but it is not that good. I need some help. could someone show me how to make a good tileset?
Tile help needed.
- Walking on Broken Glass
- Posts: 243
- Joined: 2008.10.21 (05:28)
- NUMA Profile: http://nmaps.net/user/beethoveN
- Location: Someone between the moon and the stars.
I cannot get a good tileset for the life of me. at. all. as in, this is my best tileset (playable) 
but it is not that good. I need some help. could someone show me how to make a good tileset?
but it is not that good. I need some help. could someone show me how to make a good tileset?
If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare
- Dance Dance Revolution Android
- Posts: 884
- Joined: 2008.10.07 (13:13)
- NUMA Profile: http://nmaps.net/user/ChaoStar
- MBTI Type: INFJ
Huh. What I do: I make a shape. and then spam the shape all over the map. then make lines, via 3,2,7, and 6 tiles through everything. Then I mess around, and make things work.

- The maximum possible score in one turn at darts.
- Posts: 184
- Joined: 2009.01.06 (13:29)
- NUMA Profile: http://nmaps.net/user/chume14
- MBTI Type: INTJ
I base my map around mechanisms or a particular mechanic think through the most complicated way in which it can all fit. I then build these mechanisms test them, modify them and radically change the layout of my map, test again, go get some coffee, test again and finally I start to think about tiles after that.
@Inspired that is quite a good method but there is a drastic change between steps 2 and 3 maybe you should go into more detail about precicely how you acheive that.
@Inspired that is quite a good method but there is a drastic change between steps 2 and 3 maybe you should go into more detail about precicely how you acheive that.
- Plus (Size) Member
- Posts: 49
- Joined: 2009.05.10 (23:53)
that's kinda how i do it.
mapping since '06
-+- njitsu -+-
-+- njitsu -+-
-
- dreams slip through our fingers like hott slut sexxx
- Posts: 3896
- Joined: 2009.01.14 (15:41)
- NUMA Profile: http://nmaps.net/user/Tunco123
- MBTI Type: INTJ
- Location: Istanbul
How I make the tiles and the map are explained in this post. Well, I use Inspired's technique.Tunco123 wrote:I start off with building tiles. Where I build tiles is important, I like to focus on a single enemy, so as the tileset should provide the gameplay for it.
In this map, I will make the tileset to top of the map, and the focused enemy is on rockets.
First, I basically make a -not random- shape from E tiles.
Then, I place my ninja and some enemies.
I make tiles better.
I add gold to map and fix parts that is not good.
Adding mines and some more stuff that I see it's missing.
More changes and playtest.
Done!

- Bayking
- Posts: 331
- Joined: 2009.09.10 (15:36)
- NUMA Profile: http://nmaps.net/user/MiBeM
- Steam: www.steamcommunity.com/id/moletrooper
- Location: Finland
I usually just think about some cool picture, and then start drawing it with the shapes of the tiles on paper. When that is done, I open my computer and start making the map.
Who is online
Users browsing this forum: No registered users and 37 guests