I've been thinking about lasers...
Posted: 2008.11.26 (01:47)
by Yoshimo
And I thought, what if they could be better for closed spaces? The moral, I mae cool quickfire lasers with nreality. They make better unsustained weoponry, even though that defeats having a laser, it's still pretty cool.
And a bit better...
Both are possible.
Re: I've been thinking about lasers...
Posted: 2008.11.26 (03:04)
by Condog
*moved to N Mapping*
Re: I've been thinking about lasers...
Posted: 2008.11.26 (03:31)
by beethoveN
hey, I'm bad at nreality but is it possible to make those lasers fire quicker without delay?
Re: I've been thinking about lasers...
Posted: 2008.11.26 (08:37)
by Rikaninja
Yes it does beethoveN. Fast shooting lasers will be great in small spaces. That would be great, I'll try that, thanks for making this thread!
Re: I've been thinking about lasers...
Posted: 2008.11.26 (17:20)
by beethoveN
but how?
Re: I've been thinking about lasers...
Posted: 2008.11.26 (17:55)
by NicNac14
laserPrefireDelay
default = 30; determines the amount of time the drone will spend charging
laserPostfireDelay
default = 40; determines how long the drone will pause after firing
laserRate
default = 80; determines how long the drone will fire
these three factors apply...
the smaller the number the shorter...
does that help?
otherwise go here..
mods
Re: I've been thinking about lasers...
Posted: 2008.11.27 (05:08)
by Rikaninja
Nice mini tutorial NicNac. That's a simple and easy way to do it. I'm defintely going to use that in my NReality maps now. Thanks!
And I'm going to try something similar with Chainguns.