I agree. Frickin lip!mattk210 wrote:melee is faster, more combo-based and more technical. The key differences are:Donfuy wrote:I never played Melee, what are the differences in terms of speed (comparing to SSB and SSBB) and attacks?
* less characters, but some characters that are not in brawl. Slightly different movesets for some characters, and many moves have different properties
* less stages in melee, but many melee stages are not in brawl. I prefer the brawl selection but prefer melee's final destination.
* more detailed visuals and better music in brawl
* you can't modify controls except for toggling rumble
* different 1 player modes and items, but who cares
* In general, better character balance in melee (debated, but an objective look at the character spread of results suggests this)
* there's a lot more hitstun so you can follow up an attack with another to chain them together (combos)
* there's shieldstun so shielding is a risk/reward type mechanic rather than a riskless get-me-out-of-trouble move
* there's less lag, less freeze-frames and faster fall speed (so it's much faster)
* airdodges make you helpless (except for tethers) but push you in a direction for recovery or whatever
* tethers can grab any surface, and are unaffected by edgehogging
* you don't magnet onto a ledge when you up-b past it, you need to time it to grab the ledge at the end of your recovery
* you can't grab the ledge when facing the other direction
* the c-stick always smashes when on the ground, regardless of control stick direction
* there are several differences in mechanics: there's no footstooling, glide tossing or clinging to walls and there's techniques that let you drop during a jump with some characters called doublejump canceling,a technique that cancels lag, a technique to edgehog while rolling even when not physically on the edge and a technique to slide along the ground called wavedashing.
* The buffering mechanic (that allows you to press a button before the move can execute and the game will execute it for you at the first opportunity), does not exist in melee
* stale moves (doing the same move over and over), has a damage reduction in melee rather than a knockback reduction
after playing brawl you may find some aspects somewhat restricting, too fast or too powerful, but as condog said, they're different games and should be treated as such.
mycheez: if you're ok with yoshi's island you're obviously ok with walk-off edges, so what's wrong with castle siege? (one of my favourites actually).
And you do realize that there are two Yoshi's Island.
One is the stupid one with a walkoff: http://www.smashbros.com/en_us/stages/i ... 107a-l.jpg
One is the balanced one which I think mycheez is talking about: http://brawl.files.wordpress.com/2007/0 ... island.jpg