DDA Glitch?

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Richard Richards
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Postby Equilibrium » 2011.11.04 (15:54)

I have noticed when I am making ddas that when putting in more enemies, the first enemy changes its course..? How to fix this?
Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been originally breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.

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Postby aids » 2011.11.04 (17:57)

When maps load in N, they load from the last-placed object back to the first. When you add a new enemy, you are corrupting the loading order. The easiest way to fix this is to take the new enemy's code (!6^276,372,4,0,1,3) and move it so that it's directly after the | which separates objects from tiles. But be sure to remove the ! and add it to the next object's code, otherwise you'll get a NaN. Another way is to re-add the other enemies, but this usually isn't practical when you have lots of them. Hope this helps.
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Richard Richards
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Postby Equilibrium » 2011.11.04 (19:37)

Huh..
Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been originally breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.


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