Metanet's Team Fortress 2 Thread!
- Queen of All Spiders
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- Albany, New York
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Did I miss something?Soldier Achievements wrote:Spray of Defeat
Use a grenade to gib a player.

- Lifer
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- Legacy Elite
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Also, awesome update. Glad the soldier won.



- Queen of All Spiders
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All the frakkin' servers are full. -_-

- Albany, New York
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http://www.tf2items.com/crafting/blueprints.php
I think there was a problem with steam last night. I have already gotten the boots, the Scottish Resistance, the Chargin' Targe and the Equalizer. On top of that, I would get a Jarate every time I died, and occasionally I would get another item on top of that.

- Legacy Elite
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How did you get the boots? Are they achievement-related?bufar wrote:I have already gotten the boots, the Scottish Resistance, and the Equalizer. On top of that, I would get a Jarate every time I died, and occasionally I would get another item on top of that.



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- The Konami Number
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Cracked.com wrote:All video-game characters are in fact made of cotton candy. This theory, and only this theory, can explain the cat-like hydrophobia shared universally by their kind. How else are we to believe that Frogger, a frog, is killed instantly on contact with water?
- Queen of All Spiders
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Now I have 2 Fedoras. -____-

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If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
- Mr. Glass
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You know, Soldiers have hitscan!Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
All this Targe is OP talk is simply showing those who cannot use the solider class to it's fullest potential. Every single class (bar the Demoman himself!) in the game has a hitscan option, the Targe doesn't make you invulnerable in TEAM Fortress 2.
It's like saying the Sniper Rifle is OP because I can't pistol him with my scout from the same distance he can HS me.
Silly.

n
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Blast radius doesn't count as hitting a demoman with targe anymore.Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
Also, Gunboats are horrible. You have to sacrifice your shotgun to wear them. Not worth it.

- Lifer
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Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons. Minimum damage you would do would be 80 (57*4*.35), which would leave him over half health. It is quite possible to hit a targe demo 4 times without killing him. (using TF2 wiki numbers)SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
I actually quite like the gunboats. You still have your melee, and I rocket jump quite a bit anyway, now I can rocket jump pretty much whenever (maybe I've just got better at jumping, but I'm pretty sure they let you go a little higher as well).Flight wrote:Also, Gunboats are horrible. You have to sacrifice your shotgun to wear them. Not worth it.

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It's also quite possible to 2shot a Targe+Eye demo with yoru shotgun!smartalco wrote: It is quite possible to hit a targe demo 4 times without killing him. (using TF2 wiki numbers)
Na, all they do is reduce.smartalco wrote:I actually quite like the gunboats. You still have your melee, and I rocket jump quite a bit anyway, now I can rocket jump pretty much whenever (maybe I've just got better at jumping, but I'm pretty sure they let you go a little higher as well).
The Targe feels like it gives the Grenade Launcher an aimbot, but it's simply because you have to rely on your pills to hit that pesky scout instead of peppering his path with stickies.
Similar principle with the Boats, I'd imagine.

n
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If I do need to jump, I usually find a nearby medic and have him buff me.

- Schlock Schtock and Two Schmoking Barrels
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*cough* SHOTGUNS *cough*Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
In numbers it's OP, alone it isn't. If you have any class that uses bullets on your team it's kinda useless. Generally Heavies, Engineers and Scouts works well. Especially Scouts.

- Mr. Glass
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The only reason it's considered OP atm is because of the abundance of explosive classes in use due to the update. Also, the Soldiers are so excited about using their new rocket launcher that their focused on using it more than they should be. The amount of soldiers who even bother to pull out their shotguns right now is a lot lower than it was pre-update.Chase wrote:*cough* SHOTGUNS *cough*Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
In numbers it's OP, alone it isn't. If you have any class that uses bullets on your team it's kinda useless. Generally Heavies, Engineers and Scouts works well. Especially Scouts.
It'll feel a whole lot more balanced once the update settles and people get used to countering it properly.

n
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- Queen of All Spiders
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Oh, do rockets do more damage the closer you are?smartalco wrote:Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons.SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
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As far as I'm aware, there is no damage fall-off. I read an analysis of DH damage recently and the guy was conducting all his research at point blank range just because it was quicker and distance wasn't a factor.SlappyMcGee wrote:Oh, do rockets do more damage the closer you are?smartalco wrote:Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons.SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.

n
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