id just like to say that i DID start yelling stuff like "game over man, game over!" and "they're coming out of the god damn walls!!". this game is epic. at first when i kept getting stealth killed (grab kills from behind, not blockable) i was like 'well, this is fun...' but after a few more rounds my kill count started to improve and i was liking the new mechanic. stealth kills are very cinamatic and range in several different ways to kill your grabbed baddy. one time i impaled my tail thru a marine's ass (i think, either that or i ripped him a new one) and out his mouth, and another time id just behead him or crush his skul via inner mouth. certain grab moves can be countered like stumble grabs and its different for each species, but especially hard for marines. i already pre ordered it for steam and if your a fan of the TRUE aliens vs predator universe (not that AvP dawsons creek bs they had in the movies) or if you loved the second AvP game back in the day, i urge you to do the same (for your preferred systems that is).From AUSGAMERS - http://www.ausgamers.com/features/read/2760110 wrote: As someone that enjoyed many hours with Rebellion's original 1999 Aliens vs Predator First Person Shooter on PC, and more still with Monolith's 2001 follow-up, Aliens vs Predator 2, I was elated to hear of the long-awaited return to this series. Next to perhaps only Capcom's Arcade side-scrolling AvP beat em' up , these two FPS titles are the only games worthy of carrying either the Aliens or Predator name. Frankly, it's been a decade of generic action games and cash-in mobile titles for these two massive franchises. The legacy created by Ridley Scott, James Cameron and John McTiernan in the films Alien, Aliens and Predator (all now over 20 years old) still exists however, in defiance of the failings of recent films.
In both of the original Aliens vs Predator PC shooters, you had the option of playing as either the dreadlocked reptilian Predator, the H.R.Giger inspired Xenomorph Alien or a human Colonial Space Marine. Anyone familiar with the movies should recognise that the presence of Space Marines puts us in the timeline of the Alien films, as opposed to the recent (and best forgotten) AvP films that were set close to present day. Future-tech gives humans a fighting chances in the battle, making the species relatively even-matched and offering not only three distinctly different ways to play the game (including multiplayer), but also three full singleplayer campaigns with intertwining storylines - think Call of Duty's multiple view-points, except each with a completely unique style of playing.
After learning that SEGA would be showing off the new game (still tentatively titled just Aliens vs Predator) at the 2009 E3 conference, we were incredibly eager to see what 10 years of new technology might do such a successful formula. UK-based studio Rebellion Developments (the guys that started it all with the 1997 Atari Jaguar game) are back in the drivers seat, and had controlled demonstrations of both Marine and Predator gameplay running at the show.
Unfortunately they were staying very tight-lipped about anything not explicitly shown in these demos -- right down to even minor things like whether the Marine's smart-gun would return or anything at all about the Alien's abilities. So we weren't able to probe for really juicy stuff, but we still saw enough to get a solid impression on the game and walked away thoroughly optimistic. They did confirm that there would once again be a multiplayer component, but no elaboration beyond that.
The game is supposedly set 30 years after Alien 3 (so 170 years before Alien Resurrection), on planet 'BG-386' where Weyland-Yutani corp have established a colony called Freya's Prospect. Unbeknownst to them, they've carelessly stumbled onto a Predator temple, awakening the Alien Queen stored there, giving her a smorgasbord of fresh human hosts to gestate her offspring army in. A high-ranking predator has come in to clean up the mess, the Space Marines are trying to save their fellow humans and the Aliens are doing what they do best - reproducing and killing everything.
The first obvious improvement is the graphics and you'd certainly hope so from a decade of tech advances. Running on the in-house developed Rebellion Engine, the new AvP has all the looks you'd expect from a modern shooter -- perhaps not quite up to the fidelity and scale of Crysis, but definitely on on par with the likes of Call of Duty 4, Halo 3 or Fear 2. The lighting is something that they've absolutely nailed, creating a great atmosphere both in the steel hulls of the colony buildings and outside in the lush jungle exteriors
There's also plenty of great atmospheric effects like the Alien's acidic blood melting metal and the vapours hazing the air, flickering flares casting shadows across a dark hallway and of course, the shimmering effect of the Predator's stealth cloaking ability that all serve to enhance the base-aesthetic.
The predator demo showed off a good section of singleplayer gameplay and with the jungle environment, was very reminiscent of the 1989 film. As a lone hi-tech hunter making your way through the colony, you'll be battling plenty of both Aliens and Marines, each requiring different strategies. A red HUD bordering the screen gives the illusion of wearing the Predator's visor mask and the multiple vision modes are back, allowing the Predator to switch between standard view, infra-red heat vision for hunting humans or a third greenish mode that highlights Aliens. Then there's focus mode, which gives you a detailed readout of the surrounding environment.
Within focus mode, the predator can now also move about much more efficiently. Rather than the grappling hook of the previous games, you now have acrosshair controlled leap function that lets you point and click to bound from perch to perch, allowing you to hunt your human prey cloaked from the tree tops. Scanning around for leap locations seems very dynamic, think Gears of War and the variety of locations that game allows you to take cover then translate that to rooftops, ledges and tree-branches.
Preddy also packs an arsenal of high-tech weaponry. In addition to the dual wrist-blades, we we shown some form of proximity mine as well as the obligatory shoulder-mounted Plasma Caster. The way the triangular crosshair zooms and the sound it makes puts you right back in the 1989 movie - we're told that Rebellion used FOX's actual film assets to authentically reproduce such effects. As the predator you'll also collect trophies - the skulls of both the humans and the aliens that you decapitate. This maneuver is performed in a lovely realtime animation where the Predator jams his wrist-blade in the neck of the victim and lifts upward, tearing the spine clean from the torso. We're not sure how Aussie censors are going to sit with this, but there's no sex or drugs so we're probably safe. A couple of other features we saw were using the Predator's PDA to short out human power generators, and using a Marine officer's severed head on a retinal scanner to unlock a door.
The Marine gameplay is of course very different. For a start, you'll often have fellow soldiers assisting you and be receiving a clear set of instructions and objectives from your superiors. You're confined to regular human movement and your weapons are much more conventional - the space-age Pulse Rifle being the standard issue. The Marine level we were shown from early in the game tasked you to defend an indoor installation against an Alien onslaught.
As a Marine, you can't cloak or jump from tree to tree, but you do have the trusty old motion tracker and access to environmental equipment like turrets. When the Aliens started showing up, I felt like screaming "There's movement all over the place!" and "Game over man, game over!". The lights go out and flares are thrown to light the room, the motion sensor starts beeping faster as bangs and clangs can be heard in the distance - then an alien bursts out of a ventilation duct and crawls across the ceiling. That iconic chirping sound is heard as your fellow marines start firing their pulse rifles. Not wanting a face full of claws, tail, retractable teeth or acid-blood splash back, you do everything you can to keep your distance while peppering them with bullets.
With presentation this slick and gameplay variety that has already been proven successful, twice, it's difficult to see how this game could possibly suck. Hopefully PC gamers get treated as well in themultiplayer space as we were with the legacy titles but failing that, at least it looks like there will still be a great singleplayer campaign to enjoy. Aliens vs Predator is currently slated for an early 2010 release on PC, Xbox 360 and PlayStation 3.
one thing that got me after doing some research is Lance Henriksen will be assisting in the game as well as playing a role in the game, and if you dont know who that is he played the marine android bishop in the second alien movie - Aliens.
Demo's are out on steam, 360, and PS3.Actor Lance Henriksen has signed up to appear in Rebellion's Aliens vs. Predator in the role of Karl Bishop Weyland, a descendent of Charles Bishop Weyland, the founder of the infamous Weyland-Yutani corporation from the Aliens universe. He will lend his likeness and voice to the production. AvP is set to release in February!
“They’ve made me look very good,” said Lance Henriksen, “This is the first time I’ve been fully represented in a game, with my voice and how I look, and the Rebellion guys have done a great job. I might score from this game!”
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I URL'd the last image as it was streching everything and I had to scroll to read in wide sreen. Pictures is f'ing awesome though, you guys should seriously check it out. -LF