Metanet's Team Fortress 2 Thread!

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Postby Snuggletummy » 2009.05.26 (17:04)

Tsukatu wrote:
atob wrote:
Tsukatu wrote: Do you have to lead your shots, or what?
Well, yes. They're projectiles, so you have to lead them just like other projectiles (rockets, needles, nades, etc..). Predicting your shots can be a little offputting at first, but if you play with it enough they'll start coming more naturally. They did for me, at least.

It's GREAT for CQC and mid-range, but nest to useless for anything moving fast at long.

The biggest tip I can give is that you don't always have to pull the string back, for close to mid you can just tap m1 and let off a weaker, but still accurate at that range, shot. If you hold it down too long, you'll notice the Sniper's hand starts to shake, if you let this happen, the shot will fly wild.
Mmkay.
So it's pretty much useless for sniper fights unless you can guess when they're going to pop out?
I'm really good at taking out snipers with it actually. The thing is, I have a love for things that arc in games, like grenades and such. I can even tell where my shots are going to hit without firing a shot. Anyway, the main reason I love the Huntsman is the ability to pin people to walls, and it does a really decent amount of damage.

Also, about fire arrows, when the sniper has his bow drawn, and the pyro shoots him with the flamethrower (Has to be an allied pyro) the arrow will light on fire.
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Postby a happy song » 2009.05.26 (21:39)

Snuggletummy wrote:Also, about fire arrows, when the sniper has his bow drawn, and the pyro shoots him with the flamethrower (Has to be an allied pyro) the arrow will light on fire.
A very cool synergy. I'm really enjoying these nuances. Like the ability to douse afterburn with piss. Brilliant :)
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Postby Calcy » 2009.05.27 (00:21)

smartalco wrote:Last question, has anyone figured out what exactly the fire arrows do? (I still haven't figured out how to regularly make them, I think its just if a pyro flame gets close to you, or an explosion happens nearby)
If a friendly pyro lights you with his flamethrower while you have the Huntsman out, your next shot will be a fire arrow. Basically it combines the Huntsman damage with the flaregun afterburn, and the pyro receives the assist if your fire arrow kills your target.

Also, a bit of awesomeness: the arrows can be reflected with the airblast, although it's ridiculously hard to do. I know that it is possible because one of the new kill icons shows a reflected arrow.
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Postby a happy song » 2009.05.27 (10:17)

Metanet server is difficult to play on for me. 100 ping ruins my aim even with lag compensation.

Last nights rushes were hella fun though, well instigated Dave! I think Medic rush was my favourite, even though it was absolute fail.
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Postby SlappyMcGee » 2009.05.27 (13:59)

atob wrote:Metanet server is difficult to play on for me. 100 ping ruins my aim even with lag compensation.

Last nights rushes were hella fun though, well instigated Dave! I think Medic rush was my favourite, even though it was absolute fail.
Dave needs to stop convincing the entire server to do class rushes.
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Postby a happy song » 2009.05.27 (14:10)

SlappyMcGee wrote:
Dave needs to stop convincing the entire server to do class rushes.
Well, when it's a choice between playing with a gimped ping or pissing about, I'll take follow Jarate philosophy any day.

Anyway, you were encouraging him more than anyone!
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Postby SlappyMcGee » 2009.05.27 (19:53)

atob wrote:
SlappyMcGee wrote:
Dave needs to stop convincing the entire server to do class rushes.
Well, when it's a choice between playing with a gimped ping or pissing about, I'll take follow Jarate philosophy any day.

Anyway, you were encouraging him more than anyone!
Oh, that time! I didn't realize you were on. (Are we not friends on Steam? D=) I thought this was a seperate incident, and I was thinking, "Twice in one day? Way to go, Tetris."
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Postby t̷s͢uk̕a͡t͜ư » 2009.05.27 (19:57)

atob wrote:
SlappyMcGee wrote:
Dave needs to stop convincing the entire server to do class rushes.
Well, when it's a choice between playing with a gimped ping or pissing about, I'll take follow Jarate philosophy any day.

Anyway, you were encouraging him more than anyone!
wuts ur steam id????
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Postby a happy song » 2009.05.27 (20:41)

Mah ID is: 0:1:20950734

My username is: brighter

I'm pretty sure I have most of you guys on my list, just haven't spent much time playing with y'all yet.
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Postby T3chno » 2009.05.30 (01:07)

Update! You are now also able to get new sniper.spy items through achievements. Woo!
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Postby  yahoozy » 2009.05.30 (03:49)

See, guys? Complaining enough is a surefire method of getting what you want.

Also, does anyone have an idea of when they're supposed to implement the trading system? I have, like, four Jarates, and no Razorback.

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Postby T3chno » 2009.05.30 (04:11)

Just finish off some of the achievements. Only 17 are needed for the Razorback; most of which are generally easy to complete.
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Postby Calcy » 2009.05.30 (04:20)

Also, to prove that arrows are reflectable:

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Note the 5th icon.
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Postby smartalco » 2009.05.31 (01:15)

Do you know what #3 in that is Calcy?
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Postby T3chno » 2009.05.31 (02:34)

smartalco wrote:Do you know what #3 in that is Calcy?
I remember doing/seeing that. Something to do with the Razorback, if I remember right.
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Postby blue_tetris » 2009.05.31 (03:13)

Number 3 is the knife taunt kill as spy.

By the way, I haven't seen the second Ambassador headshot icon. Maybe some of these aren't actually in use? (a.k.a. the reflected arrow?)
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Postby Calcy » 2009.05.31 (05:49)

blue_tetris wrote:By the way, I haven't seen the second Ambassador headshot icon. Maybe some of these aren't actually in use? (a.k.a. the reflected arrow?)
I haven't either. As for the reflected arrows, I saw a post somewhere that said Robin stated that arrows are reflectable, but it's pretty damn hard to do. No idea if the statement is credible though.

At any rate, I wish they'd put in a kill icon for a reflected Sandman ball. I actually managed to do it once completely by accident, and it counted as a suicide for him. D:
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Postby kai » 2009.05.31 (10:56)

ok. i dont care what anyone says, the server needs a few custom maps (at least 3 more not including vikings). f*** the stock maps.

i mean at least put em in the vote option if not rotation.

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Postby bufar » 2009.05.31 (12:40)

kai wrote:ok. i dont care what anyone says, the server needs a few custom maps (at least 3 more not including vikings). f*** the stock maps.

i mean at least put em in the vote option if not rotation.

I disagree. But I think 2fort should be in rotation.
Last edited by bufar on 2009.06.16 (23:27), edited 1 time in total.
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Postby  yahoozy » 2009.05.31 (17:46)

2fort should never be in any rotation ever. Also, two of my favorite maps are Gydan and Cashworks, which should be implemented.

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Postby T3chno » 2009.05.31 (19:54)

If we're suggesting custom maps, I like these:
Freight
Aerospace_B3 <- Just amazing
Stronghold_B5
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Postby Chase » 2009.05.31 (20:02)

We need a few customs, not too many, nor do we have to put them in rotation, just as a votable option.

2fort is fun, but repetitive. Put it in as a votable option.
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Postby kai » 2009.06.01 (02:24)

bufar wrote:I disagree. But I think 2fort should be in rotation.
i like 2fort only cause its CTF. I think we should put those maps techno posted, cause they look awesome ^_^.

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Postby  yahoozy » 2009.06.01 (04:02)

Here are the two maps I suggested, by the way:
http://www.fpsbanana.com/maps/69298
http://www.fpsbanana.com/maps/70472

Also, as an aside, I got the Razorback via the third Sniper milestone. I haven't really used it, but, as far as I can tell, I don't like it much. I'd rather the SMG over Jarate or the Razorback anyday. I'm not a fan of the Sniper Update as a whole, really.

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Postby kai » 2009.06.01 (05:39)

i dont like how the bow is on the left side of the screen for sure.

and fyi yahoozy, im pretty sure its 'liquid solution', not 'liquid's elusion'.


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