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Red Faction Guerilla

Posted: 2009.07.11 (13:09)
by Sniperwhere
For any of you who've played the first Red Faction, you'd know that the one unique quality about the game was it's ability to destroy the environment. In the third, they take that quality to the next level. Observe:

http://www.youtube.com/watch?v=2d_KJZ8uMw0

Gameplay's pretty good. it lets you get wildly creative with how you decide to enter a fight, or finish one.

Anyone else play this?

My one issue with the game is that they may have made it to realistic in that dead buildings stay dead the entire game. So if you destroy absolutely everything early on, then you've run out of the best stuff to do later.

Re: Red Faction Guerilla

Posted: 2009.07.11 (15:36)
by a happy song
This is the third Red Faction. You must have missed this.

Anyway, the destructive environments in those games always hinted at something very cool. I mean, who else has had enough of not being able to open a flimsy door when you're carrying a rocket launcher?

Games like this make me wish I'd not sold my xbox...

Re: Red Faction Guerilla

Posted: 2009.07.11 (15:43)
by Spawn of Yanni
I really like the concept of fully destructible buildings, and all, but, uh. If they're trying to achieve a new level of realism I feel like they may have just overshot their target a little here. In any case, it'll make for a whole lot of awesome, I suppose.

Re: Red Faction Guerilla

Posted: 2009.07.11 (15:49)
by a happy song
Spawn of Yanni wrote:I really like the concept of fully destructible buildings, and all, but, uh. If they're trying to achieve a new level of realism I feel like they may have just overshot their target a little here.
How so?

-

For those who have played it, how's the multiplayer? The team based building defense mode where the defenders can repair/rebuild the structure they're attempting to prevent the destruction of by the attacking team sounds like hella fun.

Re: Red Faction Guerilla

Posted: 2009.07.11 (15:53)
by Spawn of Yanni
brighter wrote:
Spawn of Yanni wrote:I really like the concept of fully destructible buildings, and all, but, uh. If they're trying to achieve a new level of realism I feel like they may have just overshot their target a little here.
How so?
At, uh, 0:37ish,

That looks like a heavily reinforced bunker of some sort, not a block of cheese.

Re: Red Faction Guerilla

Posted: 2009.07.11 (16:00)
by Sniperwhere
brighter wrote:This is the third Red Faction. You must have missed this.

Anyway, the destructive environments in those games always hinted at something very cool. I mean, who else has had enough of not being able to open a flimsy door when you're carrying a rocket launcher?

Games like this make me wish I'd not sold my xbox...
Oh no, i was fully aware of the second one, I just didn't like it.

Let me fix that, "second" typo....

I also meant "realism" somewhat loosely. No way anyone can tear through strengthened walls in just 3 swings of a sledgehammer.

But the game is still pretty darn fun, no matter how surrealistic.

Re: Red Faction Guerilla

Posted: 2009.07.11 (16:21)
by a happy song
Well, I was thinking that the structures on the surface are more flimsy than they appear. They seem to be temporary buildings, like the surface is midway through development. Also, Sledgehammers in the future probably inject nanobots into whatever they're mashing which help deconstruct the material, right?

It's not perfectly realistic, the art direction is a little bland, but this is certainly a good step toward greater realism in gaming.

And, yeh, how's that multiplayer?

Re: Red Faction Guerilla

Posted: 2009.07.11 (17:23)
by Sniperwhere
That's an interesting way to look at it. And since I haven't got live hooled up yet, i don't exactly know how multiplayer is. But since my friends is more hooked on that than actual story, it can't be bad, can it?

Re: Red Faction Guerilla

Posted: 2009.07.12 (00:26)
by Luminaflare
brighter wrote:Well, I was thinking that the structures on the surface are more flimsy than they appear. They seem to be temporary buildings, like the surface is midway through development. Also, Sledgehammers in the future probably inject nanobots into whatever they're mashing which help deconstruct the material, right?

It's not perfectly realistic, the art direction is a little bland, but this is certainly a good step toward greater realism in gaming.

And, yeh, how's that multiplayer?
No the sledge hammers have kinetic amplifiers that makes it deliver something like 10,000 pounds of force on impact. The nano-rifle does melt things though.

Re: Red Faction Guerilla

Posted: 2009.07.12 (09:38)
by a happy song
Ackmest Dansam wrote:
brighter wrote:Well, I was thinking that the structures on the surface are more flimsy than they appear. They seem to be temporary buildings, like the surface is midway through development. Also, Sledgehammers in the future probably inject nanobots into whatever they're mashing which help deconstruct the material, right?

It's not perfectly realistic, the art direction is a little bland, but this is certainly a good step toward greater realism in gaming.

And, yeh, how's that multiplayer?
No the sledge hammers have kinetic amplifiers that makes it deliver something like 10,000 pounds of force on impact. The nano-rifle does melt things though.
I was being facetious. But that does explain things perfectly well.

Re: Red Faction Guerilla

Posted: 2009.07.17 (02:21)
by Twistkill
I grabbed the demo off PSN and decided to pick up the game at Future Shop last week. It is indeed tons of fun but like Sniperwhere, I don't like the fact that all destruction you cause is permanent. I think "dead" buildings should respawn after a certain amount of time you stay away from them. If an EDF building gets destroyed, then it will also respawn but you no longer get morale/lower EDF control for destroying it again. I haven't tried the online yet, but I will definitely look into it this weekend. I'm working saturday 1:30 - 10 and have church on sunday morning but the afternoon will be freeeee. :D

Re: Red Faction Guerilla

Posted: 2009.07.17 (17:22)
by Sniperwhere
Well, what i found that I like to do when going on a rampage, is i'll save it, turn on a cheat to disable saving, and then turn the cheat(unlocked through achievements) off again and go crazy. Then when i'm done and want to get back to playing normally, i reload the save.