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Proto-RTS

Posted: 2010.06.09 (06:46)
by Geti
Image
DOWNLOAD HERE
WARNING: you'll need LÖVE to play it, I'll bind the binaries to it for windows later but for now it'll be easier to point you to the 3MB download and let you run the .love yourself.

Code: Select all

HAVE YOU EVER WANTED TO PLAY A GAME WITH THESE BUZZWORD FEATURES:
PROCEDURALLY GENERATED TERRAIN, INCLUDING VARIOUS BIOMES AND TOPOLOGICAL FEATURES: INFINITE REPLAYABILITY AT THE TOUCH OF THE F3 KEY!
SANDBOX GAMEPLAY: ALL TEAMS ARE CONTROLLABLE AT ALL TIMES! CUT YOUR LOSSES AND DITCH THE LOSING TEAM!
MACROMANAGEMENT CONTROL SYSTEM: PREVENTS YOU FROM THINKING ABOUT THE LITTLE THINGS, LETTING YOU FOCUS ON YOUR STRATEGY! OR: POUND THAT "CUT WOOD" ORDER UNTIL THEY ALL STARVE!
CHARMING PIXEL GRAPHICS! WHO NEEDS FANCY 3D? IN 2010, ISOMETRIC IS WHERE IT'S AT!
HORRIBLY LIMITED 32COLOUR PALETTE! WHY HAVE INTELLIGENT HUE RAMPS WHEN YOU CAN HAVE 8 SHADES OF GREEN, OR 12 OF BROWN?
INTELLIGENT THREAT HIGHLIGHTING: DRAW YOUR ENEMIES IN RED SO YOU KNOW THEY MIGHT HURT YOU!

IF SO, PROTORTS MIGHT BE FOR YOU!
ProtoRTS is a game of mine, an experiment in procedural generation (the landscape) and macromanagement (the AI and the input system work like this). Lots of things need tweaking, there are bugs to iron out, but I'd like some feedback and some testing. Make sure to read the readme, there's a lot of keys. I'm off to school now, tell me what you think. It's an acceptable timewaster.

Currently, there's a few bugs I'm aware of, but I'm sure you'll find more. Keen for some comments.
It's been in a bit of a freeze for the last while, but I wanted to take it out and give it a bit of a polish before getting really stuck into metagame. Enjoy.

Re: Proto-RTS

Posted: 2010.06.09 (15:37)
by smartalco
Well, I like your marketing text block up there.

I'll probably try this out later today.

Re: Proto-RTS

Posted: 2010.06.10 (13:53)
by Luminaflare
I'll wait for the binaries, but from that screenshot and what you've said if you keep going with that idea you'll have a very successful game. Just remember one thing for RTS games though: Varied Factions. Try to go for 3 factions which all play a little differently, it usually makes for a more fun and more playable game. Just my opinion though I guess.

Re: Proto-RTS

Posted: 2010.06.12 (06:05)
by Geti
added a version with embedded windows binaries for the lazy ones out there ;)
same drop : http://drop.io/tr0fk4d
also fixed a small bug

I might add factions in a future version, there are some planned but the amount of work for such a small project would tire me out. maybe after metagame.

Re: Proto-RTS

Posted: 2010.06.19 (04:42)
by Yoshimo
Certainly looks cool, and the Love engine seems really good. I'll play with this a little and see how it goes.