Mario -- Solved

Talk about gaming culture and other aspects of PC and console games and systems.
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Postby otters~1 » 2010.04.18 (03:46)

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Postby epigone » 2010.04.19 (00:01)

That seems pretty cool.
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Postby Izzy » 2010.04.19 (00:22)

Now for somebody to implement something similar into N.
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Postby OneSevenNine » 2010.04.19 (03:57)

That's really cool. But I feel kinda sad at the same time; I grew up playing this game (well, Mario games in general), beating it over and over, trying to get as skilled as I can, and now this guy wrote a program that does it better than I ever could've.

Oh well, at least it's not like I lost my job to a robot. Just my childhood dreams.
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Postby Vyacheslav » 2010.04.19 (04:00)

That's simply unbelievable. I wonder how it would look like if the author did the same thing in SM64 on "max AI?"
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Postby a happy song » 2010.04.19 (07:20)

OneSevenNine wrote:That's really cool. But I feel kinda sad at the same time; I grew up playing this game (well, Mario games in general), beating it over and over, trying to get as skilled as I can, and now this guy wrote a program that does it better than I ever could've.

Oh well, at least it's not like I lost my job to a robot. Just my childhood dreams.
People can do this without AI, just have a search on you tube. There's a mario 3 one where the guy bounces on almost every bullet on the final ship level, but I can't find it right now.

Here's a mario 1 runthrough that's pretty impressive in places: click
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Postby Ad » 2010.04.19 (07:54)

This dude is pretty bitchin' when it comes to the Mario 64s.
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Postby otters~1 » 2010.04.19 (18:58)

What's most interesting about this to me is that it's constantly morphing. Because of the nature of the Mario sidescrollers, the computer can't know where the enemies etc. will be until he's a few feet from them.

@Izzy, that's the first thought I had. It'd be easier to do for N than Mario I guess, but I know very little about programming.
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Postby Tunco » 2010.04.20 (16:00)

That's pretty impressive. =D
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