Page 1 of 1

Mario -- Solved

Posted: 2010.04.18 (03:46)
by otters~1

Re: Mario -- Solved

Posted: 2010.04.19 (00:01)
by epigone
That seems pretty cool.

Re: Mario -- Solved

Posted: 2010.04.19 (00:22)
by Izzy
Now for somebody to implement something similar into N.

Re: Mario -- Solved

Posted: 2010.04.19 (03:57)
by OneSevenNine
That's really cool. But I feel kinda sad at the same time; I grew up playing this game (well, Mario games in general), beating it over and over, trying to get as skilled as I can, and now this guy wrote a program that does it better than I ever could've.

Oh well, at least it's not like I lost my job to a robot. Just my childhood dreams.

Re: Mario -- Solved

Posted: 2010.04.19 (04:00)
by Vyacheslav
That's simply unbelievable. I wonder how it would look like if the author did the same thing in SM64 on "max AI?"

Re: Mario -- Solved

Posted: 2010.04.19 (07:20)
by a happy song
OneSevenNine wrote:That's really cool. But I feel kinda sad at the same time; I grew up playing this game (well, Mario games in general), beating it over and over, trying to get as skilled as I can, and now this guy wrote a program that does it better than I ever could've.

Oh well, at least it's not like I lost my job to a robot. Just my childhood dreams.
People can do this without AI, just have a search on you tube. There's a mario 3 one where the guy bounces on almost every bullet on the final ship level, but I can't find it right now.

Here's a mario 1 runthrough that's pretty impressive in places: click

Re: Mario -- Solved

Posted: 2010.04.19 (07:54)
by Ad
This dude is pretty bitchin' when it comes to the Mario 64s.

Re: Mario -- Solved

Posted: 2010.04.19 (18:58)
by otters~1
What's most interesting about this to me is that it's constantly morphing. Because of the nature of the Mario sidescrollers, the computer can't know where the enemies etc. will be until he's a few feet from them.

@Izzy, that's the first thought I had. It'd be easier to do for N than Mario I guess, but I know very little about programming.

Re: Mario -- Solved

Posted: 2010.04.20 (16:00)
by Tunco
That's pretty impressive. =D