Iji (great platform shooter)

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Postby Vike91 » 2008.11.08 (19:12)

I'm not going to give any preview, so i'm linking to this game.
Link includes a review too.

http://jayisgames.com/archives/2008/10/iji.php

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Postby Luminaflare » 2008.11.09 (13:57)

I could -swear- there was already a topic for this. Apparently there isn't though.

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Postby Atilla » 2008.11.09 (23:52)

Oh, Iji. I played it a while back. It's pretty good.

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Postby Animator » 2008.11.13 (02:54)

YESSSSS. YESSSS. I PLAYED THIS AND THE REACTION IS YESSSSSS.

The really innovative part about this game is that the plot is influenced by the amount of enemies you kill. If you're a crazy-ass kill-everything-you-see maniac, you'll eventually become a hypocritcal psychopath in the plot, if you relent less, different effects happen. It's a stroke of genius. It's metriod like, only a bit slower in pace and heavy plot-wise. It's wonderful.
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Postby blue_tetris » 2008.11.13 (04:16)

Yeah. I played and beat this. I adore the game. I especially adore the soundtrack. The story is 90% better than that of most games out there and I only wish I'd been on board to have made it better.

Top notch game. 10/10 from me.
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Postby a happy song » 2008.11.13 (04:19)

Animator wrote:YESSSSS. YESSSS. I PLAYED THIS AND THE REACTION IS YESSSSSS.
You should really put the rest of that in spoilers...
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Postby Luminaflare » 2008.11.13 (15:43)

What he said spoils nothing? That is stated in the readme. Also yay I got it to run without lag! No idea what was causing it though.

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Postby a happy song » 2008.11.13 (20:52)

Luminaflare wrote:What he said spoils nothing? That is stated in the readme. Also yay I got it to run without lag! No idea what was causing it though.
Fair enough, I didn't realize it was intended to be obvious. I should probably read the instructions more often.
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Postby 乳头的早餐谷物 » 2009.01.13 (08:22)

I just got around to playing this (twice) and it's very good. I'm bumping the topic because a new version, 1.3, was released a few weeks ago. I only just noticed and downloaded it so I haven't tried it yet.
Changelog (with some spoilers)

1.3 (25 December 2008)
SERIOUS
-Additional weapon keys customizable in the Main menu, to allow Xpadder/Joy2Key users to easily change weapons with a gamepad. By default, the A and D keys cycle the base weapons, and S changes to the currently selected weapon's super-version.
-New pacifist modifiers. It is now possible to get 0 kills, by fulfilling certain requirements where the story previously demanded that Iji was responsible for the deaths of certain bosses. Note that there are still no post-game extras/unlockables for kill count.
-Nearly all logbooks that were previously near enemies have been moved. If there are enemies present (other than ones that do not award kills), the logbook does not have any pacifist or other modifiers to its text, and is still intended to be reached only by players with aggressive playstyles. Logbooks explaining Hidden Skills have not been moved.
-Fixed various kill count-related bugs; enemy pulse cannons, Iji's Plasma cannon and Tasen Shredders now count kills correctly.
-Kicked turrets and dismounted Shredders that hit enemies only award kills within half a second of Iji kicking/dismounting them. While this may lead to intentional but unawarded kills, it's better than unintentional but awarded ones.
-Getting hurt by a Beast now adds 1 to your damage counter.
-Weapons no longer jam when using Retribution while they reload.
-Stats no longer reset when entering Sector Z, and you keep the ribbon as well.
-Suffering a warpback (due to a very rare elevator bug that may have been subverted) now resets the Ultimortal "time to live" timer.
-Skysmashers now check collisions with explosions correctly.
-When teching while the "bouncing on the floor" animation is playing, such as after firing the MPFB Devastator and teching another explosion as you hit the ground, Iji is no longer momentarily pushed into the floor.

MINOR/COSMETIC
-"Innocent" is once again listed as needing at least 0 kills rather than 2.
-Some enemies removed/replaced throughout the Sectors.
-Tweaked and rewrote many cutscene, chat and logbook texts.
-Maximum Charge Tor now only drops one Red Nanofield.
-Some logbooks now make it more clear that defeating regular Assassins does not increase your kill count.
-Boss hints are now only unskippable once per boss room.
-Ambient sounds are no longer heard in the Pause menu.
-Fixed Iji's outfit temporarily changing back to default in a boss room.
-The Iosa battle now has a better camera.
-Iji now sits for a longer time after a very high fall, but the animation can still be cancelled by jumping.
-New weapon and other secrets.
-Moved Null driver.
-Many graphical tweaks.

NOT CHANGED
-There will not be an option for windowed mode. Due to limitations in this version of Game Maker this is too difficult to implement neatly on all systems.
-A rare bug with unknown cause lets Iji move while cracking or riding an elevator, but it may have been subverted.
-A very rare bug with unknown cause makes enemies freeze in place.

M E A T N E T 1 9 9 2

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Postby PsychoSnail » 2009.01.16 (09:35)

I finally decided to play this today. While I don't really like the graphics, the gameplay is very nice, and overall it promises to be a lot of fun.

Edit: Oh, and one more thing: I wish there were more chances to save, since I tend not to play a lot at a time.
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Postby blue_tetris » 2009.01.16 (16:43)

The soundtrack to this game is ridiculously amazing. It's like Rush.
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