The Melting Pot - A Public Collab: Map 13 Under Development
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- Jedi Pimp
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I don't want to sound like an asshole, but it seems like all you did BionicCyronic was to spam a bunch of items everywhere thoughtlessly. Maybe if you were to explain what you were trying to do we could work with you to find a good way to implement your ideas, but otherwise they're not good edits.
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- The 700 Club
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The main idea was to flatten out the mines. Having them float everywhere made it look sloppy, at least with the current tiles. The beginning was to dull for my liking, and I AGD the previous version on my first try. Needed a bit more difficulty if you ask me.
Compromised.
Compromised.

- Spoil-Sport
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i like this quite a bit, despite the issues confronted while making it.
i like the current path and the gausses and bounceblocks are placed superbly.
needless to say, im satisfied with how this turned out.
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
- RoboBarber
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Oh, damn. This is good. I can't think of anything pressing to add.
Ready for submission, or does somebody still want to make a few changes?
Ready for submission, or does somebody still want to make a few changes?
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
- The 700 Club
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To much gauss. Fixed wothout ruining.

- Spoil-Sport
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I really dont like any of your edits.
What do you mean "to much gauss"? Do you mean its to difficult?
The gausses add a challenge to it, but theres enough room to maneuver and the trapdoors slow them down.
I dont understand your edits. I think you made it too easy, too ugly, and too inconsistent. Why drones? They ruin the flow, i think.
I dont like the idea of introducing drones into this. it messes with the gauss theme.
What i think should be the finished map:
AGD:
What do you mean "to much gauss"? Do you mean its to difficult?
The gausses add a challenge to it, but theres enough room to maneuver and the trapdoors slow them down.
I dont understand your edits. I think you made it too easy, too ugly, and too inconsistent. Why drones? They ruin the flow, i think.
I dont like the idea of introducing drones into this. it messes with the gauss theme.
What i think should be the finished map:
AGD:
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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- Jedi Pimp
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I actually kind of agree with ByronicCyronic. Too many gausses, and the action ends up being the same everywhere. I liked the laser, what happened to that? Also, what are the point of the trap doors? They just seem a little too gimmicky.
How about this for a suitable compromise:
It has the gauss action eganic likes, a chaser drone for ByronicCyronic, the rocket action on the left I like, the laser for flair and everything else is basically the same.
How about this for a suitable compromise:
It has the gauss action eganic likes, a chaser drone for ByronicCyronic, the rocket action on the left I like, the laser for flair and everything else is basically the same.
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- Spoil-Sport
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i think you changed more than you think you changed.
i guess i dont mind the laser so much, but i really hate the zap drone.
i guess i dont mind the laser so much, but i really hate the zap drone.
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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I like the most recent version. Finished, imho. (Minor tweaks aside)

Part of this community since 2007. — Play Subvein
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- Jedi Pimp
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Tweaked some mines. Also, I moved the trap door switches, so the player has to do a little work to make use of them. You can put them back to where they were if you want to.
Map:
Demo:
Map:
Demo:
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- The 700 Club
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I think the launchpad adds flow. What do you think?

- Spoil-Sport
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it also glitches up the exit and looks ugly.
dont like the door either.
is this good? please?
also, if this is submitted by onesevennine, can i submit another version of this map from earlier with disabled rates? i could post a link to the final one and see which the community prefers.
dont like the door either.
is this good? please?
also, if this is submitted by onesevennine, can i submit another version of this map from earlier with disabled rates? i could post a link to the final one and see which the community prefers.
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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... You just reverted it. No changes at all.shenanigan wrote:it also glitches up the exit and looks ugly.
dont like the door either.
is this good? please?
also, if this is submitted by onesevennine, can i submit another version of this map from earlier with disabled rates? i could post a link to the final one and see which the community prefers.

- Spoil-Sport
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i just re-posted toasters last version because i didnt like yours.
look ^ one map ^ is everyone ok with it?
look ^ one map ^ is everyone ok with it?
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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You should only notice one small differnece with mine. Did you even look at them together? Mine seems a bit more streamline, just because I moved a mine 1/4 of a tile right.

- Spoil-Sport
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i noticed that. i thought it'd look better if the mine was in the center of the grid square.
it really doesnt make all that much though.
it really doesnt make all that much though.
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
- RoboBarber
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moved the laser, smoothed up the tiles on the top so they don't look out of place, and added some gold in the top right (which looked too empty anyway) to make an AGD harder.
Anyone else?
Anyone else?
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
- Spoil-Sport
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i like the gold, but i also liked how the tiles looked. the whole tileset seems to be a bunch of jumbled pieces, which i think is cool.
i tried to make the tiles both blocky and smooth here:
why'd you move the laser? i like being able to squeeze through like this:
i tried to make the tiles both blocky and smooth here:
why'd you move the laser? i like being able to squeeze through like this:
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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I moved the laser because when you come into the laser room from the gauss room on its right the laser fires right up that passageway, and then up the passage way to its left, which frustrated me a little. But since I now see I wasn't using the intended route I guess it doesn't matter.
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
- Spoil-Sport
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I think it can be submitted. unless someone wants to do something.
and so it goes, and so it goes, and so will you soon i suppose.
- Billy Joel
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I'ma be away for the next few days sans internet (I expect) so I'll just submit it now.
:loud music:

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'

"Whosoever dies with his art on the most hard drives, wins." - Michael W. Dean'
- Life Time Achievement Award
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I'd really like to see this map go somewhere. I started it a while ago and ran out of steam.

- The 700 Club
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numa_ninja wrote:I'd really like to see this map go somewhere. I started it a while ago and ran out of steam.
Will get on to collabing the map in a bit.
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I'm sorry. I reworked the entire thing. I know you hate it, but I couldn't bring myself to stop. Again, sorry.

- Didn't get a name change in the middle of the TF2 thread.
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It's not terrible. you just overdid the mines a little.

Part of this community since 2007. — Play Subvein
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Well, I quite like the tiles as they kind of make scary shapes and such. So, I re-did the map, taking into account some of heatwave's edits but while still keeping (mostly) the same tiles. Oh, and that jump over the shark is possible without the trapdoors.

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