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King Arthur's Gold - Windows build available NOW
Posted: 2011.05.13 (01:23)
by Geti
The game patches itself automatically, so no worries there. If you're running windows and have graphics card drivers, you're probably fine.
Preface:
So, I've been working with someone on a game over the last while, me doing the art and him doing the code, and we've finally got it to a point where we're happy to let the public have at it; there's still bugs, but when you find them we'll try to clean them up as quickly as possible - report them in the blogs comments if you'd be so kind.
King Arthur's gold is a 2D multiplayer-only free "minecraftlike" in the broadest sense, where players fight for gold and land, building castles and digging out tunnels. Gameplay is open-ended and servers can be hosted by anyone.
The game is in the early stages (~4 weeks in now, I think) and we've just gone public!
Here's how you play:
Have at it, Metanet folk! I await your feedback :)
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.13 (01:57)
by Tanner
Downloading now. Anxious to check it out. The art looks similar: Is this a port of your Pocket Wars?
Edit: Played it. Clever little game. I do like the idea of a more varied game of soldat even if it's a bit too spartan for me to feel like I can really sink my teeth into it. A few things: You can change your character class at the other team's base. Not sure if that's on purpose or not. Alt-tabbing out of the game on Windows 7 leaves the interface shrunken beyond usability, probably because of the difference in resolutions. Uninstalling the game leaves the entire folder architecture in place also a number of files which is a major annoyance.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.13 (03:48)
by Geti
That does sound like a pain. I'll talk to the coder about it next time i get a chance. I've noticed the class change while at the other team's base before as well, so we'll look into it.
This isn't a port of pocket wars, its a completely new title.
sorry if this is incoherent, mobile foruming is dodgy.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.13 (23:24)
by Universezero
Looks awesome. Can we get some gameplay screenshots?
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.14 (00:58)
by Geti
Youtube vid not enough? O_o
http://kagdev.tumblr.com/post/541700030 ... idnt-think is full of screenshots.
The master server is back up for anyone that encountered issues
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.14 (01:09)
by Izzy
This is the most fun I've had emptying an entire enemy vault and then digging through the bottom of the map to get the gold to the base with another builder in hot pursuit.
You get cookies, Geti.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.14 (02:10)
by Slayr
Fun times definitely. Well done Geti, but I can spawn kill the other team way too easily. Also (this might just be me) but the knight seems kind of useless, except for spawn killing.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.15 (05:28)
by Geti
Heh, the knight is more or less the only way to take on a good team of archers in a keep, as they can't pierce your shield.
Re: Spawn killing: we're looking into ways around that, such as >1 spawn location per team, not sure of the best way to tackle it.
Izzy wrote:This is the most fun I've had emptying an entire enemy vault and then digging through the bottom of the map to get the gold to the base with another builder in hot pursuit.
You get cookies, Geti.
Hahah, glad you're enjoying it. We're pretty happy with the gold mechanic because it leaves gameplay fairly open ended.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.17 (01:09)
by Geti
Build 28 has been released!
Changes build 24-28:
- zoom in/out keys work by tapping now
- zoom in/out by default is mouse wheel (previously left ctrl/shift)
- default view is dynamic; follows mouse cursor
- darker backgrounds
- health doesn’t decrease client-side (false hits not registered)
- minimap is more translucent
- players inside tent are immune
- fixed cursor displaying on other players
- fixed map generator getting stuck on small maps
- optimized sack network updates
- fixed not being able to connect again after failed connect
- changed HUD material graphics to tiles
- trees regrow faster
- hill height is independent from map height
- gold tile is more golden
- fixed empty tiles in ground background
- tweaked map generation code
- fixed actor behavior on map borders
- more shading on backgrounds
- distant sounds are louder
- health is restored on class switch
- archer digging is slower
- fixed machine gun archer exploit
- team is auto-assigned on join server
- fixed map not drawn entirely on smaller resolutions
- ladder wood usage increased from 2 to 3 (tree block = 10)
- team chat channel is more obvious now in chat window
- smoothed continuous building
- updates download automatically
There's also now a linux server available (We're working on a linux client as well) which you can grab
here
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.17 (20:27)
by Slayr
This sounds pretty cool, well done Geti. I would play but my computer is completely fucked right now I am unable to use a single program on it (including the internet; I had to do this on a different computer because of it), so I can't.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.17 (21:17)
by Izzy
Geti wrote:- fixed cursor displaying on other players
Does this mean you removed teammates' cursors displaying? It was pretty useful for coordinating digs.
And thanks for fixing that annoying machine arrow exploit. And for making gold more golden.
Will play soon. :D
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.18 (03:58)
by Geti
Re: cursors displaying - I guess so, but it also caused some people confusion as to which cursor was theirs. Maybe we can have an "allied" cursor that's smaller or something as a compromise.
The archer exploit was the main reason the patch was pushed so quickly, though we do enjoy quick development turnaround as well.
Good luck getting your computer fixed up Slayr
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.18 (22:40)
by Geti
New release!
Code: Select all
Changes build 28-30:
- added kick voting (select in mainmenu [ESC], no [F11] yes [F12])
- added server kick command (kick [playername] [minutes])
- player respawns as last selected class
- sack on back is more visible
- added tent flag animation
- tent is now in front of players
- added variable descriptions in autoconfig.gm
- all doors placed vertically open when player touches
- player names forced to be unique
- fixed holes appearing after loading a map
- doors require 30 wood & 30 stone (previously 50 each)
There seems to be a new host of glitches so keep bug reports coming in!
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.21 (02:04)
by Geti
Build 32 Released!
Code: Select all
Changes build 30-32:
- added bombs for knight (hold & release [F] key)
- fixed sprite graphics glitch on older video cards
- louder bow pull sound
- increased precision of network object velocities
- fixed some map collision bugs
- fixed teleporting inside map
- optimized collision code
- fixed arrow map collisions
- added fast arrow springy sound hit
- added team emblem graphics on team pick
- resources on HUD are drawn in multiple rows now
- available blocks on HUD now drawn in lower part of screen
- fixed ladder placing not working sometimes
- fixed readme.txt not auto-updated
- added map restart command (\restartmap)
- added map load command (\loadmap [name])
- added map save command (\savemap [name])
- added server send message to all players (\msg [text])
- added vote map restart
- changed minimap colors
- dead not displayed on minimap
- can’t resupply in enemy tent, only change class

Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.22 (01:35)
by Geti

Guess what's coming next build?
Hint: We haven't decided on wooden stuff just yet ;)
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.22 (19:45)
by Izzy
Is fire somewhere in the pipeline?
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.25 (02:56)
by Geti
Izzy wrote:Is fire somewhere in the pipeline?
We haven't decided. I'd love it, especially with wooden structures and even more if water is implemented and pump-able -> emergency anti-firebombing setups, but we've got to consider the complexity of implementing it. We'll see, in other words :P
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.26 (07:58)
by Donfuy
Well, I just tried to play this, and all I see is what I assume are the start points or places where you change classes, and nothing else. The dude walks on invisible tiles.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.26 (14:39)
by chocollama
Yay! Geti released a game!
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.26 (23:11)
by Slayr
I can't play anymore for some reason, there are no games in the join list and it just sits around trying to find games forever. And I can't start my own. It says authentication failed.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.30 (17:33)
by Snuggletummy
http://indiegames.com/2011/05/trailer_k ... _gold.html
It's nice to know that this game is getting around to more people.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.31 (07:49)
by Geti
Hahah, yeah it's great to see it go around - PCGamer, IndieGames and TIGSource all gave us features :)
Slayr wrote:I can't play anymore for some reason, there are no games in the join list and it just sits around trying to find games forever. And I can't start my own. It says authentication failed.
The master server was fucked up, we replaced it and are looking into a solution that'll be able to take even more traffic - there's been between 50 and 112 people online constantly for the last day.
chocollama wrote:Yay! Geti released a game!
About time, eh?
Donfuy wrote:Well, I just tried to play this, and all I see is what I assume are the start points or places where you change classes, and nothing else. The dude walks on invisible tiles.
This is caused by odd patching of either the game or openGL - try redownloading and updating your graphics drivers.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.05.31 (21:52)
by Slayr
I still fail to connect to the master server.
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.06.01 (14:21)
by smartalco
Re: King Arthur's Gold - Windows build available NOW
Posted: 2011.06.02 (22:02)
by chocollama
This is probably the dumbest question ever, but: Can you play offline? Like against computers?