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Why N dies when he falls of a high place
Posted: 2008.11.03 (21:52)
by Zephyr
I've been wondering about this for a while, does N die when he falls of a high place because of the speed accumilated while falling? Or does the game kill him according to the height he falls from?
I'm a bit confused myself and need some answers =/
Re: Why N dies when he falls of a high place
Posted: 2008.11.03 (22:50)
by amomentlikethis
You can survive falling to the floor after touching a downward-facing launchpad, so I'm quite sure it's more the height than the speed.
Re: Why N dies when he falls of a high place
Posted: 2008.11.03 (22:58)
by Mr__X
I think it's because of the speed. If you run into a wall fast enough (like through a powered-up launchpad or thwump propulsion) then you die. A downward-facing launchpad helps to survive a fall because it doesn't add to your current speed, but lowers it to the speed the launchpad is set to.
Re: Why N dies when he falls of a high place
Posted: 2008.11.03 (22:58)
by blue_tetris
You can die from accelerating into walls or ceilings at a high enough rate. I think he dies from the acceleration.
Re: Why N dies when he falls of a high place
Posted: 2008.11.03 (23:15)
by Condog
I think it's from the acceleration. If you hit any surface fast enough, you get splattered.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (00:47)
by isaacx
i think it's the height because than hitting corners and such from big heights wouldn't be possible
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (01:19)
by squibbles
speed kills man.
Don't do drugs.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (01:43)
by blue_tetris
isaacx wrote:i think it's the height because than hitting corners and such from big heights wouldn't be possible
Hitting corners during a fall reduces the acceleration against that surface. You slow down instead of come to an abrupt stop.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (01:52)
by twentythree
I'm pretty sure in nReality you can make the gravity accelerate more and so it'll die from a lower height.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (02:03)
by Yoshimo
It's a simple thing called terminal velocity. If you hit something fast enough, it's going to hurt. It's like getting punched by concrete (or whatever the retard-walls are made out of) in relativity. It breaks bones and jiggles organs. Jigglying enough to make them break.
In game, It's still speed. If you hit a slope, most downward speed is kept, and then burned in friction, slowly causing speed to fade, instead of losing it all in lethal time.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (02:39)
by twentythree
Terminal velocity is the velocity at which you fall where the air is pushing up on you with the same force as gravity is pulling you down. So on the moon or something with no air, there is no terminal velocity. Impulse is the change in momentum divided by change in time, or force times the time that the force is applied. When you fall onto the flat ground, there is very little time during which the force is applied, so the force is very big. When you fall onto an angled slope with the same velocity, there is less upward force applied by the surface, so you will survive. In real life you probably wouldn't be able to survive a several story fall landing on a 45-degree slope, but that ninja is pretty strong.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (02:48)
by golf
in game help - falling 2 wrote:your impact speed is measured perpindicular to the surface -- falling straight down onto a horizontal surface may kill you, while falling the same height to a slope may not.
Look at the help section of the game, people...
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (03:16)
by Kablizzy
It's a physics-based game. Why is this even an issue? Acceleration, anyone?
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (06:07)
by Nexx
Wow, there are a lot of nonsense posts in this thread.
Anyway, acceleration is key, but it also only applies to surfaces (tiles, one-ways, bounceblocks). If you fall the entire height of the map and hit an upward-facing jumppad, even more acceleration was involved than if you just hit the ground, yet you don't die. So acceleration isn't everything as far as the game engine is concerned.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (07:51)
by George
Newton's Second Law of Motion: Force = Mass × Acceleration.
Mass is constant, thus an increase in acceleration equates to an increase in force. A big enough force will kill the tiny ninja.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (08:16)
by Nexx
George wrote:A big enough force will kill the tiny ninja.
...except when a jumppad is causing said force...
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (09:39)
by KlanKaos
I think what launchpads do is actually remove all velocity from the ninja at time of impact. Yeah, it isn't possible in real life due to the conservation of energy, but the ninja's speed is absorbed into the launchpad, not translated into downwards force.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (10:34)
by Kablizzy
KlanKaos wrote:I think what launchpads do is actually remove all velocity from the ninja at time of impact. Yeah, it isn't possible in real life due to the conservation of energy, but the ninja's speed is absorbed into the launchpad, not translated into downwards force.
I believe you may be right, sir.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (10:51)
by Zephyr
I'm getting VERY confused now.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (12:11)
by LittleViking
z3phyr wrote:I'm getting VERY confused now.
Just look at the poll votes then. They're correct. You're killed by the speed accumulated, basically.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (12:42)
by George
KlanKaos wrote:I think what launchpads do is actually remove all velocity from the ninja at time of impact. Yeah, it isn't possible in real life due to the conservation of energy, but the ninja's speed is absorbed into the launchpad, not translated into downwards force.
Yeah, launch pads are weird. The conservation of momentum doesn't seem to apply to one way platforms either. No matter how fast you're travelling (up, left or right), you just don't die when you hit the one way.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (14:58)
by euphoria
You can hit vertical and horizontal surfaces going faster than the speed at which N dies from falling though. Likely the downwards momentum causes him to die at a lower speed, while sideways and vertical momentum allows for harder impacts before death.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (16:51)
by MattKestrel
Theres a terminal velocity mod on nreality. Therefore, its the speed, not the game.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (16:56)
by Pixon
Its because of the speed. Have you ever seen people committing suicide on top of a high building? Its like that.
Re: Why N dies when he falls of a high place
Posted: 2008.11.04 (17:56)
by LittleViking
@"terminal velocity": Terminal velocity is an object's maximum falling speed, not the speed at which the ninja dies. Terminal velocity occurs when you're hitting enough air resistance in your fall that your speed can no longer keep going up. A feather would have a very low terminal velocity, while something narrow and heavy like a marble would have much higher terminal velocity.
@not dying on slopes: When you land on a slope, some of your downward speed is converted into sideways motion, so the downward impact is less. Falling on a 45 degree slope makes the impact 30% softer than falling flat.