Should I Submit This To NUMA Thread

Discuss N mapping theory, N maps, and other aspects of map-making.

Moderators: PALEMOON,  yahoozy

Quarks
Posts: 6
Joined: 2009.06.27 (23:34)

Postby Criswell » 2009.06.28 (04:40)

Godless, that is a nice-looking tileset. The gold seems to be causing a bit of lag, any way to tone it down and still achieve a similar visual effect? It looks like a maneating plant from a prehistoric jungle. Could make an interesting theme for an episode.

I wanted to create a series of maps where the level itself is like a huge enemy you battle. This map is difficult but there is a groove to it. A couple parts will take some practice. There are multiple approaches and a couple optional goals with special rewards. Getting all the gold is tough, but I feel the placement is reasonable.

e: here's a revision with a more strategic gold placement and changed a couple other small details.


e: submitted

User avatar
Radio Douchebag
Posts: 1026
Joined: 2009.04.29 (01:03)
NUMA Profile: http://nmaps.net/user/Rhekatou
Location: PAL

Postby Rhekatou » 2009.07.17 (22:36)

e: yes


@BUMPED!
(because I can't see 'Rio and this is a good thread)
Image

Member
Posts: 26
Joined: 2009.02.15 (17:00)
NUMA Profile: http://www.nmaps.net/user/UndeadPie
Location: Copenhagen, Denmark

Postby UndeadPie » 2009.07.20 (13:29)

chume14 wrote:Ok this ones a bit bizarre I've created a concept map but it has some issues and it hard to make it work if your willing to try it make sure you read the instructions

Instructions

1 Open ned and press h (load full map)
2 Post this map data
3 Press p to play
4 You are a rocket hold left to turn clockwise right to turn anti-clockwise
5 just fly around and stuff there is no aim yet

If you give me feedback I'll rce 3 maps on numa (bribes) please be sure to follow instructions

There's a bit delay on the rocket (I guess there's nothing to do 'bout that) which makes it a bit hard to manouver. Sometimes the rocket doesn't shoot (probably because the ninjas position is blocked) but maybe you could see if there are more grey area that you could make into fake tiles.
I think it could be cool with a maze (maybe even made of fake tiles so the rocket doesn't die from hitting the walls) :)

- I would like to hear your opinion on this
I made it from
Narutofan10299's map

Image

spoiler

I've made maps for this one


User avatar
Plus (Size) Member
Posts: 49
Joined: 2009.05.10 (23:53)

Postby njitsu » 2009.07.20 (19:11)

I don't like the part with the thwumps. I also don't like how you have to turn around, it ruins the flow. Otherwise it's pretty nice.
mapping since '06
-+- njitsu -+-

Member
Posts: 26
Joined: 2009.02.15 (17:00)
NUMA Profile: http://www.nmaps.net/user/UndeadPie
Location: Copenhagen, Denmark

Postby UndeadPie » 2009.07.20 (21:47)

Thanks, I tried to keep it close to the original, and I meant that the turning around and the thwump area were characteristics important to keep
Any way to improve the thwump area?
spoiler

I've made maps for this one


User avatar
Ice Cold
Posts: 215
Joined: 2008.12.31 (14:33)
NUMA Profile: http://nmaps.net/user/natures_peril

Postby natrues peril » 2009.07.24 (11:10)

is it worth submiting this

Image
by nicnac

"Drunk turtles, slightly throbbing penises, flaming hell-fire, and two-ton trucks. Ya gotta love MoA."

User avatar
Triforce
Posts: 3
Joined: 2009.04.17 (20:37)
NUMA Profile: http://nmaps.net/user/McFizzle

Postby McFizzle » 2009.07.29 (05:13)

natrues peril wrote:is it worth submiting this

Very good gold placement as well as use of gausses. I like how the "steps" vary in width. The only part I have a beef about is the far left. The tunnel is too narrow, in my opinion, for a gauss to be used. The tunnel should be widened, or the gauss removed, and you're good to go.

The map I'm a bit concerned with is a result of my poorly timed mapper's block. I'm convinced the gameplay is jim-dandy, for a map this simple, but I'm concerned about the aesthetics and gold placement. I would really apreciate advice as a first-time poster here.



screw it.

User avatar
Commodus
Posts: 177
Joined: 2008.10.02 (16:34)
Location: Nowhere to be found.

Postby Rule » 2009.08.17 (12:29)

Sometimes it was a bit annoying that you had to wait for the drones..
I should try to work on that a bit more. The rest was great.

Image

Image

User avatar
Radio Douchebag
Posts: 1026
Joined: 2009.04.29 (01:03)
NUMA Profile: http://nmaps.net/user/Rhekatou
Location: PAL

Postby Rhekatou » 2009.08.30 (20:29)

Yes. It can seem a bit awkward at first, but after that you really get into the rythm of that level.

Image

User avatar
Ice Cold
Posts: 219
Joined: 2009.01.31 (18:51)
NUMA Profile: http://nmaps.net/user/
Location: computer

Postby DarkN » 2009.09.01 (23:17)

I just whipped this up when I was bored. I'm not great at mapping, but I'd figured I'd see what you guys think.
Image
n: the legacy is now at Season 2, Episode 54. HEY LOOK, A DRAMATIC CUT OFF, also I updated this on time.
Coming Soon eventually
previous sigs

Image
Image

shameless self promotion

check mah geeky blog: http://shadowpwn.blogspot.com

gratuitous quotes

Do not be that giant treadmill that feeds donuts to the hell troll.
~SlappyMcGee

There really isn't any more I can say other than awesome vine-swinging bunny is awesome.
~Ignate

AWWWWWWWWWWWWW SHIT SON. YOU JUST GOT TIZZOLD, SLIPPY MAC ADDICT GEE.
~Ampersand

Clearly we need to run a campaign in schools to educate teens on the many benefits of homosexuality.
~Atilla

Okay guys, please speak up now if you /are/ a paedophile. I promise I won't laugh.
~MattKestrel

By a complete fluke, God created the universe, and all within it.
~Universezero


User avatar
Plus (Size) Member
Posts: 40
Joined: 2008.11.05 (04:58)
NUMA Profile: http://www.nmaps.net/user/nicoguerreronico
Contact:

Postby nicoguerreronico » 2009.09.25 (01:50)

Don't "Whip up maps" when your bored.
Image
Image
95% of teens today would start crying if they saw Miley Cyrus about to jump off a cliff. 4% of teens would say "JUMP DAMMIT!". Copy and paste this if you are one of the 1% who would climb up and push her off yourself.
Nmaps.net Nmaps.net Nmaps.net

User avatar
Jedi Pimp
Posts: 667
Joined: 2008.09.28 (02:54)
NUMA Profile: http://nmaps.net/user/bobaganuesh_2
Location: Manitoba, Canada

Postby bobaganuesh_2 » 2009.09.28 (02:20)

nicoguerreronico wrote:Don't "Whip up maps" when your bored.
good advice

Global Mod
Global Mod
Posts: 1596
Joined: 2008.09.26 (13:10)
NUMA Profile: http://nmaps.net/user/gloomp
MBTI Type: INTP
Location: Troy, New York
Contact:

Postby unoriginal name » 2009.10.15 (04:43)

(I don't care if it's a revive, this is important.)
bobaga_fett wrote:
nicoguerreronico wrote:Don't "Whip up maps" when your bored.
good advice
No it's not. That's like saying "Don't run because you can't think of anything better." The more maps one makes the better they get, overall. This is a fact as old as N v1.0. It doesn't matter if it's bad, (just like it doesn't matter if it was only around the block) the important thing is to do it. Mapping isn't like riding a bicycle. You get rusty at it if you don't map for awhile. Believe me, I know. A good mapping habit starts with doing it when you're bored. Mapmaking doesn't have to be an event. Ideally, in my mind, mapping becomes just a natural part of your computer experience. A really promising mapmaker has NED open, map partway to completion, in the background while he engages with the community in general, through the forums, et al. So, basically, yes, do whip up maps when you're bored. Or any other time. Make maps whenever you goddamned feel like it, is what I'm saying.

Afterword to that little rant, I haven't even seen the map nicoguerreronico is responding to. All this is entirely based on theory. Whether or not you Should Submit that To NUMA Thread is a whole other matter, but you probably shouldn't because it's terrible. :p

The number of Electoral College votes needed to be President of the US.
Posts: 278
Joined: 2009.09.16 (16:53)

Postby Aldaric » 2009.11.06 (18:51)

@Darkn All the gold is rather difficult to get, and it dosnt look that great. Submit it, but I doubt you will get any comments or rates.

Semimember
Posts: 15
Joined: 2009.12.05 (02:07)

Postby lactose3 » 2009.12.14 (01:01)

@DarkN; it's all right, but far too long and drawn out. Give it more work, I think

@Rhekatou; definitely a great map! Submit away.

So without further ado, a map with a hexagonal concept I'd been playing with this past weekend. I find the rockets surprisingly effective. Maybe I should tone them down?

EDIT: Submitting anyway since it looks like nobody's touched this thread in a month.



User avatar
Octave
Posts: 8
Joined: 2010.06.13 (20:12)
NUMA Profile: http://nmaps.net/user/oxidiza
Location: innisfail

Postby oxidiza » 2010.06.27 (08:31)

could use some help with this map. Any ideas?

Image

Playstation network user 'oxidiza'

User avatar
Plus (Size) Member
Posts: 56
Joined: 2008.10.09 (20:40)
NUMA Profile: http://nmaps.net/user/player_03

Postby player_03 » 2010.06.30 (22:33)

oxdiza: the main problem, I think, is that all the gold is on the path the player would take anyway, and none of the mines are on that path.

I moved around some gold here, and I think it might be an improvement, but I'm leaving the mines to you.



I made a couple maps today, but I'll start with only one. I haven't decided on a name yet, but what do you think of it?
Tsukatu wrote:Now, making sure Caps Lock is ON, make sure that Caps Lock is on. Now that Caps Lock is actually on, check again to make sure that Caps Lock is on. Now press the P button. To play, make sure that Caps Lock is on.
Nmaps.net
!Reality

My achievements
My N video

User avatar
Octave
Posts: 8
Joined: 2010.06.13 (20:12)
NUMA Profile: http://nmaps.net/user/oxidiza
Location: innisfail

Postby oxidiza » 2010.07.01 (13:24)

player_3, yeah your map is good but it needs and enemy thats well placed mayby guass or chain-gun???
I chose chain gun though
Image

Playstation network user 'oxidiza'

User avatar
Octave
Posts: 8
Joined: 2010.06.13 (20:12)
NUMA Profile: http://nmaps.net/user/oxidiza
Location: innisfail

Postby oxidiza » 2010.07.03 (11:28)



Hows this any better???
Image

Playstation network user 'oxidiza'

User avatar
Plus (Size) Member
Posts: 56
Joined: 2008.10.09 (20:40)
NUMA Profile: http://nmaps.net/user/player_03

Postby player_03 » 2010.07.04 (19:34)

It is better, but the mines aren't really in the way. Sure, you can't be completely reckless, but they're still easy to avoid. Also, the bottom gold is way too easy to get now that the mines nearby have been removed.

I was originally going to complain about the thwump as well, but then realized that it could be quite interesting with a couple slight modifications. Try getting trapped above the thwump in this version:


It may be a little harder than you intended, but I don't think it's too hard. Here's a sample AGD:
Tsukatu wrote:Now, making sure Caps Lock is ON, make sure that Caps Lock is on. Now that Caps Lock is actually on, check again to make sure that Caps Lock is on. Now press the P button. To play, make sure that Caps Lock is on.
Nmaps.net
!Reality

My achievements
My N video

User avatar
Octave
Posts: 8
Joined: 2010.06.13 (20:12)
NUMA Profile: http://nmaps.net/user/oxidiza
Location: innisfail

Postby oxidiza » 2010.07.05 (02:31)

This seems a little better, i didnt like that trap door blocking the one way platform so I took it out. I moved the bottom launch pads and other wise. I think it very close to submission. Any other help would be greatly appreciated!!

Image

Playstation network user 'oxidiza'

User avatar
Commodus
Posts: 177
Joined: 2008.10.02 (16:34)
Location: Nowhere to be found.

Postby Rule » 2010.08.17 (10:38)

oxidiza wrote:This seems a little better, i didnt like that trap door blocking the one way platform so I took it out. I moved the bottom launch pads and other wise. I think it very close to submission. Any other help would be greatly appreciated!!
Just so you know this is for you; oxidiza
I'm not a big fan of how it looks, the tiles are a bit generic and sloppy. However, once I start playing I enjoyed it a lot. The bounceblocks work great and so do the gausses. The gold is fun to collect and the thwump is a nice touch. Maybe place the bottom launch pads a bit higher so you won't hit them on the way to the switch as I did. But it's not necessary since this way you just have to be a bit more careful.

So, even though it's a bit unpolished and not the best looking map ever, it plays very well and it's entertaining to the last bit. There was nothing that annoyed me even a bit. Neither did those bottom launch pads just so you know. I would surely rate this 4. Next time try to make your map look a bit better. Or not it's really up to you and it's just my taste, others might love this style. I'm rambling on and on, but it's a great map. Good job.

EDIT: I'm sorry I don't have a map, next person can either give feedback to oxidiza or post his own map, you don't have to look up one of mine or something like that. ;)
ANOTHER EDIT: The version you have now is already a huge improvement over V1 ^^
Image

Image

User avatar
Commodus
Posts: 177
Joined: 2008.10.02 (16:34)
Location: Nowhere to be found.

Postby Rule » 2010.08.17 (10:48)

lactose3 wrote:@DarkN; it's all right, but far too long and drawn out. Give it more work, I think

@Rhekatou; definitely a great map! Submit away.

So without further ado, a map with a hexagonal concept I'd been playing with this past weekend. I find the rockets surprisingly effective. Maybe I should tone them down?

EDIT: Submitting anyway since it looks like nobody's touched this thread in a month.
Sorry for the double post but people here missed this map, all I have to say is that it plays great and is not too hard at all. But it could look a bit better. It's ready to go on to NUMA though ;)
Image

Image

User avatar
Radio Douchebag
Posts: 1026
Joined: 2009.04.29 (01:03)
NUMA Profile: http://nmaps.net/user/Rhekatou
Location: PAL

Postby Rhekatou » 2010.09.19 (20:39)

Image


Who is online

Users browsing this forum: No registered users and 11 guests