Help needed for making a random level generator
Posted: 2009.09.28 (23:54)
I'm confident in my coding skill, but the task of getting fairly static variables will take way to long on my own, and will make the maps look boring. As of now, I have a couple 21 digit long string. I need about 50 21 digit long strings of tile data for this to work right. Here's an example of what I want:
Note that when in the level editor, it creates a one-tile thick wall of fairly random tiles. Think about how they would fit in with other bars like this, so it's not very up-and-down themed.
Help appreciated, this is my first big coding project.
Also: I've been experimenting with those three lines, and I can't finsd a way to join 31 strings of those size into 1 string the size of a tileset. Any Python gurus willing to help?
Note that when in the level editor, it creates a one-tile thick wall of fairly random tiles. Think about how they would fit in with other bars like this, so it's not very up-and-down themed.
Help appreciated, this is my first big coding project.
Also: I've been experimenting with those three lines, and I can't finsd a way to join 31 strings of those size into 1 string the size of a tileset. Any Python gurus willing to help?