Aliens vs Predator

Talk about gaming culture and other aspects of PC and console games and systems.
User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.05 (20:46)

From AUSGAMERS - http://www.ausgamers.com/features/read/2760110 wrote: As someone that enjoyed many hours with Rebellion's original 1999 Aliens vs Predator First Person Shooter on PC, and more still with Monolith's 2001 follow-up, Aliens vs Predator 2, I was elated to hear of the long-awaited return to this series. Next to perhaps only Capcom's Arcade side-scrolling AvP beat em' up , these two FPS titles are the only games worthy of carrying either the Aliens or Predator name. Frankly, it's been a decade of generic action games and cash-in mobile titles for these two massive franchises. The legacy created by Ridley Scott, James Cameron and John McTiernan in the films Alien, Aliens and Predator (all now over 20 years old) still exists however, in defiance of the failings of recent films.

In both of the original Aliens vs Predator PC shooters, you had the option of playing as either the dreadlocked reptilian Predator, the H.R.Giger inspired Xenomorph Alien or a human Colonial Space Marine. Anyone familiar with the movies should recognise that the presence of Space Marines puts us in the timeline of the Alien films, as opposed to the recent (and best forgotten) AvP films that were set close to present day. Future-tech gives humans a fighting chances in the battle, making the species relatively even-matched and offering not only three distinctly different ways to play the game (including multiplayer), but also three full singleplayer campaigns with intertwining storylines - think Call of Duty's multiple view-points, except each with a completely unique style of playing.

After learning that SEGA would be showing off the new game (still tentatively titled just Aliens vs Predator) at the 2009 E3 conference, we were incredibly eager to see what 10 years of new technology might do such a successful formula. UK-based studio Rebellion Developments (the guys that started it all with the 1997 Atari Jaguar game) are back in the drivers seat, and had controlled demonstrations of both Marine and Predator gameplay running at the show.

Unfortunately they were staying very tight-lipped about anything not explicitly shown in these demos -- right down to even minor things like whether the Marine's smart-gun would return or anything at all about the Alien's abilities. So we weren't able to probe for really juicy stuff, but we still saw enough to get a solid impression on the game and walked away thoroughly optimistic. They did confirm that there would once again be a multiplayer component, but no elaboration beyond that.

The game is supposedly set 30 years after Alien 3 (so 170 years before Alien Resurrection), on planet 'BG-386' where Weyland-Yutani corp have established a colony called Freya's Prospect. Unbeknownst to them, they've carelessly stumbled onto a Predator temple, awakening the Alien Queen stored there, giving her a smorgasbord of fresh human hosts to gestate her offspring army in. A high-ranking predator has come in to clean up the mess, the Space Marines are trying to save their fellow humans and the Aliens are doing what they do best - reproducing and killing everything.

The first obvious improvement is the graphics and you'd certainly hope so from a decade of tech advances. Running on the in-house developed Rebellion Engine, the new AvP has all the looks you'd expect from a modern shooter -- perhaps not quite up to the fidelity and scale of Crysis, but definitely on on par with the likes of Call of Duty 4, Halo 3 or Fear 2. The lighting is something that they've absolutely nailed, creating a great atmosphere both in the steel hulls of the colony buildings and outside in the lush jungle exteriors

There's also plenty of great atmospheric effects like the Alien's acidic blood melting metal and the vapours hazing the air, flickering flares casting shadows across a dark hallway and of course, the shimmering effect of the Predator's stealth cloaking ability that all serve to enhance the base-aesthetic.

The predator demo showed off a good section of singleplayer gameplay and with the jungle environment, was very reminiscent of the 1989 film. As a lone hi-tech hunter making your way through the colony, you'll be battling plenty of both Aliens and Marines, each requiring different strategies. A red HUD bordering the screen gives the illusion of wearing the Predator's visor mask and the multiple vision modes are back, allowing the Predator to switch between standard view, infra-red heat vision for hunting humans or a third greenish mode that highlights Aliens. Then there's focus mode, which gives you a detailed readout of the surrounding environment.

Within focus mode, the predator can now also move about much more efficiently. Rather than the grappling hook of the previous games, you now have acrosshair controlled leap function that lets you point and click to bound from perch to perch, allowing you to hunt your human prey cloaked from the tree tops. Scanning around for leap locations seems very dynamic, think Gears of War and the variety of locations that game allows you to take cover then translate that to rooftops, ledges and tree-branches.

Preddy also packs an arsenal of high-tech weaponry. In addition to the dual wrist-blades, we we shown some form of proximity mine as well as the obligatory shoulder-mounted Plasma Caster. The way the triangular crosshair zooms and the sound it makes puts you right back in the 1989 movie - we're told that Rebellion used FOX's actual film assets to authentically reproduce such effects. As the predator you'll also collect trophies - the skulls of both the humans and the aliens that you decapitate. This maneuver is performed in a lovely realtime animation where the Predator jams his wrist-blade in the neck of the victim and lifts upward, tearing the spine clean from the torso. We're not sure how Aussie censors are going to sit with this, but there's no sex or drugs so we're probably safe. A couple of other features we saw were using the Predator's PDA to short out human power generators, and using a Marine officer's severed head on a retinal scanner to unlock a door.

The Marine gameplay is of course very different. For a start, you'll often have fellow soldiers assisting you and be receiving a clear set of instructions and objectives from your superiors. You're confined to regular human movement and your weapons are much more conventional - the space-age Pulse Rifle being the standard issue. The Marine level we were shown from early in the game tasked you to defend an indoor installation against an Alien onslaught.

As a Marine, you can't cloak or jump from tree to tree, but you do have the trusty old motion tracker and access to environmental equipment like turrets. When the Aliens started showing up, I felt like screaming "There's movement all over the place!" and "Game over man, game over!". The lights go out and flares are thrown to light the room, the motion sensor starts beeping faster as bangs and clangs can be heard in the distance - then an alien bursts out of a ventilation duct and crawls across the ceiling. That iconic chirping sound is heard as your fellow marines start firing their pulse rifles. Not wanting a face full of claws, tail, retractable teeth or acid-blood splash back, you do everything you can to keep your distance while peppering them with bullets.

With presentation this slick and gameplay variety that has already been proven successful, twice, it's difficult to see how this game could possibly suck. Hopefully PC gamers get treated as well in themultiplayer space as we were with the legacy titles but failing that, at least it looks like there will still be a great singleplayer campaign to enjoy. Aliens vs Predator is currently slated for an early 2010 release on PC, Xbox 360 and PlayStation 3.
id just like to say that i DID start yelling stuff like "game over man, game over!" and "they're coming out of the god damn walls!!". this game is epic. at first when i kept getting stealth killed (grab kills from behind, not blockable) i was like 'well, this is fun...' but after a few more rounds my kill count started to improve and i was liking the new mechanic. stealth kills are very cinamatic and range in several different ways to kill your grabbed baddy. one time i impaled my tail thru a marine's ass (i think, either that or i ripped him a new one) and out his mouth, and another time id just behead him or crush his skul via inner mouth. certain grab moves can be countered like stumble grabs and its different for each species, but especially hard for marines. i already pre ordered it for steam and if your a fan of the TRUE aliens vs predator universe (not that AvP dawsons creek bs they had in the movies) or if you loved the second AvP game back in the day, i urge you to do the same (for your preferred systems that is).

one thing that got me after doing some research is Lance Henriksen will be assisting in the game as well as playing a role in the game, and if you dont know who that is he played the marine android bishop in the second alien movie - Aliens.
Actor Lance Henriksen has signed up to appear in Rebellion's Aliens vs. Predator in the role of Karl Bishop Weyland, a descendent of Charles Bishop Weyland, the founder of the infamous Weyland-Yutani corporation from the Aliens universe. He will lend his likeness and voice to the production. AvP is set to release in February!

“They’ve made me look very good,” said Lance Henriksen, “This is the first time I’ve been fully represented in a game, with my voice and how I look, and the Rebellion guys have done a great job. I might score from this game!”
Image
Image
Demo's are out on steam, 360, and PS3.
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
http://www.ausgamers.com/gameres/4753/i ... line_7.jpg
I URL'd the last image as it was streching everything and I had to scroll to read in wide sreen. Pictures is f'ing awesome though, you guys should seriously check it out. -LF

User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.05 (22:17)

forgot the trailer - AvP - Story Trailer

User avatar
Queen of All Spiders
Posts: 4263
Joined: 2008.09.29 (03:54)
NUMA Profile: http://www.freeWoWgold.edu
MBTI Type: ENFP
Location: Quebec, Canada!

Postby SlappyMcGee » 2010.02.05 (22:40)

There is an edit button, bro.

This game looks fucking sick, incidentally.
Loathes

User avatar
Average Time to Take Breakfast in Equador
Posts: 651
Joined: 2008.10.02 (00:03)
NUMA Profile: http://nmaps.net/user/rocket_thumped
MBTI Type: INFP
Contact:

Postby rocket_thumped » 2010.02.07 (04:27)

I'm definitely going to try out the multiplayer demo, and then take it from there.
Image

If you don't know what you're doing, you're doing it right.

User avatar
Retrofuturist
Posts: 3131
Joined: 2008.09.19 (06:55)
MBTI Type: ENTP
Location: California, USA
Contact:

Postby t̷s͢uk̕a͡t͜ư » 2010.02.07 (04:40)

kai wrote:forgot the trailer - AvP - Story Trailer
Google Ads are spot-on!
Image
[spoiler="you know i always joked that it would be scary as hell to run into DMX in a dark ally, but secretly when i say 'DMX' i really mean 'Tsukatu'." -kai]"... and when i say 'scary as hell' i really mean 'tight pink shirt'." -kai[/spoiler][/i]
spoiler

Image


User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.07 (23:01)

BWAHAHAHAHAHA!!! Yeah, the timing on some of those are pricless...

and r_t, i preordered it for the singleplayer mostly.... i dont want to this to be another modern warfare 2, seeing as ded servers made AVP2 live till they dumped the main server provider. but from what im seeing even if they do use a matchmaking system, they're keeping everything that made AVP2 multiplayer fun: infestaion mode, 3 way tdm, ect ect.

i just hope they keep the aliens they way they did in some TDM servers:

1) start out as a face hugger
2) give a marine/predator a face full of alien wing wong
3) ???
4) PROFIT!!

also hope you can play as a queen, or get a 10 kill streak (or something like that) to turn into one. i pre-ordered it so ill put all the juicy bits in here on the 16th

EDIT: Killmoves Trailer. Wow...

dreams slip through our fingers like hott slut sexxx
Posts: 3896
Joined: 2009.01.14 (15:41)
NUMA Profile: http://nmaps.net/user/Tunco123
MBTI Type: INTJ
Location: Istanbul

Postby Tunco » 2010.02.08 (16:17)

Graphics (Aliens and Predators and stuff :D) looks really good. I'mma gonna get it or play it some time, it looks sick.
spoiler

Image


User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2010.02.08 (16:32)

I'd be wary of the PC version for now...

The demo on steam is an obvious and lazy console port. Next to no optimisation and a horrid matchmaking system make the PC experience pointlessly frustrating. Controls are clearly designed for console players, the targeting system has sticky aim when using a game pad and there's no way to precision aim when using a mouse so the two aren't balanced (you can only shoot from the hip, no iron sights).

i hated the demo at first, but I've grown to enjoy it for what it is. It's apparently 10 months old, too, and in that time they could have made vast improvement. I'll keep an eye on it, but I'm not 100% sure the PC version is going to be worth the investment.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


Beyond a Perfect Math Score
Posts: 829
Joined: 2008.09.25 (21:35)
Location: England
Contact:

Postby Luminaflare » 2010.02.09 (11:09)

a happy song wrote:I'd be wary of the PC version for now...

The demo on steam is an obvious and lazy console port. Next to no optimisation and a horrid matchmaking system make the PC experience pointlessly frustrating. Controls are clearly designed for console players, the targeting system has sticky aim when using a game pad and there's no way to precision aim when using a mouse so the two aren't balanced (you can only shoot from the hip, no iron sights).

i hated the demo at first, but I've grown to enjoy it for what it is. It's apparently 10 months old, too, and in that time they could have made vast improvement. I'll keep an eye on it, but I'm not 100% sure the PC version is going to be worth the investment.
Dedicated servers wouldn't be in a demo either way. I do agree that the pc match making is horrible though, also the controls are essentially the same as the old controls (very slightly altered). If it is 10 months old it's definitely going to be horribly optimised and who needs precision aim with a smart gun?

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2010.02.09 (17:44)

Luminaflare wrote:
a happy song wrote:I'd be wary of the PC version for now...

The demo on steam is an obvious and lazy console port. Next to no optimisation and a horrid matchmaking system make the PC experience pointlessly frustrating. Controls are clearly designed for console players, the targeting system has sticky aim when using a game pad and there's no way to precision aim when using a mouse so the two aren't balanced (you can only shoot from the hip, no iron sights).

i hated the demo at first, but I've grown to enjoy it for what it is. It's apparently 10 months old, too, and in that time they could have made vast improvement. I'll keep an eye on it, but I'm not 100% sure the PC version is going to be worth the investment.
Dedicated servers wouldn't be in a demo either way. I do agree that the pc match making is horrible though, also the controls are essentially the same as the old controls (very slightly altered). If it is 10 months old it's definitely going to be horribly optimised and who needs precision aim with a smart gun?
The smart gun is next to useless in the current build, unless you spot your target first from across an open room. Secondary fire appears to be more damaging, but I've not used it much as the Smart Gun spawn are is the main pred hunting ground (I prefer to skulk the corridors) The Pulse Rife is by far the most deadly weapon (especially with grenades), but would benefit now end from iron sights.

It's really arcadey, and not MW2, I know, but crouch and iron sights would only strengthen the play.

The single player looks pretty mean. You can blow off Alien's limbs and they drag themselves toward you using whatever they have left (even trying to headbutt you if no arms), and will be more forgiving if the game isn't tweaked as well as I hope it will be.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Ice Cold
Posts: 200
Joined: 2008.09.26 (05:18)
NUMA Profile: http://nmaps.net/user/Twistkill
Location: Richmond Hill, Ontario, Canadia

Postby Twistkill » 2010.02.10 (17:07)

I downloaded the MP demo and wasn't too impressed, but then again, having plain old DM as the only mode to show off isn't telling me much either. I was playing as aliens and honestly, it's too difficult moving around on the walls and whatnot. Hit detection is a little off and the controls are strange.

I have other interests anyway. Heavy Rain next week, God of War 3 in March, possibly BF: BC 2 at some point. I had the demo of the first game; it looked a little grainy and was kind of difficult. I'm playing Modern Warfare 2 for now. It's so addicting, man. As overhyped as it is, it is an excellent game to play online aside from the campers and glitchers. It's given me an excellent return on my investment due to the ratio of money spent : game time, and that's important, because I don't have much money to spend these days.
Image
"A fool shows his annoyance at once, but a prudent man overlooks an insult."
-Proverbs 12:16
Newfrag is my PSN name. Add me as a friend so we can play and chat, just make sure to tell me you're from these forums or else I'll think you're trying to molest me.

User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.19 (20:06)

So, i hate to admit it, but im more then a little disappointed. it took me under 15 hours to beat all three campaigns for starters, but let me get into the details:

Human Campaign

This one i really did like. The Campaign starts with you in a drop ship looking out the cockpit window just in time to see a predator ship uncloak and blast marine docking station to bits. It doesn't take long after you land on the planets surface for each one of your squad mates to fall like flies, except for a few of your extra tough bug hunters in you squad including a Vasquez-ish character called Tequila (yeah, not to fond of the name either... but other then carl bishop wayland she's the best npc youll find). One thing that got me about her is how the game makes you care about whether she lives or dies, if its running through a clolny heart to rescue her or a race against time to get her to a med table for a much needed "abortion". in fact the gameplay more then once got me gritting my teeth as im mowing down waves of xenomorphs with a smartgun as generic space marine action music keeps my adrenaline flowing. but, like i said before, the ending left me with a sort of "thats it?" kind of feeling.

Predator Campaign

Admittedly the first campaign i beat. it gives you a prequel in a predator temple training ground to get used to the gameplay mechanics of the predator, then it starts just like the human campaign only after the pred ship blows away the human one in orbit over the planet you see 3 predator drop pods make for the planets surface. one thing that got me was how marines NEVER look up when im hunting them, and theyre AI is just awful. it seems my only real challenge is the alien fights, and most of those were pretty easy too. you go through the campaign finding bit and pieces of equipment before you have to fight your way through marines and combat androids to get to the predator temple that wayland found. from there on, any human faction just seems like they're stuck in the middle of a much bigger war: aliens vs predator. this is where you fight a Praetorian Alien and much later, a Predator Alien. Again the end left me longing for more.

Alien Campaign

Well, i guess the first disappointment here is i was hoping to start off as a facehugger and hunt for my host.... but noo. in this spin off remake im already gestating inside of someone. in fact, im being harvested by... yup, you guessed it, waylend scientists. im tougher then my brothers i guess, they thought it would be easy to force me into from an open chest cavity to a glass contanment tube, but i showed them who they were dealing with by hiding in the one place they didnt expect me to figure out: right back in the dead body that once was my "crib". i pop out his mouth, screech a little, they panic and try to lock the place down and kill everything in the room (scientist that are trapped with me included) and then waylend himself pops up and goes, "no, i want this one alive. i like this one....". thus begins the existence of specimen 6. i even got a 6 tattooed on my forehead! so theres a few parts were they try to tame me and one failed escape attempt, until finally they open the temple doors to the predator temple and in turn the temple emits a huge emp that knocks out power everywhere including the neighboring waylend xenomorph facility where i am. my restraints get loose and the carnage starts, and the second disappointment is sure to follow: vents. here i thought i could just freewalk into them but noooooo: either i have to be right in front of it or i have to lock onto it with focus mode, AND THEN press the jump key to go into a little transition cutscene into the said vent hole. needless to say, this is fucking useless if there's marines shooting at me. marines seem to look up more then they did with the predator, but still not nearly enough... and the real battles dont start till the first predator battle... which is at the end :/

out of all 3 campaigns the endings seem to point to a sequal or at least some DLC centered around the Xenomorph Homeworld. so they pretty much sold half a fucking game here for full price. i havnt played much of the multiplayer, but from what i have played it shows promise... but there a lot of work to be done. theres several modes: DM, Species TDM, Infestation (starts with one alien and if you die you join the ranks of the aliens and so on), survival (you and 3 other people fight endless waves of aliens, nazi zombie style), and a gamemode called predator hunt which i havnt played yet.

there IS a dedicated server browser, but so far i dont think it works, or will work till the next few patches... so im stuck with matchmaking and local hosting/hosts.

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2010.02.19 (20:17)

Dedi servers are en route in the next couple of days according to a post by rebellion devs.

I'm really on the fence about this one. The demo was ok, I enjoyed it for all the cool fan services, but the game itself felt very lacklustre and beta complete. The game is apparently plagued with glitches (as most releases are these days due to the whole run and patch nature of online content/gaming/distribution), and there's been much more negative feedback than good.

Think I'll wait for a weekend deal, if I get it t all.

*crosses fingers for colonial marines*
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.23 (05:29)

its still buggy and the voice chat needs to be fixed (the stutter bug), but i like it. ive been getting a lot better games in the player match, and predator hunt is the shit. fucking LOVE the disc, gets me 5-6 in a row sometimes depending on the "teamwork" of the marines XD.

....yes, thats right, bunch up for poppa. just like that, yes....
*ahem* yeah, anyways...

i see a loooot potential in this game, thats as far as ill go atm... well see when the dlc comes out. it really all depends on the ded servers in the end, AND if they release any kind of sdk.

User avatar
Queen of All Spiders
Posts: 4263
Joined: 2008.09.29 (03:54)
NUMA Profile: http://www.freeWoWgold.edu
MBTI Type: ENFP
Location: Quebec, Canada!

Postby SlappyMcGee » 2010.02.23 (12:34)

Most of the complaints I've heard (Kotaku and another gaming website) loved the Pred/Alien portions of the campaign but hated the Human campaign. Odd.
Loathes

User avatar
Mr. Glass
Posts: 2019
Joined: 2008.09.27 (20:22)
NUMA Profile: http://nmaps.net/user/astheoceansblue
MBTI Type: ENTP
Location: up down left right start A start

Postby a happy song » 2010.02.23 (12:53)

SlappyMcGee wrote:Most of the complaints I've heard (Kotaku and another gaming website) loved the Pred/Alien portions of the campaign but hated the Human campaign. Odd.
Marine campaign is the strongest according the the majority of reviews, with Alien being the weakest.
click sig :::
spoiler


n
::: astheoceansblue
::: My eight episode map pack: SUNSHINEscience
::: Map Theory: The Importance of Function & Form

-
M U S I C
::: The forest and the fire: myspace
::: EP available for FREE download, here.

-
A R T
::: Sig & Avatar Artwork by me - see here!

-
G A M I N G
::: Steam ID: 0:1:20950734
::: Steam Username: brighter


User avatar
Queen of All Spiders
Posts: 4263
Joined: 2008.09.29 (03:54)
NUMA Profile: http://www.freeWoWgold.edu
MBTI Type: ENFP
Location: Quebec, Canada!

Postby SlappyMcGee » 2010.02.23 (15:56)

Can you really cite that? Because, I'm on Gamespot and Kotaku and they're both agreeing that the Marine campaign is tedious and overly dark.

I mean, it's not vital that you cite it or anything, I just happen to think that you are wrong.
Loathes

User avatar
Slice of Wisdom
Posts: 407
Joined: 2008.09.27 (05:29)

Postby kai » 2010.02.24 (01:20)

the marine felt longer then the aliens, and the predator felt right in the middle of that somewhere. but thats just me...


Who is online

Users browsing this forum: No registered users and 16 guests