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Kradda

Posted: 2011.11.13 (18:16)
by Equilibrium
I have a kradda in progress and now when i look at 1211´s kraddas i realize that he makes the rocket go through rocks and stuff is that a must for naming a map kradda, what i mean is can i make a kradda where there is only open space and not that many rocks?

Re: Kradda

Posted: 2011.11.13 (18:55)
by ENT474
You should really look at the list of acronyms somewhere on the forums. Anyway, KRADDA is Keep The Rocket Alive Don't Do Anything. So, it's not that impressive if the rocket just spirals in the middle of nowhere, but yes, you can do it.
LINK FOR ACRONYM THREAD
BTW, they're called tiles, not rocks

Re: Kradda

Posted: 2011.11.13 (19:01)
by aids
Well, tile breaches are a good thing to include in a KRADDA because they make it fun to watch, but I wouldn't call it necessary. If you don't know how to make the rocket go through tiles (it all comes down to trial and error), focus on keeping the rocket and ninja as close as possible. (That means slower pacing.) Ninja close calls are just as cool as tile breaches.

If you'd like me to help you work on a KRADDA, PM me. I have a few years' experience and always love helping new DDA artists.

Re: Kradda

Posted: 2011.11.14 (00:40)
by trance
I appreciate the mention. I include the tile breaches to give the rocket a defined path. It is fine to make a KRA without them, but with them, it makes it look more impressive. Also, I actually work more on close calls with the ninja rather than the tile breaches. If I notice that the rocket goes off a bit from the ninja, but not too far away, I see if it can go through tiles. I'm here to help if you need help with them, just PM me or comment on one of my maps. Thanks.