Instant Action

Talk about gaming culture and other aspects of PC and console games and systems.
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Postby heatwave » 2010.02.05 (05:56)

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Instant Action is a web based gaming platform created by Garage Games. Currently, it hosts 8 games; most notably Marble Blast Ultra. All games are played through your browser, All games are multiplayer, some games support full screen, all of them have stunning graphics, and all games are playable for free. So what's the catch? Just a plugin download (and some advertising). Safari or Firefox, Mac or Windows. (Although it almost breaks completely on Snow Leopard. They're "working on it") If you have a group of friends online, you can add them to your party, making it easier to play together.

Current Games List: Click to expand spoilers! (descriptions via Wikipedia)
Fallen Empire: Legions

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Fallen Empire: Legions is an FPS-Z that consists of two teams: team alpha and team beta. The game also includes several gametypes; deathmatch, team deathmatch and Capture the Flag. There are 5 kinds of weapons, including chaingun, rocket launcher and grenade launcher. Gameplay experience is very similar to the Tribes franchise, with developers considering it a "spiritual successor." The game includes similar elements to Tribes as well, such as the weaponry, jetpacks and character voice system taken almost entirely out of Tribes 2, with excellent updated graphics.
Gameplay Video

Rokkitball

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Rokkitball is a team-based game similar to basketball or soccer with futuristic weaponry. The game launched on InstantAction.com in April 2008 with support for up to eight players. Players move around an arena and use a magnetic beam to grab a ball and shoot it into holes in the wall to score points. Smaller, higher holes are worth more points than the lower, larger ones.
Players have a limited amount of energy, which is needed to sprint and to use the "magno-beam" that holds the ball. Energy constantly regenerates when not being used. Players can shoot rockets in order to propel the ball, make enemy players lose all their energy, or knock the ball out of an enemy’s grip.
There are currently four arenas for Rokkitball, called Gauntlet, Cathedral, S-Hook, and Canyon.
Gameplay Video

Marble Blast Online

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Marble Blast Online is a 3D platformer in which the player maneuvers a marble to collect gems or reach the end of the level. Variations of this game have been developed for the Xbox 360 and iPhone. The game features two primary modes.
In the single-player “Time Attack” mode, the player must move the marble to the “finish pad” as quickly as possible. Some levels feature gems, which must be collected before the player can complete the level. This mode features 60 maps of varying difficulty. The player’s best time for each level is added to a leaderboard along with the best times of the player’s friends.
In the “Gem Hunt” mode, which can be either single-player or multiplayer, the player tries to score as many points as possible by gathering gems within the allotted time. Gems are worth different amounts of points depending on their color; higher-value gems are usually harder to reach. This mode features 20 maps of varying difficulty. In the single-player mode, the player’s high score for each level is added to a leaderboard along with the high scores of the player’s friends. In the multiplayer mode, the player wins by collecting more points than the other players in his party.
Gameplay Video

Lore: Aftermath

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Lore: Aftermath is a multiplayer mech combat game. Players control mechs called MAVs. Players can use preconfigured mechs or access the “MAV Lab” to create their own with customized looks, weapons, and statistics. The preset mechs include the Viper Recon, Viper Scout, Viper Attack, Malice Defender, Malice Brawler, and Malice Bombardier. Viper mechs are faster and lighter; Malice mechs are tougher, slower, and pack more firepower.
The game features three modes. In the free for all mode, players get points by killing each other. The first one to a certain point limit, or the one with the most kills at the end of the time limit, wins the round. The team deathmatch mode is similar except that players are grouped into teams, and the first team to reach the point limit wins the round. In the mini nuke mode, players win by grabbing a “mini nuke” and bringing it into the enemy team’s base. The party host can also set a time limit and a respawn limit.
Gameplay Video

Think Tanks

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Think Tanks was originally created as a stand-alone game for the PC, and was eventually ported to InstantAction. There are two game modes: Deathmatch and Scrum. Both can be played with or without teams. In Deathmatch, players try to shoot and destroy the other tanks. In Scrum, players try to get a ball and drive it to a goal placed on the field.
There are three main tanks, named Trout, Boxeador, and Destrozar. There are also three unlockable tanks, named Dasher, Schlager, and Blitzen. These vary in handling, speed, firepower, and armor.
Gameplay Video

ZAP! (Zero All Productivity)

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ZAP! is a game similar to the Zap! PC game and Bitfighter. The player controls a triangular ship and tries to accomplish different objectives depending on the mode. Most modes involve shooting enemy ships with various weapons and moving flags around.
There are six modes in ZAP! These include BustIn, CTF (Capture the Flag), ZoneControl, Retrieve, Hunters, and ZapMatch. In BustIn, players must deliver flags to enemy-controlled zones. In Capture the Flag, players must get into the enemy base, retrieve a flag, and bring it to their own base. In ZoneControl, players must safely escort their flag carrier into each control zone. In Retrieve, players must collect flags and bring them back to their zone. In Hunters, players must kill other ships and bring their flags to a nexus; returning multiple flags gives a bonus. ZapMatch is a deathmatch; players simply try to shoot down the ships on the other team. Each mode features several different maps.
In most modes, players get to choose primary and secondary “modules” in the “loadout zone” before leaving their respawn area. These modules include Turbo Boost, Shield Generator, Repair Module, Enhanced Sensor, and Cloak Field Modulator. The player can activate these during the matches to help them in various ways; for example the Repair Module increases the player’s health if he is injured. Players can also collect health boosts on the maps.
Gameplay Video

Galcon

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Galcon (Galactic Conquest) is a real-time strategy game where players try to eliminate the enemy by sending ships to take over their planets. Every ship that is sent will destroy one ship docked on the enemy planet; once the planet is reduced to 0 ships, a ship can conquer it. The planet will then begin to produce ships for the new owner. Larger planets produce ships faster.
On most maps, some planets start out neutral, with zero or more ships defending them. These will not produce more ships until conquered by a player. There is no correlation between the size of the planet and the number of ships initially defending them.
The single-player campaign mode features a series of levels of increasing difficulty. A cartoon panel precedes each level, providing a little backstory and sometimes explaining a feature of the level. Each computer enemy has a specific play style to which the player must adapt in order to beat the level.
In the quick battle mode, players can play matches against each other or computer-controlled bots. Before the match, the host can configure various options such as the number of planets and the production level of the “home planets,” which are the planets that start out controlled by the players. Home planets are always the largest planets, so changing this setting is equivalent to setting the maximum planet size.
In addition, there is a tutorial, which teaches basic controls and strategy, and a practice mode, which is basically a two-player multiplayer game against an easy bot.
Gameplay Video

Ace of Aces

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Ace of Aces is a World War I dogfighting game where players fly fighter planes and attempt to score points by shooting down enemy planes or blowing up the enemy base. Players can choose to play as either the Axis or the Allies. There is one default plane for each side; players can purchase additional planes with different, generally better statistics. Plane statistics include speed, sturdiness, maneuvering, rate of climb, and firepower.
In the single-player Training Mode, players can complete two tutorials: one on Marksmanship, which teaches the basic controls, and one on Ground Attack, which teaches how to assault the enemy base.
The single-player Challenge Mode offers two challenges for the player. In “Balloon Madness,” the player must shoot down waves of flak balloons as quickly as possible. In “Turkey Shoot,” players must gun down waves of enemy planes. When one wave is destroyed, time is added to the clock and another wave appears. The player loses when the clock strikes zero. One point is scored for each enemy balloon or plane shot down. Friendly balloons eventually appear in Balloon Madness; shooting one down causes the player to lose a point.
The Multiplayer Battle Mode features five different modes: Team Dogfight, Furball, Fox and Hounds, Rescue the Spy (CTF), and Base War. All five modes use a time limit, not a point limit. The player or team with the most points at the end of the allotted time is the winner. Team Dogfight is a team-based deathmatch in which players score points by shooting down planes on the enemy team. Furball is a free-for-all in which players score by shooting down any other player. In Fox and Hounds, players score points by securing and holding on to the "Fox." Rescue the Spy is a capture-the-flag mode. Players score by securing the Spy from the enemy base and bringing him back to their own. In Base War, players score by blowing up the enemy base.
Rescue the Spy and Base War feature bases. The host can set the level of base defenses as none, normal, or heavy. On the normal and heavy settings, gun towers and balloons guard the bases. The balloons relay enemy positions to flak gunners on the ground. The towers and flak gunners will deal heavy damage to incoming enemies. Players can destroy these towers and balloons, but they reappear once the player destroys the base, in Base War, or captures the spy, in Rescue the Spy.
Gameplay Video

My username is FearlessLeader.
Anyone else here have an Instant Action account?
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Postby keninja » 2010.02.05 (06:12)

Yeah I used to play Instant Action, marble blast is the balls, loved propelling myself vertical miles up into the air. Zap is pretty epic too, CTF fun! Tried Fallen Empire: Legions when it came out, was pretty fun, never really gripped me like other FPS's though.
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Didn't get a name change in the middle of the TF2 thread.
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Postby heatwave » 2010.02.06 (04:44)

Marble Blast single player is the only game that works on my Snow Leoparded Mac, (so far) but I've tried some of the other games on a different computer.
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Postby moonlight » 2010.02.07 (00:39)

heatwave wrote:Marble Blast single player is the only game that works on my Snow Leoparded Mac, (so far) but I've tried some of the other games on a different computer.
That would be my computer! :)

But, sadly, I can't find a way to change the controls of the games to lefty version. :(
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Postby heatwave » 2010.02.07 (02:03)

Yeah, that's about the only drawback. Shame.

p.s. e_m, where are you? o_O
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