how do you make your maps
- Ice Cold
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i would make mine tileset first, then objects and i would'nt change my tileset much at all and i don't change enemies after i've playtested them, i just know what enemy goes best were
so how do make yours

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Oh, and I use my calculatronic hawk, which lets me imprint images from my mind directly onto my tilesets.

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1. First know what your tiles are gonna be.
2. After you're done, put the objects.
3. Repeat steps 1 and 2 until you get it right.
4. Then, make sure there's space, intensifying enemies, flow (for races and flowy maps), lotsa jumping (for jumpers), and so on.
Here's examples of good and bad maps:
Minejumper (good):
Lock-ness concept (slightly bad):
Just look for maps in NUMA!
http://img22.imageshack.us/img22/9361/signaturezyc.png, http://img18.imageshack.us/img18/826/ji ... sigbar.jpg, http://sigbars.com/sigbars/poi/ffuser.gif, http://img200.imageshack.us/img200/750/elementsig.png, and http://img10.imageshack.us/img10/2120/nsignature.png are previous links on my previous signature bar.
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Shortest: Y
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I start of with a theme/atmosphere that i want my race to include. I create a small (like, miniscule) section of flow, then place some tiles around it to create the theme i had thought of. Using tiles of a similar style to those, i create the rest of my flow and tileset simultaneously. This often includes objects for aesthetic and flow purposes. When i'm done i add the exit, and then add the enemy that best suits my theme. Then i add the gold finally. I then revamp the map over and over till i think it's perfect.


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