking over. He seems very capable.
Also, I'm tired of the hotmaps layout. It's kinda sad to see a map you spent 2 hours on get bumped down by a map that took 5 minutes to make. I suggest 2 portals, one for new-comers and one for experienced mappers. Just an idea.
This is what should perhaps happen
A select users would have to take it upon themselves a responsibility to look at the newer mappakers.
What perhaps would happen is a panel or a single person would look at the maps and decide who is experienced. Initially, everyone would start out on the newer map area and then the panel or single user would decide looking at maps to either promote or demote the user. However, if this utopian site was to occur, I believe all the users should receive attention, and author should take it upon themselves to look at and rate other's maps.
Perhaps to submit a map, you must rce 5? It doesn't have to be a requirement, but more of a code of conduct perhaps?
The only other idea I can generate is a set amount of maps to become 'experienced', though that seems flawed.
Also, on a side note, a new N site would require new forums. That would be a pain
I totally love the idea of deciding whats on the hotmaps. Perhaps there would be a hotmaps where you pick your favorite authors, types of maps, or even date of being made. That would be an amazing turn of events, and if this could be followed through, I would seriously consider becoming a user of the site.
Finally, yes I think ATOB is a worthy owner. Also, I'm sure there's someone capable of taking the coding reigns from Arachnid.
http://greenbrown.bandcamp.comPeople write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
- Walking on Broken Glass
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- Boeing Boeing Bone!
- Posts: 755
- Joined: 2008.12.23 (05:44)
Quick Ideas:
Favorite authors list
Collabs could be listed under two authors, and both would receive unread comments messages
Better Series organization/submission
Custom hotmaps page
1-10 Difficulty level as voted or decided by author
Mappack submission
Bitesizing
Highscoring
A Section with all the Metanet levels (this would help for people who just want to play a single level)
Statistics (most viewed, highest rated, most rated, most commented, etc)
More indepth profiles (with better histograms, pming and other forum abilities)
PMING!
http://greenbrown.bandcamp.comPeople write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
- Albany, New York
- Posts: 526
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~~Quotes~~
golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."
blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."
Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
- Yet Another Harshad
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I like all ganteka's other ideas except having the difficulty level decided by the author and the section with all the Metanet levels. The difficulty level should be decided by the players, not the author, and I think it should be like the rating system, where you vote 1-5 and have the average taken. Metanet levels should stay locked until you unlock them ingame, and then you can play single levels through the highscores menu anyways, so there's no need to have a separate archive for them. It'd make people enjoy the main game less, I think.

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