A Fun New Way To Make Tile Sets

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby TheRealOne » 2009.02.08 (01:06)

I am not sure if this is truly a new method of tile set making, but I thought it was cool so I thought I would share it with the forums.

So, to make the tile set you open n and let the demo that is being played on the main screen run through and then when the map is being switched hit ~ as the refresh line gets close to the right side and then the mixture of those two map's tile set data will be in the lvl data box. You can get more than just two maps as well if you then hit m then ~ again before the refresh line gets past the second map's part.

I think this could lead to some cool maps being made, but if anyone feels like this would be plagiarism of the 100+ maps then that could lead to some dilemmas.
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Postby Leaff » 2009.02.08 (01:25)

I've seen this before. Sometimes I do it with around six maps and heavily edit them. I've never submited any of the stuff I've made, though.
Here's one that I just did out of boredom:

EDIT: Now in a map tag.
Last edited by Leaff on 2009.02.09 (20:33), edited 2 times in total.
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Postby EdoI » 2009.02.08 (14:15)

I think I've read it somewhere in this topic...

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Postby otters~1 » 2009.02.08 (21:23)

I do that all the time, and the only one I've ever submitted, atob hit for plagiarism--too similar to Sibilant S.
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Postby blackbelmoral » 2009.02.08 (22:46)

yeah. and your n lags after a while...
you have to restart it
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Postby George » 2009.02.09 (02:29)

It's not always going to work, because the tile overlap can vary so much. It's been suggested before, and really, the concept relies on plenty of luck. Good luck trying, though.

And use the
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Postby Tunco » 2009.02.13 (20:12)

Thought this before but never did it....Really...
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