Splinter Cell: Conviction

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Postby capt_weasle » 2010.04.16 (20:54)

So, here we are, three years from the original announcement of Conviction. I've been a huge fan of the Splinter Cell series ever since I got my hands on a demo of the original game. I believe the pinnacle of the series had to have been Chaos Theory. There was an unfortunate turn with the release of Double Agent, which was quite enjoyable but nearly crippled the entire series for good. Following the second announcement of Conviction, which took Hobo-Sam and turned him into Jason-Bourne-Revenge-Sam, there was a lot of doubt growing in the fanbase - and myself - that the new game would be a horrible turn for the series. I just finished the game, so here is my rundown:

The Good:
- Mark & Execute: While I'm cautious about saying this feature was a high point in the game, Mark and Execute was a surprisingly fair addition to the series. Had this been in any of the first three games I would have scoffed, but with the new emphasis on action, it fits quite nicely.
- Deniable Ops and Co-Op: While I have yet to play co-op (which I hear is where the game really shines), I have played the Deniable Ops mode (specifically Hunter) and loved it. It plopped me into a map (a fairly large one at that) and sneak around, classic Splinter Cell style (or as close to "classic" as you can get in Conviction)
- Sonar Goggles: I wasn't quite sure what to think about these before I actually played the game, because it seemed like they gave you too much of an upper hand. However, I was wrong. They are a great addition to game play, and are even less intrusive to the difficulty than were the maps of Chaos Theory and Double Agent (actually DA's maps were awful, because they literally gave away every single enemy in the map). Besides, you don't get the goggles until about two-thirds of the way in, and even then they aren't as efficient as you would imagine (in the Deniable Ops mode you get a clear picture of the surrounding area whereas in the campaign it's a little fuzzier).
- Cover System: The cover system in this game is beautifully fluid and is integrating very well. It may be too perfect, though, because I often found that I could take out dozens of people from the safety of one location, only switching spots when a grenade was thrown my way.
- The Music: While perhaps not as memorable as Amon Tobin's score for Chaos Theory, Conviction certainly had its shining moments with regard to the music (notably at the climax of the game and the last level).

The Bad:
- AI: While I suppose I can't fully comment on the AI here (as I haven't played on the hardest difficulty), there are some frustrating moments in the game when dealing with enemies. For example, when the Last Known Position silhouette pops up, all of the enemies in the room run up and start shooting that area, even though it's clear I'm not there anymore.
- Consistency: If an enemy is wearing a helmet, one shot to the head won't take him down. However, if you are using M&E, it will. Additionally, I can shoot an enemy in the head from the shadows, and at most another guard will walk up to the body, stand there for about three minutes shouting, "Oh shit! He's dead!" - at which point I can just walk up and break his neck. However, many times I'll shoot out one light from the shadows and suddenly the entire room is alerted to my presence. Which brings me to my next point...
- Language: Sure, it's realistic to have guards shouting profanities when they see one of their companions get brutally murdered, but when you have AI acting like a bunch of pre-pubescents shouting "fuck" every other word, I get the impression they're just cursing to try and sound like "one of the cool kids." It would be nice to have the option to tone down the language (ala Gears of War), not because I'm really offended by it, but the rest of my family doesn't want to hear, "I'm gonna fucking kill you Fisher, you fucking piece of chicken-shit pussy!" every three seconds. I think the previous titles handled this fairly well.
- Black and White: When going into the shadows the game turns black and white, and while it had its moments of usefulness it was ultimately annoying to play half the game in monochrome. I enjoy colors, and it's hard to see when everything is in black and white, especially without any night-vision goggles (RIP)
- Length: The game is way too short. It also just kind of ends abruptly (Halo 2, is that you?).

The Ugly
- The Story: This is what I really look forward to in games. Conviction did not accomplish this well. The story is cheesy, predictable, and ultimately pissed me off. I won't spoil anything for you, but the last scene was awful (the one in the White House). It was dumb, unfulfilling, and unrealistic. It came nowhere near the level of tension and sheer awesomeness as that Mexican Standoff scene in Chaos Theory. I do have to give the developers credit though, because they had to work themselves out of the wreckage that was Double Agent, and it could have gone a lot worse (even though they took the worst possible ending from DA and used it as canon.)
Spoiler portion of the review

Keeping Sam's daughter alive was bad enough, because it completely undoes the emotional trauma Sam went through in the previous game. Not to mention we don't even really get a feel for who Sarah is (we get one glimpse of her in the first game and that's it). What's worse is the fact that we learn that Lambert lied to Fisher about Sarah to get him to do the whole DA thing. Also, Lambert is dead. What the hell? You can't have a Splinter Cell game without Lambert. I don't find it believable that Sam's character would have shot him, nor do I really believe that Anna Grimsdottir would suddenly become the semi-evil, double-double-crossing Sexy Action Chick (TM). She was a light-hearted, caring nerd in the previous games who had no place in the action scene.

Despite some serious flaws in the game, and the fact that it isn't really fitting to call it a Splinter Cell game, it is still an amazing game. I would say it's worth the purchase if you want to get into co-op and Deniable Ops, and worth a rent if you want to play the campaign (you can finish within 5-8 hours).
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Postby t̷s͢uk̕a͡t͜ư » 2010.04.17 (02:20)

After playing a bit of Double Agent, I was concerned about where the Splinter Cell franchise was going to go, but this is reassuring.
Thanks for writing this up.
capt_weasle wrote:- Black and White: When going into the shadows the game turns black and white, and while it had its moments of usefulness it was ultimately annoying to play half the game in monochrome. I enjoy colors, and it's hard to see when everything is in black and white, especially without any night-vision goggles (RIP)
I think this is something that's going to bug me the most. In Chaos Theory (also my favorite in the series), I switch between vision modes like a maniac, and really enjoy what some of the maps looked like without goggles (e.g. Hokkaido). Little compares to those moments where you're crouching in wait, deep in the pitch black night, crickets chirping quietly nearby, and observing a well-lit area in all its warm-colored, high-contrast goodness. That game had some truly aesthetically beautiful moments. If I want monochrome, I'll put on my night vision, thanks.
[spoiler="you know i always joked that it would be scary as hell to run into DMX in a dark ally, but secretly when i say 'DMX' i really mean 'Tsukatu'." -kai]"... and when i say 'scary as hell' i really mean 'tight pink shirt'." -kai[/spoiler][/i]
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Postby capt_weasle » 2010.04.17 (19:30)

Tsukatu wrote:In Chaos Theory (also my favorite in the series), I switch between vision modes like a maniac, and really enjoy what some of the maps looked like without goggles (e.g. Hokkaido). Little compares to those moments where you're crouching in wait, deep in the pitch black night, crickets chirping quietly nearby, and observing a well-lit area in all its warm-colored, high-contrast goodness. That game had some truly aesthetically beautiful moments. If I want monochrome, I'll put on my night vision, thanks.
Despite being created on the original Xbox, Chaos Theory looks fantastic. The visuals were spot on and the level designs were great. I can't really say much for the actual plot (the usual Tom Clancy terrorists, information warfare, nuclear bombs, etc.), but the writing itself was brilliant. The dark humor was a major highlight of the game, notably in levels like the bank in Panama (one of my favorite levels of the entire series) and Hokkaido ("Wow, a real life ninja!").
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Postby t̷s͢uk̕a͡t͜ư » 2010.04.17 (22:16)

Heh, speaking of the humor in Chaos Theory, I actually enjoyed Sam's attempts to rationalize stupid things that the player does.
"Uhh... Sam? What are you doing?" "I've seen one of these before; it's an infinite state machine."
[spoiler="you know i always joked that it would be scary as hell to run into DMX in a dark ally, but secretly when i say 'DMX' i really mean 'Tsukatu'." -kai]"... and when i say 'scary as hell' i really mean 'tight pink shirt'." -kai[/spoiler][/i]
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Postby kai » 2010.05.03 (21:17)

just bought it, and im relieved they could dig themselves up from DA. kinda pissed you cant whistle or use your knife anymore, but other then that its a great addition!!

... tho chaos theory and Pandora tomorrow will always be the best. love that part were you snag the terrorist leader in PT right when he's making a live announcement, then the whole backing away slowly using him as a shield and his goons following but not daring to shoot
suki wrote:...Sam's attempts to rationalize stupid things that the player does
(after a very unstealth fire fight) sam: ... and sometimes, you just got to do things the hard way.
(5 kill excution) sam: ...class dismissed.
(pulled someone over a ledge) sam: gravity. still works great.

EDIT: Who got it for the pc? cant find anyone for co-op... :?

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Postby t̷s͢uk̕a͡t͜ư » 2010.05.04 (01:40)

kai wrote:you cant whistle or use your knife
wat
Those two were by far my most used tools. Monochrome vision, no knife, no whistle... what's going to get the axe next, grabbing people from behind? That's some bullshit.
[spoiler="you know i always joked that it would be scary as hell to run into DMX in a dark ally, but secretly when i say 'DMX' i really mean 'Tsukatu'." -kai]"... and when i say 'scary as hell' i really mean 'tight pink shirt'." -kai[/spoiler][/i]
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Postby kai » 2010.05.04 (02:20)

it still has that, but because they took a more action oriented feel theres a lot they axed. whistling, knife kills, most acrobatics (like wall running to a split position in allys to hide, hanging upside down from pipes). basically the tactics are now more focused on killing... its still enjoyable, imo. now if i can just find some peeps online

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Postby Yoshimo » 2010.05.04 (22:13)

Splinter Cell seems like a pretty good series. I do like stealthy games. Should I buy or rent it?
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Postby a happy song » 2010.05.04 (22:37)

BionicCryonic wrote:Splinter Cell seems like a pretty good series. I do like stealthy games. Should I buy or rent it?
Buy the first three games. You'll find them dirt cheap regardless of platform and they're all well worth it.
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Postby kai » 2010.05.05 (00:19)

ditto on that. or just chaos theory and pandora tomorrow (best lighting / shadow effects out of the series... turn the brightness level as far down as you can bare for maXimum immersion :D)

and if you do buy the pc version of the new one let me know, i need a list of peeps to do co-op. got a small taste of it with a random player (and when i say small taste i mean 2 hours) and he quit less then halfway thru :(


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