Metanet's Team Fortress 2 Thread!

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Postby SlappyMcGee » 2009.12.17 (06:34)

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Postby bufar » 2009.12.17 (20:08)

Did anyone else notice this?
Soldier Achievements wrote:Spray of Defeat
Use a grenade to gib a player.
Did I miss something?
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Postby smartalco » 2009.12.17 (23:22)

^The steam forums seem to think that one of the taunts involves blowing yourself up with a grenade (which of course causes collateral damage).
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Postby Calcy » 2009.12.18 (02:12)

Sweet, they did end up implementing the disguise system that I had suggested. :D

Also, awesome update. Glad the soldier won.
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Postby SlappyMcGee » 2009.12.18 (03:07)

Post your recipes!
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Postby T3chno » 2009.12.18 (03:41)

1 hat + 1 hat = random hat.


All the frakkin' servers are full. -_-
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Postby bufar » 2009.12.18 (15:05)

Here's a list of recipes. I don't know how reliable it is, but it makes sense and goes along with what I've been hearing.
http://www.tf2items.com/crafting/blueprints.php

I think there was a problem with steam last night. I have already gotten the boots, the Scottish Resistance, the Chargin' Targe and the Equalizer. On top of that, I would get a Jarate every time I died, and occasionally I would get another item on top of that.
Last edited by bufar on 2009.12.18 (17:51), edited 1 time in total.
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Postby Calcy » 2009.12.18 (17:50)

bufar wrote:I have already gotten the boots, the Scottish Resistance, and the Equalizer. On top of that, I would get a Jarate every time I died, and occasionally I would get another item on top of that.
How did you get the boots? Are they achievement-related?
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Postby bufar » 2009.12.18 (17:51)

I don't know. I got all of those from random drops, except the equalizer.
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Postby Snuggletummy » 2009.12.18 (18:55)

I have every Demoman weapon and 2 Soldier weapons. It keeps failing to give me a weapon, and quite frankly, I'm getting pretty fed up with the game as a whole. Although, The Eyelander is badass. How did I get them so fast? tr_walkways.
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Postby SlappyMcGee » 2009.12.18 (19:31)

The update is the buggiest yet.
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Postby T3chno » 2009.12.20 (22:07)

I combined my Soldier's Stash and Trophy Belt to get a random hat. It became a Fancy Fedora.


Now I have 2 Fedoras. -____-
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Postby epigone » 2009.12.21 (05:07)

The new update makes for some explosive fun. Chaotic, but great fun.
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Postby  yahoozy » 2009.12.21 (23:34)

The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.

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Postby SlappyMcGee » 2009.12.21 (23:36)

Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
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Postby a happy song » 2009.12.21 (23:54)

Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
You know, Soldiers have hitscan!

All this Targe is OP talk is simply showing those who cannot use the solider class to it's fullest potential. Every single class (bar the Demoman himself!) in the game has a hitscan option, the Targe doesn't make you invulnerable in TEAM Fortress 2.

It's like saying the Sniper Rifle is OP because I can't pistol him with my scout from the same distance he can HS me.

Silly.
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Postby T3chno » 2009.12.22 (00:30)

Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
Blast radius doesn't count as hitting a demoman with targe anymore.



Also, Gunboats are horrible. You have to sacrifice your shotgun to wear them. Not worth it.
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Postby smartalco » 2009.12.22 (00:50)

SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons. Minimum damage you would do would be 80 (57*4*.35), which would leave him over half health. It is quite possible to hit a targe demo 4 times without killing him. (using TF2 wiki numbers)
Flight wrote:Also, Gunboats are horrible. You have to sacrifice your shotgun to wear them. Not worth it.
I actually quite like the gunboats. You still have your melee, and I rocket jump quite a bit anyway, now I can rocket jump pretty much whenever (maybe I've just got better at jumping, but I'm pretty sure they let you go a little higher as well).
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Postby a happy song » 2009.12.22 (00:58)

smartalco wrote: It is quite possible to hit a targe demo 4 times without killing him. (using TF2 wiki numbers)
It's also quite possible to 2shot a Targe+Eye demo with yoru shotgun!
smartalco wrote:I actually quite like the gunboats. You still have your melee, and I rocket jump quite a bit anyway, now I can rocket jump pretty much whenever (maybe I've just got better at jumping, but I'm pretty sure they let you go a little higher as well).
Na, all they do is reduce.

The Targe feels like it gives the Grenade Launcher an aimbot, but it's simply because you have to rely on your pills to hit that pesky scout instead of peppering his path with stickies.

Similar principle with the Boats, I'd imagine.
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Postby T3chno » 2009.12.22 (03:52)

The thing about the gunboats is that they only reduces rocket jump damage, not the damage you receive when you fall. Plus, I use my shotgun more than I rocket jump.

If I do need to jump, I usually find a nearby medic and have him buff me.
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Postby Chase » 2009.12.22 (12:59)

Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
*cough* SHOTGUNS *cough*

In numbers it's OP, alone it isn't. If you have any class that uses bullets on your team it's kinda useless. Generally Heavies, Engineers and Scouts works well. Especially Scouts.
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Postby a happy song » 2009.12.22 (14:30)

Chase wrote:
Yahoozy wrote:The Chargin' Targe + Eyelander is ridiculously OP. Four DH rockets = Demo still at half health, then he runs up and decapitates me.
*cough* SHOTGUNS *cough*

In numbers it's OP, alone it isn't. If you have any class that uses bullets on your team it's kinda useless. Generally Heavies, Engineers and Scouts works well. Especially Scouts.
The only reason it's considered OP atm is because of the abundance of explosive classes in use due to the update. Also, the Soldiers are so excited about using their new rocket launcher that their focused on using it more than they should be. The amount of soldiers who even bother to pull out their shotguns right now is a lot lower than it was pre-update.

It'll feel a whole lot more balanced once the update settles and people get used to countering it properly.
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Postby SlappyMcGee » 2009.12.22 (15:53)

smartalco wrote:
SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons.
Oh, do rockets do more damage the closer you are?
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Postby a happy song » 2009.12.22 (17:55)

SlappyMcGee wrote:
smartalco wrote:
SlappyMcGee wrote:If you hit the Demoman with four DH rockets, he would have died, unless there was a medic.
Targe has 65% explosion resistance. If you hit the Demoman at literally point blank with 4 DH rockets, you will have done 196 damage (140*4*.35, which would of course kill him). But how often are you fighting at literally point blank with the rocket launcher? That is why you have other weapons.
Oh, do rockets do more damage the closer you are?
As far as I'm aware, there is no damage fall-off. I read an analysis of DH damage recently and the guy was conducting all his research at point blank range just because it was quicker and distance wasn't a factor.
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Postby SlappyMcGee » 2009.12.22 (18:16)

I don't understand smartalco then.
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