How often do you listen to music while gaming?
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Not including the game's soundtrack, not very often.

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I always remember while I'm turning on my computer, but I forgot to open music when I've already opened it.
Yes, loading time takes that long, even I made all of the specifications to make the start faster.

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There are some games (like knytt) where the music and sounds are good (and they are quite needed for the game).
There are some games (like some fps's) where the music sucks, but you like the sound of "WAAARGH" and "YOU BITCH" and the shotgun sound, so I turn the game music off and let the sound effects on, and let my music playing.
There are some games (like n) that don't have music (only effects) so I open WMP12.
There are some games (like some racing games) that have crappy everything, the sound effects aren't worth it, so I have my music playing.
So I voted "occasionally". I voted "Sometimes".
BTW MY UT2003 WORKED AND I PUT THE GRAPHICS AT MAXIMUM AND "HOLY SHIT" THE GUY SAID.

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[13:50:29] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:50:53] <Zeph> omfg 1950s jazz
[13:50:57] <WorldCupE> ZEPH
[13:51:01] <WorldCupE> WHAT
[13:51:11] <WorldCupE> hpw
[13:51:12] <WorldCupE> how
[13:51:12] <Zeph> everyone wears out halfway through the match
[13:51:15] <WorldCupE> ._.
[13:51:17] <WorldCupE> you
[13:51:19] <WorldCupE> aren't
[13:51:20] <WorldCupE> here
[13:51:24] <WorldCupikaze> I think the broadcasters lowered the volume for certain frequencies
[13:51:35] <WorldCupikaze> WOAH
[13:51:38] <WorldCupikaze> STOP IT ZEPH
[13:51:46] <WorldCupE> he's in #n
[13:51:49] <WorldCupE> but not here
[13:51:58] <Zeph> that nz guy wasn't fouled
[13:52:05] <WorldCupikaze> DUBBLE YOO. TEE. EFF.
[13:52:05] <WorldCupikaze> STOPIT
[13:52:29] <WorldCupE> I don't think Zeph can read what we say
[13:52:38] <WorldCupikaze> No
[13:52:41] <WorldCupikaze> But it still happens
[13:52:46] <WorldCupE> xD
[13:52:47] <Zeph> holy shot I'm vibrating to 1950s relaxing jazz
[13:52:58] <WorldCupE> ZEPH
[13:53:01] <WorldCupE> CAN YOYU HEAR ME
[13:53:20] <WorldCupE> donfuy
[13:53:23] <WorldCupE> have you seen this
[13:53:35] <Donfuy> i can't
[13:53:43] <WorldCupE> can't what
[13:53:47] <WorldCupE> Zeph isn't here
[13:53:48] <WorldCupikaze> WHAT's GOING ON
[13:53:51] <WorldCupE> but is speaking
[13:53:51] <WorldCupE> D:
[13:53:58] <Donfuy> can't see what huh?
[13:54:06] <WorldCupikaze> IT'S THE APOCALYPSE
[13:54:10] <Donfuy> where's zeph o_o
[13:54:18] <WorldCupE> precisely
[13:54:21] <WorldCupikaze> Exactly
[13:55:21] <WorldCupikaze> call wide
[13:55:24] <Zeph> Pooh
[13:55:28] <WorldCupikaze> EH?
[13:55:37] <WorldCupikaze> OOOOOOOOoh
[13:55:38] <Zeph> amazing slide tackle saves day
[13:55:48] <WorldCupikaze> WHY ARE YOU TALKING YOU AREN'T HERE
[13:56:53] <WorldCupikaze> call wide
[13:57:02] -->| Zeph ([email protected]) has joined #Worldcup
[13:32:33] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:32:43] <WorldCupE> ZEPH D:<
[13:32:44] <Zeph> fucking irc app
[13:32:47] <WorldCupE> O_O
[13:32:50] -->| Zeph ([email protected]) has joined #Worldcup
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If I'm playing something more immersive like Fo3, then I'll keep the in game music for atmosphere.

n
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I dunno, man. Constant spams of "Need a dispenser heeeere!" are rather pleasing.atob wrote:When online gaming, almost always. For games like TF2 with no music, I'll have something in the background constantly. Ive a few playlists specifically for it.

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But then you can't hear spies uncloaking around you, or nearby sentries being sapped.atob wrote:For games like TF2 with no music, I'll have something in the background constantly. Ive a few playlists specifically for it.
For me, audio cues in first-person shooters are too important to be drowned out by my own music.

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Earphones, my friend! Music is slightly lower than the game effects, just to fill up the empty space. Plenty of room to hear what's needed.Tsukatu wrote:But then you can't hear spies uncloaking around you, or nearby sentries being sapped.atob wrote:For games like TF2 with no music, I'll have something in the background constantly. Ive a few playlists specifically for it.
For me, audio cues in first-person shooters are too important to be drowned out by my own music.

n
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