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enemies
Posted: 2008.11.18 (01:08)
by Slayr
i hav seen some ppl make enemy drones stay still and i would like 2 know how they did it.
and here is a random lvl i made
Re: enemies
Posted: 2008.11.18 (01:17)
by Hoohah2x2sday
if i understand what ur asking, then u want to no how to make a drone stay in the same spot as u put in in the eidtor right?
well, place the drone where u want it, and then immediately go to the textbox (level data). The drone should be the last group of text in the box. Simply add "nan" to the end of the code, and then load the level again. when u play it, the drone shoud stay still.
I hope this helped =]
Re: enemies
Posted: 2008.11.18 (05:25)
by SkyPanda
An alternative method is to place locked doors around the drone you want immobilised.
Like so:
But Hoohah2x2sday's method is probably the best to use.
Re: enemies
Posted: 2008.11.18 (05:47)
by TribulatioN
SkyPanda wrote:An alternative method is to place locked doors around the drone you want immobilised.
Like so:
But Hoohah2x2sday's method is probably the best to use.
That works, but it's not really aesthetically pleasing.
And make sure you put it in the right place, you don't wanna make a ghost drone..
Re: enemies
Posted: 2008.11.18 (05:51)
by SkyPanda
TribulatioN wrote:but it's not really aesthetically pleasing.
Personally, I think it looks fine, the only problem with that method is that it uses a large amount of objects, which is why code-editing is probably a better method.
Re: enemies
Posted: 2008.11.18 (05:53)
by a happy song
SkyPanda wrote:TribulatioN wrote:but it's not really aesthetically pleasing.
Personally, I think it looks fine, the only problem with that method is that it uses a large amount of objects, which is why code-editing is probably a better method.
You really think it looks ok? Hmm.
Regardless, the use of doors to keep a drone stationary is entirely redundant when you can just edit the code in the same amount of time. there's no need for at all unless you don't know the code edit.
Re: enemies
Posted: 2008.11.18 (06:32)
by SkyPanda
atob wrote:You really think it looks ok? Hmm.
Regardless, the use of doors to keep a drone stationary is entirely redundant when you can just edit the code in the same amount of time. there's no need for at all unless you don't know the code edit.
Yep. Like a little drone-in-a-box :)
Re: enemies
Posted: 2008.11.18 (10:24)
by Rikaninja
This is a code for a chingun drone:
Change the 3 to a 9. This will make the drone still.
But of course the numbers may be different but there will be the same amount of number so you have to change the 3rd number to a 9. There are other ways to do this.
Re: enemies
Posted: 2008.11.18 (11:20)
by jackass
basically just muck up the 3rd number so it becomes a NaN ... thats what makes it still
Re: enemies
Posted: 2008.11.18 (11:59)
by Hoohah2x2sday
u dont even have to worry about changing numbers, adding anything to the end of the code will nan it anyway. i prefer to just type nan =P