;_;maestro wrote:Personally, I'd be chuffed to see one of my tilesets on NUMA
Tileset Ownership Question
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Well, that's understandable for artsy tilesets, but not for playable tilesets, which is what I've had in mind the whole time during this discussion. (playable not meaning playable as is) To me, the point of a playable tileset is to allow others to use it, unless you're going to use it yourself. Thus denying others the use of it is pointless. But I imagine you were thinking of artsy tilesets. We'll see in your next response.atob wrote:Take direct inspiration or lift aspects if you have to (the whole tree thing is getting a little tired, though), but I'd like to keep my whole tilesets separate. It might seem a little precious (and perhaps it is), but I find such obvious repetitions boring.
For artsy tilesets, agreed. For playable tilesets (as described above), the courtesy is nice but beside the point. How can you defend getting peeved when someone else puts the tileset to work doing what it was meant to do while also giving proper credit? To me, getting peeved at that point and posting negatively on their map is more against common courtesy than what they did. That's the way I see it, at least.maestro wrote:Just because it's on the internet doesn't mean you have been given carte blanche to do whatever you want with it. It's not plagiarism, it's not the end of the world, but it is common courtesy.
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There are 34^713 possible tilesets. That's about a 1070-digit number. But a lot of them wouldn't really be playable.LittleViking wrote:Probably not. I know most of the possible tilesets are just random noise, but there are somewhere in the order of 10^96 tilesets that can be made in N. If all 100 billion galaxies in the universe had 100 billion stars in them, and each star had a planet with 10 billion intelligent beings working as fast as they possibly could to put out a trillion new tilesets a second, it would still take 300 million trillion trillion trillion years to use up all the tilesets. The universe as we know it will probably go through some catastrophic changes long before all the N tilesets are made.Izzy wrote:We're going to run out of tile combinations eventually.
In a long time.
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Ahh, our wires are crossed I think.Avarin wrote:Well, that's understandable for artsy tilesets, but not for playable tilesets, which is what I've had in mind the whole time during this discussion. (playable not meaning playable as is) To me, the point of a playable tileset is to allow others to use it, unless you're going to use it yourself. Thus denying others the use of it is pointless. But I imagine you were thinking of artsy tilesets. We'll see in your next response.atob wrote:Take direct inspiration or lift aspects if you have to (the whole tree thing is getting a little tired, though), but I'd like to keep my whole tilesets separate. It might seem a little precious (and perhaps it is), but I find such obvious repetitions boring.
If I create an empty tileset, and it's playable, then It will certainly be put up for UAC.
What I meant wasI'd rather the tilesets of my completed maps were not used by others.
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Wow, okay, we are in total agreement then. :)atob wrote:What I meant wasI'd rather the tilesets of my completed maps were not used by others.
Bler :)
I forgot to include that case, but I agree 100% with your stance on it.
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To be chuffed is a good thing!gloomp wrote:;_;maestro wrote:Personally, I'd be chuffed to see one of my tilesets on NUMA
M E A T N E T 1 9 9 2


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Oh. And here I thought I was familiar with Australian slang!maestro wrote:To be chuffed is a good thing!gloomp wrote:;_;maestro wrote:Personally, I'd be chuffed to see one of my tilesets on NUMA
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LoL, I also thought it was a bad thing. Good to know.gloomp wrote:Oh. And here I thought I was familiar with Australian slang!maestro wrote:To be chuffed is a good thing!
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